Editing User:Dakkareth/Custom Artifacts

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A small sphere with an iridescent mother-of-pearl sheen to it this hearthstone is named for its keeper's ability to watch over the dreams of others, to make sure they are not plagued by nightmares, and to be on the lookout for darkness on the dreamscape's horizon. Besides being granted the benefit of the Lucid Dreamer merit while touching the stone, the owner can enter the dreams of others as well. To do so, the bearer must be able to see or touch the target, must possess an arcane link, or must have spoken to the target for at least a minute within the last 24 hours and know her name. The bearer may observe the subject's dreams, speak with the dreamer or alter those dreams as she pleases, turning them into marvelous fantasies or horrific nightmares. A dream of suffering death or serious harm costs the dreamer one point of temporary Willpower unless her player succeeds at a difficulty 2 Willpower roll to wake up from the nightmare. No matter how horrific the dream, dreamers cannot lose more than three points of Willpower per night.<br>
 
A small sphere with an iridescent mother-of-pearl sheen to it this hearthstone is named for its keeper's ability to watch over the dreams of others, to make sure they are not plagued by nightmares, and to be on the lookout for darkness on the dreamscape's horizon. Besides being granted the benefit of the Lucid Dreamer merit while touching the stone, the owner can enter the dreams of others as well. To do so, the bearer must be able to see or touch the target, must possess an arcane link, or must have spoken to the target for at least a minute within the last 24 hours and know her name. The bearer may observe the subject's dreams, speak with the dreamer or alter those dreams as she pleases, turning them into marvelous fantasies or horrific nightmares. A dream of suffering death or serious harm costs the dreamer one point of temporary Willpower unless her player succeeds at a difficulty 2 Willpower roll to wake up from the nightmare. No matter how horrific the dream, dreamers cannot lose more than three points of Willpower per night.<br>
 
Other people can wake up the dreamer by all normal means. The dreamer also awakens at her normal rising time. The dreamer's player must succeed at an (Intelligence+Awareness) roll to remember these dreams; additional successes provide greater detal.
 
Other people can wake up the dreamer by all normal means. The dreamer also awakens at her normal rising time. The dreamer's player must succeed at an (Intelligence+Awareness) roll to remember these dreams; additional successes provide greater detal.
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Corresponding Manse: The Dreamspire (Palace of Unreality, Puzzle Manse, Guardian, Magical Conveniences, Maintenance -2)
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Descriptions of the Dreamspire are inaccurate by necessity - the manse's very nature is illusion and its appearance can shift in the blink of an. Worse, its rooms are arranged in seeming defiance of logic and spatial relations. Upon closer examination however the arrangement spells out a question, a riddle, a koan, the solution of which works as a map, making orientation a trivial task. Until the manse shifts into a new configuration, that is. Those of exceptionally strong will or in possession of powerful Charms can see the physical reality of the building - a structure made of a white porcelain-like substance capable of folding and transforming, to provide the basis of any illusion that might be layered onto it.

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