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===Status===
 
Terminated
 
 
==Introduction==
 
==Introduction==
 
Shinobi is a ''[[Wild Talents]]'' variant based on the ''[http://www.hulu.com/naruto Naruto]'' and ''[http://www.hulu.com/naruto-shippuden Naruto Shippūden]'' anime series by [http://en.wikipedia.org/wiki/Masashi_Kishimoto Masashi Kishimoto]. No challenge to anyone's copyright is intended and any similarities to anyone else's work is probably completely intentional. My most profound apologies to anyone that I fail to credit at any point.
 
Shinobi is a ''[[Wild Talents]]'' variant based on the ''[http://www.hulu.com/naruto Naruto]'' and ''[http://www.hulu.com/naruto-shippuden Naruto Shippūden]'' anime series by [http://en.wikipedia.org/wiki/Masashi_Kishimoto Masashi Kishimoto]. No challenge to anyone's copyright is intended and any similarities to anyone else's work is probably completely intentional. My most profound apologies to anyone that I fail to credit at any point.
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Lots of different rule sets could be used to run a game based on ''Naruto'' and quite a few conversions are already out there. I'm going with [[ORE]] out of personal preference and because I firmly believe that at its core ''Naruto'' is a super hero story. That requires a set of rules flexible enough to support a wide variety of powers without significant work on the part of the players or referee. ''Wild Talents''' flexible power design system is especially well suited to this task and should permit players to create any thematically appropriate character that they desire to.
 
Lots of different rule sets could be used to run a game based on ''Naruto'' and quite a few conversions are already out there. I'm going with [[ORE]] out of personal preference and because I firmly believe that at its core ''Naruto'' is a super hero story. That requires a set of rules flexible enough to support a wide variety of powers without significant work on the part of the players or referee. ''Wild Talents''' flexible power design system is especially well suited to this task and should permit players to create any thematically appropriate character that they desire to.
  
==Changes from Wild Talents & Optional Rules==
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==Changes from Wild Talents==
 
===Chakra===
 
===Chakra===
Shinobi power their jutsu with Chakra, a trait derived from a character's spiritual and physical training/prowess. Each shinobi possesses a base Chakra pool equal to 5x his or her (Body+Command). This trait effectively replaces willpower. Base Will may be spent in the standard fashion to gain additional Chakra. Unlike willpower, Chakra recovers at a rate of one per round inside of combat and will normally recover completely after a short rest. Activating any jutsu requires Chakra to be bid.
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Shinobi power their jutsu with Chakra, a trait derived from a character's spiritual and physical training/prowess. Each shinobi possesses a base Chakra pool equal to 5x his or her (Body+Cool). This trait effectively replaces willpower. Base Will may be spent in the standard fashion to gain additional Chakra. Unlike willpower, Chakra recovers at a rate of one per round inside of combat and will normally recover completely after a short rest. Activating any jutsu requires Chakra to be bid.
 
====Spending Chakra====
 
====Spending Chakra====
Chakra is the defining resource of the source material. Shinobi with larger amounts of it are simply able to do more than those with less. To reflect this Chakra may be spent, at a rate of two for one, to buy hard dice for any single round. Chakra must be spent in this fashion when actions are declared and a player may only spend twice his or her character's base will per round. For uncontested actions this will result in an automatic success with a minimum width of one. Hard dice bought in this fashion are removed as normal from the pool when penalties are incurred. In this way penalties may be bought off with chakra.
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Chakra is the defining resource of the source material. Shinobi with larger amounts of it are simply able to do more than those with less. To reflect this Chakra may be spent, at a rate of two for one, to buy hard dice for any single round. Chakra must be spent in this fashion when actions are declared and a player may only spend twice his or her character's base will per round. For uncontested actions this will result in an automatic success with a minimum width of one.
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===Damage===
 
===Damage===
Named characters in ''Naruto'' are amazingly resilient. To reflect this all damage, regardless of source, will be considered shock. All powers that would normally inflict shock and kill use the Limited Damage flaw and now only inflict shock. Obviously this will result in a situation where many weapons that would seem to be more dangerous will inflict a similar amount of damage as far less impressive weapons. Weapons in the series are far more often props and foci for jutsu than anything else though, so this seems appropriate to me.
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Named characters in ''Naruto'' are amazingly resilient. To reflect this all damage, regardless of source, will be considered shock. All powers that would normally inflict shock and kill use the Either Or flaw and now only inflict shock. Obviously this will result in a situation where many weapons that would seem to be more dangerous will inflict a similar amount of damage as far less impressive weapons. Weapons in the series are far more often props and foci for jutsu than anything else though, so this seems appropriate to me.
 
====Weapons====
 
====Weapons====
 
Equip your character with any of the weapons appearing below.
 
Equip your character with any of the weapons appearing below.
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{| border="0"  cellpadding="0" width="100%"
 
{| border="0"  cellpadding="0" width="100%"
 
|-
 
|-
| width="20%" | Academics || width="20%" | Crafts || width="20%" | Investigation || width="20%" | Ninja Art: Taijutsu || width="20%" | Socialize
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| width="20%" | Academics || width="20%" | Crafts || width="20%" | Investigation || width="20%" | Ninja Art: Taijutsu || width="20%" | Stealth
 
|-
 
|-
| Athletics || Empathy || Larceny || Persuasion || Stealth
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| Athletics || Empathy || Larceny || Persuasion || Streetwise
 
|-
 
|-
 
| Awareness || Expression || Medicine || Politics || Subterfuge
 
| Awareness || Expression || Medicine || Politics || Subterfuge
 
|-
 
|-
| Brawl || Husbandry || Ninja Art: Genjutsu || Resistance || Survival
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| Brawl || Husbandry || Ninja Art: Genjutsu || Science || Survival
 
|-
 
|-
| Computer || Intimidation || Ninja Art: Ninjutsu || Science || Weaponry
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| Computer || Intimidation || Ninja Art: Ninjutsu || Socialize || Weaponry
 
|}  
 
|}  
  
  
 
By default any skill may be combined with any stat and a character may attempt any skill roll that he or she does not possess any dice in at -1.
 
