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I've noticed a consistent confusion among new attendees when it comes to selecting a character. Since the new classes bear little resemblance to the traditional D&D ones, it's difficult to describe in any quick and easy fashion what a character is like. The warden and the sentinel are both druid-like in their flavor and emphasis on nature, but neither of them are exactly what an old school D&D player would expect a druid to be. The nomenclature introduced in the fourth edition, indicating power-source and general role, doesn't mean anything to people unfamiliar with the game either. I'll have to mull over some better explanations for the future. On the other hand, I am not planning to continue running encounters next season; so it won't be my problem for much longer. Instead, I will be running a weekly demo game of Rifts on Monday nights. Encounters has been very successful for connecting local players and increasing D&D sales at Astral Games. I would love to make the same opportunities available for another game. Additional details will be forthcoming.
 
I've noticed a consistent confusion among new attendees when it comes to selecting a character. Since the new classes bear little resemblance to the traditional D&D ones, it's difficult to describe in any quick and easy fashion what a character is like. The warden and the sentinel are both druid-like in their flavor and emphasis on nature, but neither of them are exactly what an old school D&D player would expect a druid to be. The nomenclature introduced in the fourth edition, indicating power-source and general role, doesn't mean anything to people unfamiliar with the game either. I'll have to mull over some better explanations for the future. On the other hand, I am not planning to continue running encounters next season; so it won't be my problem for much longer. Instead, I will be running a weekly demo game of Rifts on Monday nights. Encounters has been very successful for connecting local players and increasing D&D sales at Astral Games. I would love to make the same opportunities available for another game. Additional details will be forthcoming.
 
===Session 7 - July 20, 2011===
 
Due to other commitments, Dylan was unable to sub for me last week. I am told that Bruce filled in with something. On the up side, the last few monsters in the Chamber of Eyes wouldn't present enough material to occupy an entire session and I didn't give him enough details to proceed beyond the combat.
 
 
This week eight players were in attendance, three of them new. Connor played Auden, Tory took on the role of Dyzan, and Andrew J used Croesus. All three of them are new to fourth edition, Tory and Andrew are new to RPGs in general. Returning this week were Bruce, David, Dylan, Paul, and Rachel. Paul arrived after the new players had selected characters and as a result wound up playing Volistis. The others continued with their previous characters.
 
 
In relatively short order, about an hour and a half, the group managed to finish off two hobgoblin archers, two hobgoblin soldiers, and a dire wolf. The tightness of the corridors made the encounter a little more challenging than it would have been if the players had encountered these threats in the open, but they were still no match for the combined power of the player characters. The most challenging portion of the the encounter was probably chasing down the last hobgoblin and even that really only took an extra round due to the firepower that the group is able to bring to bear.
 
 
After killing off the last of the opposition, the group searched the Chamber of Eyes for clues as to the whereabouts of the captured humans. There was ample evidence that the captives had been held in the main temple area, and after some effort a letter relating their sale to a person calling himself Murkelmor was uncovered. I always find searching areas like this to be awkward because not every room in the complex has something to be found. New players especially are frustrated by rolling for nothing.
 
 
The session continued after the group had returned to town. I offered everyone an opportunity to gather some information, which led the group to probe the Grimmerzhul trading post for clues as to the whereabouts of the missing slaves. This presented a small opportunity for folks to get in some actual role play, which has been sorely lacking the last several weeks while we've been working our way through the Hall of Eyes. The scene culminated with Seleme using both of her utility spells to mystically squeeze the desired information out of the duergar. The party then retired to the inn for a well deserved rest.
 
 
This session featured the first real screwing over of the party by a single player. Jason, playing Sarsariel, elected to conceal the substantial amount of treasure that was uncovered and keep it for himself. He made the necessary rolls to do so and until such time as Sarsariel starts throwing cash around it will be considered out of character knowledge that anything untoward has occurred. To be honest, I applaud Jason for taking the initiative to do something in character that has no direct, negative, impact on the party. The only one of these characters that might pass up such a chance based on alignment would be Seleme.
 
 
This was also the first time while running Encounters that I had to explain logical consequence to a player. One of the newcomers asked if he could go on a killing spree in the Seven Pillared Hall. I informed him that while he can choose to declare that course of action, it wouldn't go quite the way he imagined. Much like real life, actions have consequences. When you choose to assault innocent people on the street, law enforcement gets involved. Well armed law enforcement. Now, if the entire group were to go rogue and try to wipe out the town, that could get interesting. They might even be able to pull it off. It would however be an endless single encounter with no chance to rest that would probably drag on for the remaining sessions that we have; not fun.
 
 
If the group can avoid getting too hung up at the Horned Hold, they might actually finish the adventure in the next three weeks. I won't hold my breath though. One misstep and the group will be in a pitched battle the entire time. I have made some progress on my Rifts materials. Anyone interested in trying that game out should [[User:Bill/Rifts_Week_by_Week|visit the page]] I've set up for it.
 
