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| Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council. | | Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council. |
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− | ====Skills==== | + | ===Example Characters=== |
− | Tri-Stat applies a variable cost for each skill based upon the utility of the skill in the setting. The more useful it is the more skill points it costs. Hyperstructure Aurora is a hybrid genre game featuring elements of post-apocalyptic stories and horror stories; featuring advanced technology, mutant powers, magic, and psionics. Use the following cost for each skill.
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− | {| align="center" border="0" cellpadding="0" cellspacing="0" width="90%"
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− | | '''Skill''' || '''Cost''' || '''Skill''' || '''Cost'''
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− | | Acrobatics || 4 || Performing Arts || 1
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− | | Animal Training || 2 || Physical Sciences || 2
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− | | Architecture || 2 || Piloting || 2
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− | | Area Knowledge || 3 || Poisons || 2
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− | | Artisan || 2 || Police Sciences || 2
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− | | Biological Sciences || 2 || Power Usage || 5
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− | | Boating || 2 || Powerlifting || 4
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− | | Burglary || 3 || Riding || 2
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− | | Climbing || 2 || Seduction || 2
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− | | Computers || 3 || Sleight of Hand || 2
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− | | Controlled Breathing || 1 || Social Sciences || 2
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− | | Cultural Arts || 1 || Sports || 1
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− | | Demolitions || 3 || Stealth || 3
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− | | Disguise || 3 || Street Sense || 3
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− | | Domestic Arts || 2 || Swimming || 2
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− | | Driving || 2 || Urban Tracking || 3
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− | | Electronics || 2 || Visual Arts || 1
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− | | Etiquette || 2 || Wilderness Survival || 3
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− | | Foreign Culture || 1 || Wilderness Tracking || 3
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− | | Forgery || 2 || Writing || 1
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− | | Gaming || 1 || '''Combat Skills'''
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− | | Interrogation || 3 || Archery || 2
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− | | Intimidation || 3 || Gun Combat || 5
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− | | Languages || 1 || Heavy Weapons || 4
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− | | Law || 1 || Melee Attack || 5
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− | | Management/Admin || 2 || Melee Defence || 5
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− | | Mechanics || 2 || Ranged Defence || 6
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− | | Medical || 3 || Special Ranged Attack || 5
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− | | Military Sciences || 3 || Thrown Weapons || 4
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− | | Navigation || 3 || Unarmed Attack || 5
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− | | Occult || 3 || Unarmed Defence || 5
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− | |}
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− | ===Player Characters===
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− | These characters appeared in the original Hyperstructure Aurora experiment.
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| {| border="0" cellpadding="2" cellspacing="2" width="100%" | | {| border="0" cellpadding="2" cellspacing="2" width="100%" |