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=Setting=
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=Overview=
 
Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora.
 
Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora.
  
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The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed.
 
The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed.
  
==Non-Player Characters==
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=TriStat dX=
Integral to the setting are the characters that the players interact with. These are some of the people that came up in the game that I ran.<br>
+
While incredibly versatile, TriStat dX is almost crippled by its own flexibility. Without clearly defined ranges of minimum and maximum players flounder and often leave some bad loop-holes in their characters. This problem is easily resolved by defining some basic setting assumptions and some systemic limits though.
 +
==Characters==
 +
===Character Creation===
 +
Player characters for Hyperstructure Aurora were permitted to have any imaginable background story as long as they could be created using 115 points plus 5 mandatory points of character defects. Players were allowed to have as many as an additional 3 points of defects, for an effective total maximum of 123 points.
 +
 
 +
Most stats are expected to fall within the normal range for human beings; with 4 being average and 12 being the maximum capacity normally attainable by humans.
 +
 
 +
At this point value characters also begin play with 30 skill points. Additional skill points are available by using the Highly Skilled Attribute. Skill ratings should not exceed 4 except in special cases.
 +
 
 +
===Player Characters===
 +
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 +
|-
 +
|width="25%"| [[User:Bill/Hyperstructure_Aurora/Characters:Dead_On_Arrival|Larry "DOA" Lebowitz]]
 +
| A master marksman and tracker armed with an almost endless array and variety of weapons.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Nailo|Nailo]]
 +
| A draconic alien shape-shifter capable of amazing feats of strength.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Quintus_Sertorius_Valens|Quintus Sertorius Valens]]
 +
| A wolf-like humanoid alien armed with psychic abilities and grafted armor, dedicated to enforcing justice and protecting the weak.
 +
|-
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| [[User:Bill/Hyperstructure_Aurora/Characters:Seth_Milan|Seth Milan]]
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| Victim of a strange mystical ritual, Seth must struggle against the demon that has been bound inside him.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Sumrip|Sumrip]]
 +
| A humaniod alien assassin armed with an array of useful items including a cybernetic arm, an energy blade, and his powerful mind.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Turgon|Turgon]]
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| A deadly combat cyborg.
 +
|}
 +
 
 +
===Non-Player Characters===
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|-
 
|-
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| A strange tattooed preacher consumed by visions of destruction.
 
| A strange tattooed preacher consumed by visions of destruction.
 
|}
 
|}
 
=TriStat dX=
 
While incredibly versatile, TriStat dX is almost crippled by its own flexibility. Without clearly defined ranges of minimum and maximum players flounder and often leave some bad loop-holes in their characters. This problem is easily resolved by defining some basic setting assumptions and some systemic limits though.
 
  
 
==Setting Assumptions==
 
==Setting Assumptions==
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Strictly speaking anything not from Earth is an alien, regardless of whether it arrived via space-craft, summoning ritual, or extra-dimensional gateway.
 
Strictly speaking anything not from Earth is an alien, regardless of whether it arrived via space-craft, summoning ritual, or extra-dimensional gateway.
 
*Virtually anything goes as far as the appearance and powers of any given alien. However, for balancing reasons they should not exceed the offensive and defensive guidelines laid out for Super-Science weapons and armor above.
 
*Virtually anything goes as far as the appearance and powers of any given alien. However, for balancing reasons they should not exceed the offensive and defensive guidelines laid out for Super-Science weapons and armor above.
==Characters==
 
===Character Creation===
 
Player characters for Hyperstructure Aurora were permitted to have any imaginable background story as long as they could be created using 115 points plus 5 mandatory points of character defects. Players were allowed to have as many as an additional 3 points of defects, for an effective total maximum of 123 points.
 
 
Most stats are expected to fall within the normal range for human beings; with 4 being average and 12 being the maximum capacity normally attainable by humans.
 
 
At this point value characters also begin play with 30 skill points. Additional skill points are available by using the Highly Skilled Attribute. Skill ratings should not exceed 4 except in special cases.
 
 
====Humans====
 
The vast majority of beings living in the shanty town of Aurora are human or indistinguishable from humanity. This is the result of a strong xenophobia propagated by the civil governance council. Regular ad campaigns are conducted to promote fear of aliens, highlighting common differences such as language, appearance, and diet. The typical resident of the shanty town is absolutely convinced that anyone who doesn't look human is morally degenerate or worse a ravening killer. Those who have had extensive cybernetic reconstruction are also subject to this sort of prejudice.
 
 
Taking this into account most player characters should at least appear human.
 