By default any skill may be combined with any stat and a character may attempt any skill roll that he or she does not possess any dice in at -1.
 
Unarmed combat will be resolved using Body+Brawl, armed combat will be resolved with Body+Weaponry. The various Ninja Art skills will come into play to identify the techniques employed by opponents and may be used in conjunction with the Attached flaw for some especially challenging jutsu.
 
 
====Specialization====
 
====Specialization====
 
For each skill purchased select one narrow area of specialization. All rolls falling under this area gain +1. Additional specializations may be purchased as stunt dice.
 
For each skill purchased select one narrow area of specialization. All rolls falling under this area gain +1. Additional specializations may be purchased as stunt dice.
 
===Like Dice Cancel===
 
Per page 21 of ''Essential Edition'', two opponents possessing special dice of the same type will cancel each other out in contested actions.
 
===Easier Multiple Actions===
 
Per page 21 of ''Essential Edition'', roll the larger dice pool on all multiple actions. If only one set is rolled, it must be applied to the action for the larger pool. Penalties are still applied. As per the normal multiple action rules, special dice must be applied to the action for the pool rolled.
 
  
 
==Setting==
 
==Setting==
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==Player Characters==
 
==Player Characters==
 
The players will take on the roles of genin ninjas, recent graduates from ninja academy, placed in their first team. These characters will be engaging in low (E and D) level missions under the leadership of a jonin level captain. Per the source material, genin must complete at least eight missions before they can be recommended by their team captain for the chunin exams.
 
The players will take on the roles of genin ninjas, recent graduates from ninja academy, placed in their first team. These characters will be engaging in low (E and D) level missions under the leadership of a jonin level captain. Per the source material, genin must complete at least eight missions before they can be recommended by their team captain for the chunin exams.
===Point Allocation===
 
''Stats'' 65 points or 13 dice
 
 
''Skills'' 30 points or 15 dice
 
 
''Powers'' 40 points; not including the common jutsu (see below)
 
 
Points not spent on powers may be allocated elsewhere with referee permission.
 
 
===Jutsu===
 
===Jutsu===
 
The source material divides the superhuman abilities of ninja into three categories; taijutsu, genjutsu, and ninjutsu. In game this will be reflected as skills and miracles.
 
The source material divides the superhuman abilities of ninja into three categories; taijutsu, genjutsu, and ninjutsu. In game this will be reflected as skills and miracles.
  
Taijutsu is made up of the various hand to hand styles employed by the characters in the series. In game it will be generally simulated by normal brawl rolls and levels of the Attacks and Defends qualities; Go First and Penetrating extras may also be applied. Special, named, taijutsu maneuvers will be custom designed on an as needed basis. Additionally, all characters begin with the ability to bid chakra to accomplish superhuman leaps, run up vertical surfaces, walk on water, etc.
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Taijutsu is made up of the various hand to hand styles employed by the characters in the series. In game it will be generally simulated by normal brawl rolls and levels of Deadly. Special, named, taijutsu maneuvers will be custom designed on an as needed basis. All characters should begin with at least one special taijutsu. Additionally, all characters begin with the ability to bid chakra to accomplish superhuman leaps, run up vertical surfaces, walk on water, etc.
  
 
Genjutsu is the art of mind-control and is not frequently displayed by characters in the source material. While any character may have one or more miracles that would fall under the heading of genjutsu, it is recommended that only genin that specialize in genjutsu have more than one or two.
 
Genjutsu is the art of mind-control and is not frequently displayed by characters in the source material. While any character may have one or more miracles that would fall under the heading of genjutsu, it is recommended that only genin that specialize in genjutsu have more than one or two.
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====Hidden Jutsu====
 
====Hidden Jutsu====
 
Not all jutsu are freely taught, some techniques are passed down generation to generation. Players may feel free to define one or more of their themed techniques as a family secret passed down by a relative or mentor. This is a useful way to distinguish your character, very few NPCs will appear with the power, while tying them to one or more specific NPCs. Some hidden jutsu may be dependent on the character possessing an appropriate kekkei genkai.
 
Not all jutsu are freely taught, some techniques are passed down generation to generation. Players may feel free to define one or more of their themed techniques as a family secret passed down by a relative or mentor. This is a useful way to distinguish your character, very few NPCs will appear with the power, while tying them to one or more specific NPCs. Some hidden jutsu may be dependent on the character possessing an appropriate kekkei genkai.
 
 
===Kekkei Genkai===
 
===Kekkei Genkai===
 
In addition to jutsu, which typically require some form of invoking ritual and in theory at least can be learned by any ninja, the series acknowledges the existence of powers that are passed down genetically. Kekkei genkai cannot be learned and must under normal circumstances be purchased at character generation. Per the source material, only direct blood relatives of a character will be able to use any power defined as a kekkei genkai.
 
In addition to jutsu, which typically require some form of invoking ritual and in theory at least can be learned by any ninja, the series acknowledges the existence of powers that are passed down genetically. Kekkei genkai cannot be learned and must under normal circumstances be purchased at character generation. Per the source material, only direct blood relatives of a character will be able to use any power defined as a kekkei genkai.
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| Wood Release || Grants the wielder the ability to combine earth and water chakra at will.
 
| Wood Release || Grants the wielder the ability to combine earth and water chakra at will.
 
|}
 
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==Links==
 
[[/Characters|Characters]]
 
 
[[/Jutsu|Jutsu]]
 

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