 
===Session 8 - July 27, 2011===
 
This week was a smaller group than usual. In attendance were Bruce, Dylan, Jason, Rachel and one new player who's name presently escapes me. I will fill it in on the participant list as soon as I find my note. The new player has only just started playing D&D and his sole previous experience was attempting to work out the rules with a family member. The new player took on Volistis and everyone else continued with their characters from the previous sessions.
 
 
I began the session by asking what, if there was anything else that the players wanted to accomplish while in town. This led to a brief shopping expedition where Helfyn attempted, unsuccessfully at first, filch a healing potion from the drow proprietor of an antique store that also traffics in minor magical items. This is a stock location from the Seven Pillared Hall and the NPC in question is the point of contact for at least one side quest. Even though our time on this game is short, my last scheduled session is next week, I had the character offer to trade the healing potions for completion of his errand. Fortunately the players didn't take the bait, I would probably have had to substitute one of my random encounters for whatever is in the published material. I didn't prepare the side quests for actual use.
 
 
After gathering themselves, the party advanced on the Horned Hold via the marked route on the map. This led them into an area with a substantial cliff on one side and a portcullised entrance in front of them. Utilizing Helfyn's teleportation power Dylan had his character enter the room, concealing himself under the table. This gave him a fair view of the two ogres and three orcs guarding the place. Using his ability to teleport enemy targets that he hits, Helfyn managed to teleport two of the orcs onto the other side of the portcullis; where the rest of the group was waiting for them. These were not basic orc warriors though. I rewrote the encounter to be 2000 experience points, and these were orc bloodragers. The players got a little nervous when the first one had taken 50 points of damage without becoming bloodied. The ogres, which I put in there as something of a decoy, were actually standard ogre savages and much weaker than the orcs.
 
 
The encounter as a whole was very challenging for the players. As it should have been. I wrote it expecting two to three more people to be there. They managed to come through it pretty well though. None of them were killed, though I think three of the five characters were bloodied by the end of it. In the interest of full disclosure I will admit that I fudged things in their favor a couple of times. All of the die rolls were legitimate, but I kept the ogres out of the fight for a couple turns by playing them more stupid than their stats would indicate and having them break down the portcullis rather than operate the lock. I also didn't allow the monsters to climb back up when Dylan teleported them off the edge of the cliff. The adventure permits characters to do so, taking damage for sliding down the rock face.
 
 
Wednesday, the third of August, will be our final session of this season of Encounters. I have enjoyed the project immensely and I look forward to reusing the material in the future.
 
 
===Session 9 - August 3, 2011===
 
This week had only one new player in attendance, Will. He elected to play Volistis. The other players were Bruce, Dylan, Jason, Rachel, and the young man from last week who's name continues to escape me. A couple more would have been highly desirable.
 
 
The text of the adventure indicated that any Deurgar surviving the encounter at the Grimmerzhul trading post would retreat to the horned hold and appear in the second encounter. I followed those instructions, even though I had upgraded all of the duergar in question; which resulted in the players facing off against two duergar spell-casters, four duergar warriors, two duergar scouts, and another orc bloodrager. It was a tremendous encounter that would have been suitable for the final battle of the adventure. It made for a memorable conclusion.
 
 
The layout of the gatehouse was such that, even though the players opted to approach the workshop where the monsters had ensconced themselves, I was easily able to pin them down with the spell-casters. Both were 5th level characters, though one was a named character from the module that I had applied the Devastator (DMGI, p178) template to to upgrade him to an elite. This was my first time using the templates, but I don't think it will be my last. Assuming that I'm called to run another D&D game, I'll probably use them a lot for fast upgrades to basic monsters.
 
 
The party approached the skirmish with a great deal of team work and skilled application of their individual characters' powers. If I hadn't been able to pin them down for a couple turns and whack them pretty hard with spell damage, I think they would have been able to mop up the duergar pretty quickly. However, because they were all injured pretty badly in the first couple rounds, the fight went against them. The duergar managed to drop all but two members of the party, who fled, by the end of the night. I will say that the though the duergar warrior's power to grow to large size is impressive, the creature doesn't have enough hit points to really be dangerous once it gets there. In half of the cases for this game, the monsters went from bloodied to dead within a round.
 
 
It was a good finale in my opinion. That the party was almost wiped out doesn't actually bother me. I think it makes for a better end to the game than finishing the encounter and moving on to next season's adventure. It gave me more closure anyway. These characters, played by another group will be returning to the Thunderspire Labyrinth in a few weeks to start over. Sadly, I won't be able to make my notes for that game public due to confidentiality issues.
 
  
 
==Random Encounters==
 
==Random Encounters==

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