====Non-Humans====
 
Those who are obviously not human will need to take the Ism Defect at a level commensurate with how far from normal their appearance deviates. As a rough guideline:
 
* '''Ism 1''' indicates that the character has one major difference in his or her appearance from normal humans such as oddly colored eyes, a forked tongue, or some other feature that may be concealed. He or she will experience some discrimination, usually in the form of poor service and being more closely scrutinized than normal humans.
 
* '''Ism 2''' indicates that the character has several major differences in his or her appearance from normal humans, but can still pass for human with a lot of effort. Heavily modified cybernetic organisms often fall into this category as well. Characters that vary this much from normal will experience substantial discrimination including denial of services and people crossing the street to avoid being in his or her path. Hate groups may specifically target the character if he or she complains about this treatment.
 
* '''Ism 3''' indicates that there is no way that the character can be mistaken for a human being. Cybernetically enhanced men and women who have installed additional arms, tentacles, or who have otherwise modified their appearance to the point that their human origins are questionable also fall into this category. Characters that  deviate this far from normal will be denied entry to many establishments, risk random assault on the street, and may be targeted by hate groups.
 
Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council.
 
 
====Skills====
 
Tri-Stat applies a variable cost for each skill based upon the utility of the skill in the setting. The more useful it is the more skill points it costs. Hyperstructure Aurora is a hybrid genre game featuring elements of post-apocalyptic stories and horror stories; featuring advanced technology, mutant powers, magic, and psionics. Use the following cost for each skill.
 
 
 
{| align="center" border="0" cellpadding="0" cellspacing="0" width="90%"
 
|-
 
| '''Skill''' || '''Cost''' || '''Skill''' || '''Cost'''
 
|-
 
| Acrobatics || 4 || Performing Arts || 1
 
|-
 
| Animal Training || 2 || Physical Sciences || 2
 
|-
 
| Architecture || 2 || Piloting || 2
 
|-
 
| Area Knowledge || 3 || Poisons || 2
 
|-
 
| Artisan || 2 || Police Sciences || 2
 
|-
 
| Biological Sciences || 2 || Power Usage || 5
 
|-
 
| Boating || 2 || Powerlifting || 4
 
|-
 
| Burglary || 3 || Riding || 2
 
|-
 
| Climbing || 2 || Seduction || 2
 
|-
 
| Computers || 3 || Sleight of Hand || 2
 
|-
 
| Controlled Breathing || 1 || Social Sciences || 2
 
|-
 
| Cultural Arts || 1 || Sports || 1
 
|-
 
| Demolitions || 3 || Stealth || 3
 
|-
 
| Disguise || 3 || Street Sense || 3
 
|-
 
| Domestic Arts || 2 || Swimming || 2
 
|-
 
| Driving || 2 || Urban Tracking || 3
 
|-
 
| Electronics || 2 || Visual Arts || 1
 
|-
 
| Etiquette || 2 || Wilderness Survival || 3
 
|-
 
| Foreign Culture || 1 || Wilderness Tracking || 3
 
|-
 
| Forgery || 2 || Writing || 1
 
|-
 
| Gaming || 1 || '''Combat Skills'''
 
|-
 
| Interrogation || 3 || Archery || 2
 
|-
 
| Intimidation || 3  || Gun Combat || 5
 
|-
 
| Languages || 1 || Heavy Weapons || 4
 
|-
 
| Law || 1 || Melee Attack || 5
 
|-
 
| Management/Admin || 2 || Melee Defence || 5
 
|-
 
| Mechanics || 2 || Ranged Defence || 6
 
|-
 
| Medical || 3 || Special Ranged Attack || 5
 
|-
 
| Military Sciences || 3 || Thrown Weapons || 4
 
|-
 
| Navigation || 3 || Unarmed Attack || 5
 
|-
 
| Occult || 3 || Unarmed Defence || 5
 
|}
 
 
===Player Characters===
 
These characters appeared in the original Hyperstructure Aurora experiment.
 
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|-
 
|width="25%"| [[User:Bill/Hyperstructure_Aurora/Characters:Dead_On_Arrival|Larry "DOA" Lebowitz]]
 
| A master marksman and tracker armed with an almost endless array and variety of weapons.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Nailo|Nailo]]
 
| A draconic alien shape-shifter capable of amazing feats of strength.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Quintus_Sertorius_Valens|Quintus Sertorius Valens]]
 
| A wolf-like humanoid alien armed with psychic abilities and grafted armor, dedicated to enforcing justice and protecting the weak.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Seth_Milan|Seth Milan]]
 
| Victim of a strange mystical ritual, Seth must struggle against the demon that has been bound inside him.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Sumrip|Sumrip]]
 
| A humaniod alien assassin armed with an array of useful items including a cybernetic arm, an energy blade, and his powerful mind.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Turgon|Turgon]]
 
| A deadly combat cyborg.
 
|}
 

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