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Terminated
 
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=Setting=
+
=Overview=
 
Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora.
 
Hyperstructure Aurora is a vast, self contained, tower complex inhabited by the wealthy and powerful of a post-apocalyptic wasteland. Surrounded on all sides by desperate refugees, the dictatorial regime within uses force to subjugate the terrorized masses huddled below its nigh indestructible walls. Ravaged by disease, poverty, and the predations of monsters both human and inhuman the desperate retches of the refugee shanty town look for any opportunity to gain entrance to Aurora.
  
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The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed.
 
The gangs of Aurora's shanty town are without question dangerous and many people are killed in the clashes between them. They are however not the worst thing that the Shanty town has to offer. Such a large mass of humanity has attracted many demonic entities and rapacious aliens. Most appear human or are shape-shifters but others have human allies that conceal their existence. The few military patrols of Aurora within the shanty town are generally seeking these monsters. Destroying these kinds of monsters and the cults that worship them has been made a priority by the civil governance council, but they do not wish to commit too many resources to save people that are most likely going to die from disease or hunger anyway. As a result the patrols are mostly for show and only when there is a major disturbance are armored assault troops deployed.
 
==Non-Player Characters==
 
Integral to the setting are the characters that the players interact with. These are some of the people that came up in the game that I ran.<br>
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|-
 
|width="25%"| [[User:Bill/Hyperstructure_Aurora/Characters:Didac|Didac]]
 
| Two-headed mutant crimeboss.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Mechon|Mechon]]
 
| Cyborg drug dealer and smuggler.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Mistress_Katrina|Mistress Katrina]]
 
| A psychic vampire involved involved in prostitution.
 
|-
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Marius|Marius]]
 
| A strange tattooed preacher consumed by visions of destruction.
 
|}
 
  
 
=TriStat dX=
 
=TriStat dX=
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* '''Ism 3''' indicates that there is no way that the character can be mistaken for a human being. Cybernetically enhanced men and women who have installed additional arms, tentacles, or who have otherwise modified their appearance to the point that their human origins are questionable also fall into this category. Characters that  deviate this far from normal will be denied entry to many establishments, risk random assault on the street, and may be targeted by hate groups.
 
* '''Ism 3''' indicates that there is no way that the character can be mistaken for a human being. Cybernetically enhanced men and women who have installed additional arms, tentacles, or who have otherwise modified their appearance to the point that their human origins are questionable also fall into this category. Characters that  deviate this far from normal will be denied entry to many establishments, risk random assault on the street, and may be targeted by hate groups.
 
Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council.
 
Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council.
 
====Skills====
 
Tri-Stat applies a variable cost for each skill based upon the utility of the skill in the setting. The more useful it is the more skill points it costs. Hyperstructure Aurora is a hybrid genre game featuring elements of post-apocalyptic stories and horror stories; featuring advanced technology, mutant powers, magic, and psionics. Use the following cost for each skill.
 
 
 
{| align="center" border="0" cellpadding="0" cellspacing="0" width="90%"
 
|-
 
| '''Skill''' || '''Cost''' || '''Skill''' || '''Cost'''
 
|-
 
| Acrobatics || 4 || Performing Arts || 1
 
|-
 
| Animal Training || 2 || Physical Sciences || 2
 
|-
 
| Architecture || 2 || Piloting || 2
 
|-
 
| Area Knowledge || 3 || Poisons || 2
 
|-
 
| Artisan || 2 || Police Sciences || 2
 
|-
 
| Biological Sciences || 2 || Power Usage || 5
 
|-
 
| Boating || 2 || Powerlifting || 4
 
|-
 
| Burglary || 3 || Riding || 2
 
|-
 
| Climbing || 2 || Seduction || 2
 
|-
 
| Computers || 3 || Sleight of Hand || 2
 
|-
 
| Controlled Breathing || 1 || Social Sciences || 2
 
|-
 
| Cultural Arts || 1 || Sports || 1
 
|-
 
| Demolitions || 3 || Stealth || 3
 
|-
 
| Disguise || 3 || Street Sense || 3
 
|-
 
| Domestic Arts || 2 || Swimming || 2
 
|-
 
| Driving || 2 || Urban Tracking || 3
 
|-
 
| Electronics || 2 || Visual Arts || 1
 
|-
 
| Etiquette || 2 || Wilderness Survival || 3
 
|-
 
| Foreign Culture || 1 || Wilderness Tracking || 3
 
|-
 
| Forgery || 2 || Writing || 1
 
|-
 
| Gaming || 1 || '''Combat Skills'''
 
|-
 
| Interrogation || 3 || Archery || 2
 
|-
 
| Intimidation || 3  || Gun Combat || 5
 
|-
 
| Languages || 1 || Heavy Weapons || 4
 
|-
 
| Law || 1 || Melee Attack || 5
 
|-
 
| Management/Admin || 2 || Melee Defence || 5
 
|-
 
| Mechanics || 2 || Ranged Defence || 6
 
|-
 
| Medical || 3 || Special Ranged Attack || 5
 
|-
 
| Military Sciences || 3 || Thrown Weapons || 4
 
|-
 
| Navigation || 3 || Unarmed Attack || 5
 
|-
 
| Occult || 3 || Unarmed Defence || 5
 
|}
 
  
 
===Player Characters===
 
===Player Characters===
These characters appeared in the original Hyperstructure Aurora experiment.
 
 
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
|-
 
|-
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| [[User:Bill/Hyperstructure_Aurora/Characters:Turgon|Turgon]]
 
| [[User:Bill/Hyperstructure_Aurora/Characters:Turgon|Turgon]]
 
| A deadly combat cyborg.
 
| A deadly combat cyborg.
 +
|}
 +
 +
===Non-Player Characters===
 +
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 +
|-
 +
|width="25%"| [[User:Bill/Hyperstructure_Aurora/Characters:Didac|Didac]]
 +
| Two-headed mutant crimeboss.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Mechon|Mechon]]
 +
| Cyborg drug dealer and smuggler.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Mistress_Katrina|Mistress Katrina]]
 +
| A psychic vampire involved involved in prostitution.
 +
|-
 +
| [[User:Bill/Hyperstructure_Aurora/Characters:Marius|Marius]]
 +
| A strange tattooed preacher consumed by visions of destruction.
 
|}
 
|}

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