Editing User:Bill/Rifts Week by Week/Series One Notes

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Even though I was substantially less prepared for this session that I had been for the previous two, I think it went more smoothly. The combat system continues to be something of a challenge to keep exciting, but I think I can address that by shifting antagonist tactics more frequently.
 
Even though I was substantially less prepared for this session that I had been for the previous two, I think it went more smoothly. The combat system continues to be something of a challenge to keep exciting, but I think I can address that by shifting antagonist tactics more frequently.
==Session Four - September 5, 2011==
 
I was out of town August 29th, so no session was had. We almost didn't have a session this week either. I left my notes, including the pregenerated characters at home. Fortunately, both Tess and Chewie had mostly completed writing their own characters. I was able to help them finish a pair of dragons and assist Nick with a Burster with a little time left to play.
 
 
Since a couple characters had already been captured, we elected to continue with the story in that direction. The group found themselves confined in a circular pit with a huge grate over it. Chewie's character attempted to force the grate and was rewarded for his efforts with a magical blast of energy. Tess's character circumvented the issue entirely by teleporting out of the cell. The escape would have been ludicrously simple if not for the presence of Nick's character. Because dragons are not able to teleport others along with themselves, they were faced with the choice of abandoning their friend or discovering the means by which the cage operated. They chose the latter.
 
 
Utilizing her telemechanics power, Tess's character was able to operate the mechanism controlling the gate and free her friends. Nick and Chewie's characters exited the pit to discover a woman had just entered the room. The woman then transformed into a snarling werewolf and flung herself at them. The fight was cut short as Tess managed to get the hangar doors open so the group could flee into the air.
 
 
In spite of my failure to come prepared, the session went reasonably well and gave the players some information to advance the plot. Coherency is a little low for my taste, what with the group composition fluctuating the way it does, but as long as everyone continues to have fun I will be satisfied. Nick expressed a desire to engage in more actual role-play, and I will admit that the series has been combat heavy up to this point. I will have to make an effort to insert more opportunities for the players to engage NPCs in banter.
 
 
==Session Five - September 12, 2011==
 
This week I was slightly more prepared than the previous one. Instead of forgetting my notes, I left my books at home. While inconvenient for the players, that doesn't bother me at all. As long as I have a couple interested people, I can run a game.
 
 
This week's session featured Chewie, Dylan, Kyle, and Tess. Tess elected to reprise the role of Peta while Chewie continued with his dragon and Kyle rapidly whipped up a dragon of his own. I have played with Kyle off and on for more than a year at this point. He has some tendency to over complicate things, leading to slow decision-making and bogging down the rest of the group in what should be a simple situation. Given its wide range of magical and psychic powers, I am not certain that a dragon is a good choice for him. However, the other class he expressed interest in was Techno Wizard, an effectively open ended crafting class, so dragon is clearly the preferable option.
 
 
After escaping from the necromancer's fortress, the dragons made their way back to Sceaduwe and were reunited with their comrades. The elves were excited by the opportunity to finally lay siege to their enemy's base and in the morning everyone was transported back to the cliff into which it was carved. The majority of the session was spent actually getting into the fortress. The elves searched the area for a concealed entrance while the player characters attempted to access the base through the same hangar doors that they had escaped from. With this objective in mind, they went at it from three different directions simultaneously. Teamwork is not their strong suit.
 
 
Kyle's dragon was the first to enter, doing so via teleportation. Upon entry he failed his check versus horror factor against the undead sentries who had been posted in the room. Perhaps confused as to what he should do next, and no doubt eager to try out one of his character's cool powers, he dissolved his dragon into a snowstorm and exited the room through the narrow cracks under the hangar door.
 
 
Tess had Peta climbing the cliff face to reach the hangar door, a process that would take approximately five actions. JW, the grackletooth played by Dylan, was initially riding up to the hangar door on her back. Half way up there, it occurred to him that he could ride up on the back of Chewie's dragon much more quickly.
 
 
Chewie, after some deliberation on what would be the best way to go about it, elected to have his dragon fly to the hangar door. However, with no means to open it from the outside, he ultimately decided to teleport in. JW was already on the dragon's back by this point though, and some interesting aerial leaping to transfer him back to the cyborg was necessary before the dragon could actually do so. Once he was finally off, the dragon teleported inside and managed to succeed in his check versus horror factor when confronted by the zombie guards. Recalling his escape, the day before, he easily opened the hangar door and admitted his companions.
 
 
The remainder of the session focused on subduing the two zombie guards and investigating the hangar. The pits held around a dozen living occupants, there was a craft of some kind parked beside the pits, and there were two doors leading deeper into the complex. Both dragons had taken humanoid forms and a klaxon was alerting the base's defenders that intruders had breached their security. Below, with Peta's help, the elves had discovered the hidden ground-level entrance to the fortress and Wisfæst Dökkálfar used his powers to force it open.
 
 
We appear to be moving towards a climax in the story. For a couple sessions, it seemed like the group wasn't really going anywhere and I was concerned that the story would get stale.
 
 
==Conclusion==
 
At some point, I lost motivation to type up my notes for this game. No excuses. I just stopped doing it. The game continued from where it left off above for two more sessions. The elves managed to defeat the necromancer with the PCs' help. Before escaping, the fiendish mystic subdued and captured the dragon that Tess was playing and set off a terrible spell that created an expanding sphere that anihilated everything that it came into contact with. The necromancer sold Tess's character into slavery in Atlantis and her companions, the few that lived, returned to the elvish city and found themsleves unwelcome. At that point, I offered them the choice of following the grackle's story or the dragon's; they went with the dragon. I took the opportunity to offer them a chance to play more powerful characters and told them to build whatever they wanted at sixth level.
 
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<big>'''[[User:Bill/Rifts Week by Week/Setting Notes|Setting Notes]]'''</big>
 

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