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− | = | + | =Overview= |
Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora. | Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora. | ||
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The existence of psychic abilities and the manipulation of arcane forces came to be accepted long after Aurora was constructed. The ministers have long upheld the conservative traditions of their forbears and thus the practice of magic remains outlawed within the hyperstructure itself. In the shanty-town that sprung up around Aurora over the last half century there is no such restriction. Similarly the use of psychic abilities is frowned upon in polite society though there is no law prohibiting psychics from living and working in Aurora. Psychics seldom rise above middle management or the rank of captain in the armed forces in this climate. Aliens are never permitted to reside in the hyperstructure, though they may apply for and receive work passes or enter with a special visitors pass. | The existence of psychic abilities and the manipulation of arcane forces came to be accepted long after Aurora was constructed. The ministers have long upheld the conservative traditions of their forbears and thus the practice of magic remains outlawed within the hyperstructure itself. In the shanty-town that sprung up around Aurora over the last half century there is no such restriction. Similarly the use of psychic abilities is frowned upon in polite society though there is no law prohibiting psychics from living and working in Aurora. Psychics seldom rise above middle management or the rank of captain in the armed forces in this climate. Aliens are never permitted to reside in the hyperstructure, though they may apply for and receive work passes or enter with a special visitors pass. | ||
==The Shanty Town== | ==The Shanty Town== | ||
− | Aurora is surrounded on all sides by the hungry and desperate refugees of the outside world. Most of the shanty town is constructed of recycled materials procured from the city that formerly surrounded the hyperstructure | + | Aurora is surrounded on all sides by the hungry and desperate refugees of the outside world. Most of the shanty town is constructed of recycled materials procured from the city that formerly surrounded the hyperstructure. A mile wide no-mans-land between Aurora and the shanty town is kept clear by squads of soldiers that patrol it. The soldiers are none too gentle about evacuating squatters either. Numerous complaints of brutality fall on the civil governance council's deaf ears every month. The shanty town extends for several miles in all directions and continues to slowly expand. Some members of the civil governance council have suggested that it would be better to restrict the growth of the shanty town fearing that too large a refugee population could result in an attempt to seize the city. Others have suggested that the shanty town provides a valuable first line of defense and that those living there are expendable. This position is not publicly known, though even if it were few would see it as more than uptown arrogance. |
− | For most the hyperstructure represents hope and a dream of a better life. Gaining entry is the only reason why they are there and the only reason that they stay. For others though the shade of Aurora is exactly where they want to be. These individuals and clandestine organizations see the huddled throng as an opportunity for wealth and power that is simply unattainable for those who are admitted to the sterile halls of the hyperstructure. These men and women trade in all manner of goods and services both legal and illegal. For those seeking refuge in Aurora dealing with the black market and gangsters is an unpleasant necessity. There is no unified criminal syndicate | + | For most the hyperstructure represents hope and a dream of a better life. Gaining entry is the only reason why they are there and the only reason that they stay. For others though the shade of Aurora is exactly where they want to be. These individuals and clandestine organizations see the huddled throng as an opportunity for wealth and power that is simply unattainable for those who are admitted to the sterile halls of the hyperstructure. These men and women trade in all manner of goods and services both legal and illegal. For those seeking refuge in Aurora dealing with the black market and gangsters is an unpleasant necessity. There is no unified criminal syndicate. The civil governance council maintains a hands off policy regarding all but the most dangerous of criminal activities in the shanty town, but has stepped in to break up gangs that get too large or influential. It's rumored that they have spies everywhere and that the civil governance council also targets people that speak out against their policies too loudly. Disappearances are so common in the shanty town though that these accusations are usually dismissed as conspiracy theory. |
The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed. | The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed. | ||
− | == | + | =TriStat dX= |
− | + | While incredibly versatile, TriStat dX is almost crippled by its own flexibility. Without clearly defined ranges of minimum and maximum players flounder and often leave some bad loop-holes in their characters. This problem is easily resolved by defining some basic setting assumptions and some systemic limits though. | |
+ | ==Characters== | ||
+ | ===Character Creation=== | ||
+ | Player characters for Hyperstructure Aurora were permitted to have any imaginable background story as long as they could be created using 115 points plus 5 mandatory points of character defects. Players were allowed to have as many as an additional 3 points of defects, for an effective total maximum of 123 points. | ||
+ | |||
+ | Most stats are expected to fall within the normal range for human beings; with 4 being average and 12 being the maximum capacity normally attainable by humans. | ||
+ | |||
+ | At this point value characters also begin play with 30 skill points. Additional skill points are available by using the Highly Skilled Attribute. Skill ratings should not exceed 4 except in special cases. | ||
+ | |||
+ | ===Player Characters=== | ||
+ | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
+ | |- | ||
+ | |width="25%"| [[User:Bill/Hyperstructure_Aurora/Characters:Dead_On_Arrival|Larry "DOA" Lebowitz]] | ||
+ | | A master marksman and tracker armed with an almost endless array and variety of weapons. | ||
+ | |- | ||
+ | | [[User:Bill/Hyperstructure_Aurora/Characters:Nailo|Nailo]] | ||
+ | | A draconic alien shape-shifter capable of amazing feats of strength. | ||
+ | |- | ||
+ | | [[User:Bill/Hyperstructure_Aurora/Characters:Quintus_Sertorius_Valens|Quintus Sertorius Valens]] | ||
+ | | A wolf-like humanoid alien armed with psychic abilities and grafted armor, dedicated to enforcing justice and protecting the weak. | ||
+ | |- | ||
+ | | [[User:Bill/Hyperstructure_Aurora/Characters:Seth_Milan|Seth Milan]] | ||
+ | | Victim of a strange mystical ritual, Seth must struggle against the demon that has been bound inside him. | ||
+ | |- | ||
+ | | [[User:Bill/Hyperstructure_Aurora/Characters:Sumrip|Sumrip]] | ||
+ | | A humaniod alien assassin armed with an array of useful items including a cybernetic arm, an energy blade, and his powerful mind. | ||
+ | |- | ||
+ | | [[User:Bill/Hyperstructure_Aurora/Characters:Turgon|Turgon]] | ||
+ | | A deadly combat cyborg. | ||
+ | |} | ||
+ | |||
+ | ===Non-Player Characters=== | ||
{| border="0" cellpadding="2" cellspacing="2" width="100%" | {| border="0" cellpadding="2" cellspacing="2" width="100%" | ||
|- | |- | ||
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| A strange tattooed preacher consumed by visions of destruction. | | A strange tattooed preacher consumed by visions of destruction. | ||
|} | |} | ||
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==Setting Assumptions== | ==Setting Assumptions== | ||
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Strictly speaking anything not from Earth is an alien, regardless of whether it arrived via space-craft, summoning ritual, or extra-dimensional gateway. | Strictly speaking anything not from Earth is an alien, regardless of whether it arrived via space-craft, summoning ritual, or extra-dimensional gateway. | ||
*Virtually anything goes as far as the appearance and powers of any given alien. However, for balancing reasons they should not exceed the offensive and defensive guidelines laid out for Super-Science weapons and armor above. | *Virtually anything goes as far as the appearance and powers of any given alien. However, for balancing reasons they should not exceed the offensive and defensive guidelines laid out for Super-Science weapons and armor above. | ||
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