Editing User:Bill/Rifts Week by Week/Ashara

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'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNjEzMGRmN2ItYTg3ZS00NGNkLThhMTEtMWJmZWNhYTUxZDgw&hl=en_US Download Character Sheet]'''
 
 
 
The Shing, powerful mystic lions of the Thundercloud Galaxy, are prone to bouts of wanderlust that take them to the far corners of the multiverse. It was inevitable that one would eventually find its way to Rifts Earth. Ashara found herself in the New German Republic and decided that protecting the freedom and lives of the German people would be a worthy distraction for a while. Since joining the NGR's special tactical regiments, she has used her powers to beat back the assaults of many alien monsters including gargoyles, brodkill, and worse.
 
The Shing, powerful mystic lions of the Thundercloud Galaxy, are prone to bouts of wanderlust that take them to the far corners of the multiverse. It was inevitable that one would eventually find its way to Rifts Earth. Ashara found herself in the New German Republic and decided that protecting the freedom and lives of the German people would be a worthy distraction for a while. Since joining the NGR's special tactical regiments, she has used her powers to beat back the assaults of many alien monsters including gargoyles, brodkill, and worse.
  
 
===Notes===
 
===Notes===
This character is highly vulnerable until she uses one or more of her magical spells to grant herself some degree of megadamage protection. While she is capable of inflicting a substantial amount of melee damage, a single point of megadamage will destroy her. The character has an enormous variety of magical powers to select from, which may prove to be overwhelming for newer players that are not very conversant with the specific powers. While I will be preparing extensive notes for each character, until the player becomes fluent with the basic function of each power he or she will not be able to fully utilize them. I expect there to be situations where the player will comment that they have just found the perfect power for a situation that has already resolved. That can be very frustrating.
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This character is highly vulnerable until she uses one or more of her magical spells to grant herself some degree of megadamage protection. While she is capable of inflicting a substantial amount of melee damage, a single point of megadamage will destroy her. The character has an enormous variety of magical powers to select from, which may prove to be overwhelming for newer players that are not very conversant with the specific powers. While I will be preparing extensive notes for each character, until the player becomes fluent with the basic function of each power it he or she will not be able to fully utilize them. I expect there to be situations where the player will comment that they have just found the perfect power for a situation that has already resolved. That can be very frustrating.
  
 
A couple powers that I do want to highlight: The character can use superior metamorphosis to effectively conceal her alien nature against all but those sensitive to the supernatural and magic. The character possesses some healing powers, but she is intended to be a highly effective infiltrator with superior melee abilities. Using invisibility, reduce self, and mystic portal she should be able to enter virtually anywhere undetected. She can use giant and super-healing to transform herself into a juggernaut of destruction. She can also act in a counter-magic role, using dessicate supernatural and negate magic.
 
A couple powers that I do want to highlight: The character can use superior metamorphosis to effectively conceal her alien nature against all but those sensitive to the supernatural and magic. The character possesses some healing powers, but she is intended to be a highly effective infiltrator with superior melee abilities. Using invisibility, reduce self, and mystic portal she should be able to enter virtually anywhere undetected. She can use giant and super-healing to transform herself into a juggernaut of destruction. She can also act in a counter-magic role, using dessicate supernatural and negate magic.
  
 
Ashara is a highly flexible character that will suit a wide range of play styles. She is, however, required to be female. The Shing have powers that are gender specific, so anyone that chooses to play Ashara will be playing a female character. Similarly, the character's alignment is non-negotiable. She is quite capable of leaving Earth with minimal effort. Only in the interest of pursuing an agenda, in this case saving lives and protecting freedom, does she have a good reason to stay.
 
