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Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council.
 
Regardless of where a character falls on this continuum they can expect to receive very little support or aid from law enforcement due to the unofficial anti-alien policies of the civil governance council.
  
====Skills====
+
===Example Characters===
Tri-Stat applies a variable cost for each skill based upon the utility of the skill in the setting. The more useful it is the more skill points it costs. Hyperstructure Aurora is a hybrid genre game featuring elements of post-apocalyptic stories and horror stories; featuring advanced technology, mutant powers, magic, and psionics. Use the following cost for each skill.
 
 
 
 
 
{| align="center" border="0" cellpadding="0" cellspacing="0" width="90%"
 
|-
 
| '''Skill''' || '''Cost''' || '''Skill''' || '''Cost'''
 
|-
 
| Acrobatics || 4 || Performing Arts || 1
 
|-
 
| Animal Training || 2 || Physical Sciences || 2
 
|-
 
| Architecture || 2 || Piloting || 2
 
|-
 
| Area Knowledge || 3 || Poisons || 2
 
|-
 
| Artisan || 2 || Police Sciences || 2
 
|-
 
| Biological Sciences || 2 || Power Usage || 5
 
|-
 
| Boating || 2 || Powerlifting || 4
 
|-
 
| Burglary || 3 || Riding || 2
 
|-
 
| Climbing || 2 || Seduction || 2
 
|-
 
| Computers || 3 || Sleight of Hand || 2
 
|-
 
| Controlled Breathing || 1 || Social Sciences || 2
 
|-
 
| Cultural Arts || 1 || Sports || 1
 
|-
 
| Demolitions || 3 || Stealth || 3
 
|-
 
| Disguise || 3 || Street Sense || 3
 
|-
 
| Domestic Arts || 2 || Swimming || 2
 
|-
 
| Driving || 2 || Urban Tracking || 3
 
|-
 
| Electronics || 2 || Visual Arts || 1
 
|-
 
| Etiquette || 2 || Wilderness Survival || 3
 
|-
 
| Foreign Culture || 1 || Wilderness Tracking || 3
 
|-
 
| Forgery || 2 || Writing || 1
 
|-
 
| Gaming || 1 || '''Combat Skills'''
 
|-
 
| Interrogation || 3 || Archery || 2
 
|-
 
| Intimidation || 3  || Gun Combat || 5
 
|-
 
| Languages || 1 || Heavy Weapons || 4
 
|-
 
| Law || 1 || Melee Attack || 5
 
|-
 
| Management/Admin || 2 || Melee Defence || 5
 
|-
 
| Mechanics || 2 || Ranged Defence || 6
 
|-
 
| Medical || 3 || Special Ranged Attack || 5
 
|-
 
| Military Sciences || 3 || Thrown Weapons || 4
 
|-
 
| Navigation || 3 || Unarmed Attack || 5
 
|-
 
| Occult || 3 || Unarmed Defence || 5
 
|}
 
 
 
===Player Characters===
 
These characters appeared in the original Hyperstructure Aurora experiment.
 
  
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"
 
{| border="0" cellpadding="2" cellspacing="2" width="100%"

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