Ashara is a highly flexible character that will suit a wide range of play styles. She is, however, required to be female. The Shing have powers that are gender specific, so anyone that chooses to play Ashara will be playing a female character. Similarly, the character's alignment is non-negotiable. She is quite capable of leaving Earth with minimal effort. Only in the interest of pursuing an agenda, in this case saving lives and protecting freedom, does she have a good reason to stay.
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===Statistics===
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'''RCC:''' Shing Lioness  '''Level:''' 3 (4481)  '''Alignment:''' Scrupulous  '''Horror/Awe:''' 12 (+4 roaring)  '''Current Age:''' 19 (82 max)
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'''Gender:''' Female  '''Height:''' 4'1" (at shoulder)  '''Length:''' 8'  '''Weight:''' 720lbs  '''HP:''' 43  '''SDC:''' 30  '''MDC:''' By magic  '''PPE:''' 248  '''ISP:''' 41
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{| width=100%
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| '''IQ''' || 13 || '''ME''' || 12 || '''MA''' || 12 || '''PS''' || 32 || '''PP''' || 11 || '''PE''' || 15 || '''PB''' || 13 || '''SPD''' || 30 ||(22.5 mph)
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|}
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===Natural Abilities===
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{| width=100%
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| '''Leap''' || 20'x30' standing; 24'x36' with a running start
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|-
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| '''Speed Sprint''' || Run SPD +10 (30mph) for 1d4 minutes; 2x per hour
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|-
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| '''Track by Scent''' || +10; +2 to track people; +4 to follow blood trail
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|-
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| '''Sense Supernatural''' || Senses both good and evil; 600' radius
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|-
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| '''Claws''' || May be used to increase strike damage by +3d6 megadamage
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|-
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| '''Robotic Strength''' || Shing are more powerful than normal creatures but not quite supernatural
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|-
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| '''Roar''' || Can be heard for five miles
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|}
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===Combat===
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'''Melee Attacks:''' 6  '''Initiative:''' +3  '''Strike:''' +6  '''Parry:''' +6  '''Dodge:''' +3  '''Perception:'''+3'''
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'''Disarm:''' +4  '''Entangle:''' +4  '''Pull Punch:''' +5  '''Save vs Horror:''' +4
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{| width=100%
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| '''Restrained Claw''' || 1d4 (+3d6) MD || '''Full Claw''' || 2d4 (+3d6) MD || '''Power Claw*''' || 4d4 (+3d6) MD
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|-
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| '''Bite''' || 2d4 MD || '''Kick''' || 2d8 (+3d6) MD || '''Leap Kick*''' || 4d8 (+3d6) MD
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|}
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'''*Counts as two attacks.'''
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===Skills===
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{| width=100%
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| Climbing || +11/+9 || Gymnastics || v+2 || Intelligence || +11 || Track People || +12
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|-
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| Detect Ambush || +14 || Herding || +14 || Land Navigation || +15 || Wilderness Survival || +14
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|-
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| Detect Concealment || +9 || Holistic Medicine || +10/+8 || Prowl || +11 || Barter (s) || +8
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|-
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| Dance || +11 || Hunting || -- || Swimming || +12 || Language: German (s) || +11
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|-
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| Dowsing || +8 || Identify Plants & Fruits || +10 || Track Animals || +10/+12 || Literacy: German (s) || +8
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|}
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''(s) Secondary Skill''
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Native language proficiency is +18. The Shing have no written language.
  
 
===Psionics===
 
===Psionics===
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===Magic===
 
===Magic===
 
{| width=100%
 
{| width=100%
| Blinding Flash || Concealment || Globe of Daylight || Mystic Portal || Shadowmeld
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| Blinding Flash || Cloud of Smoke || Fire Bolt || Giant || Manipulate Objects || See the Invisible || Teleport: Lesser
|-
 
| Breathe Without Air || Death Trance || Invisibility: Simple || Negate Magic || Super-Healing
 
 
|-
 
|-
| Carpet of Adhesion || Desiccate the Supernatural || Invisibility: Superior || Paralysis: Lesser || Superhuman Speed
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| Breathe Without Air || Concealment || Globe of Daylight || Metamorphosis: Superior || Sense Evil || Thunderclap
 
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| Chameleon || Energy Bolt || Lantern of Light || Reduce Self || Telekinesis
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| Carpet of Adhesion || Death Trance || Invisibility: Simple || Mystic Portal || Sense Magic || Tongues
 
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| Charm || Electric Arc || Levitation || See Aura || Teleport: Lesser
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| Chameleon || Dessicate the Supernatural || Invisibility: Superior || Negate Magic || Shadowmeld ||  
 
|-
 
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| Cleanse || Fire Blast || Magic Net || See the Invisible || Thunderclap
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| Charm || Energy Bolt || Lantern of Light || Paralysis: Lesser || Super-Healing ||  
 
|-
 
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| Cloak of Darkness || Fire Bolt || Manipulate Objects || Sense Evil || Tongues
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| Cleanse || Electric Arc || Levitation || Reduce Self || Superhuman Speed ||  
 
|-
 
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| Cloud of Smoke || Giant || Metamorphosis: Superior || Sense Magic ||
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| Cloak of Darkness || Fire Blast || Magic Net || See Aura || Telekinesis ||  
 
|}
 
|}
  
 
[[Category: Characters]] [[Category: Rifts Characters]]
 
[[Category: Characters]] [[Category: Rifts Characters]]

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