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'''Prerequisites:''' Infinite (Ability) Mastery, (Ability) Essence Flow<br> | '''Prerequisites:''' Infinite (Ability) Mastery, (Ability) Essence Flow<br> | ||
The Lawgivers' excellence is not limited by their once-mortal spirits. This Charm permanently increases the maximum rating of the chosen Ability by one. Raising the Ability to that level requires the normal expenditure of XP. | The Lawgivers' excellence is not limited by their once-mortal spirits. This Charm permanently increases the maximum rating of the chosen Ability by one. Raising the Ability to that level requires the normal expenditure of XP. | ||
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==Archery== | ==Archery== | ||
'''Lambent Bolt of Annihilation''' (custom version of the canonical charm)<br> | '''Lambent Bolt of Annihilation''' (custom version of the canonical charm)<br> | ||
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*Strength from Determination: The Lawgiver may set himself a task he must accomplish. While he works toward completing it the duration of Tireless Sentinel Technique is extended for however long he needs to finish his task or until he abandons it. As the cost of such inhuman determination he loses the ability to recover Willpower through sleep for that time however. | *Strength from Determination: The Lawgiver may set himself a task he must accomplish. While he works toward completing it the duration of Tireless Sentinel Technique is extended for however long he needs to finish his task or until he abandons it. As the cost of such inhuman determination he loses the ability to recover Willpower through sleep for that time however. | ||
*Warden's Constant Vigilance: While Tireless Sentinel Technique is active dull or repetitive work neither tries the Lawgiver's patience nor does it weaken his attentiveness. | *Warden's Constant Vigilance: While Tireless Sentinel Technique is active dull or repetitive work neither tries the Lawgiver's patience nor does it weaken his attentiveness. | ||
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==Lore== | ==Lore== | ||
'''Sun-Scholar's Mastery of Dreams'''<br> | '''Sun-Scholar's Mastery of Dreams'''<br> | ||
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Just as the light of dawn shimmers and glints off of the beads of morning dew that gathers in flower-petals, so too does the technique named the Shining Chrysanthemum Step seem to shine with radiant light as the Solar acts with impossible grace and speed. This Charm allows the Solar to take a single fully independent action, plus an additional one for every 4 motes he spends, to a maximum of (Essence ÷ 2) additional actions (the initial action granted does not count towards this limit). The Solar cannot take any non-reflexive social or mental actions on an action in which he activates this Charm. This Charm is explicitly allowed to be placed in Combos with Charms of other Abilities. | Just as the light of dawn shimmers and glints off of the beads of morning dew that gathers in flower-petals, so too does the technique named the Shining Chrysanthemum Step seem to shine with radiant light as the Solar acts with impossible grace and speed. This Charm allows the Solar to take a single fully independent action, plus an additional one for every 4 motes he spends, to a maximum of (Essence ÷ 2) additional actions (the initial action granted does not count towards this limit). The Solar cannot take any non-reflexive social or mental actions on an action in which he activates this Charm. This Charm is explicitly allowed to be placed in Combos with Charms of other Abilities. | ||
− | ''' | + | '''Reverse Transluminal Negation'''<br> |
'''Cost:''' 7m, 1wp; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Reflexive (Step 10)<br> | '''Cost:''' 7m, 1wp; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Reflexive (Step 10)<br> | ||
'''Keywords:''' Obvious, Combo-OK<br> | '''Keywords:''' Obvious, Combo-OK<br> | ||
'''Duration:''' Instant<br> | '''Duration:''' Instant<br> | ||
'''Prerequisites:''' Shining Chrysanthemum Step, Striking Sunbeam Dance<br> | '''Prerequisites:''' Shining Chrysanthemum Step, Striking Sunbeam Dance<br> | ||
− | When a Lawgiver is capable of movement faster even than light itself, who can say whether a seemingly successful attack has hit his true form or only an after-image? This Charm is invoked in response to a successful attack. All consequences of the attack, including but not limited to damage and all keyword effects, affect only an after-image of the Lawgiver and not his actual self, effectively negating the attack completely. In addition any activation of Divine Flash Step as part of the same paradoxical evasion maneuver has its cost reduced by two motes to a minimum of zero. If the Lawgiver is prevented from moving as part of his escape (for example by Blockade maneuvers or other effects limiting his movement) | + | When a Lawgiver is capable of movement faster even than light itself, who can say whether a seemingly successful attack has hit his true form or only an after-image? This Charm is invoked in response to a successful attack. All consequences of the attack, including but not limited to damage and all keyword effects, affect only an after-image of the Lawgiver and not his actual self, effectively negating the attack completely. In addition any activation of Divine Flash Step as part of the same paradoxical evasion maneuver has its cost reduced by two motes to a minimum of zero. If the Lawgiver is prevented from moving as part of his escape (for example by Blockade maneuvers or other effects limiting his movement) Reverse Transluminal Negation cannot be activated. This constitutes a Flaw of Invulnerability. |
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− | + | Speed-based damage booster, upgrade to thunderbolt attack? | |
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==Awareness== | ==Awareness== | ||
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==Linguistics== | ==Linguistics== | ||
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'''Poetic Expression Style''' (modified from Core because the canonical version just plain sucks)<br> | '''Poetic Expression Style''' (modified from Core because the canonical version just plain sucks)<br> | ||
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=Martial Arts= | =Martial Arts= | ||
==Fist of the Daystar Style== | ==Fist of the Daystar Style== | ||
− | ''' | + | '''Adamantine Palm Meditation''' (modified from the DotFA version of Orichalcum Fists of Battle)<br> |
− | '''Cost:''' -- (+ | + | '''Cost:''' -- (+9m, 1wp); '''Mins:''' Martial Arts 6, Ess 6; '''Type:''' Permanent <br> |
− | '''Keywords:''' | + | '''Keywords:''' None<br> |
'''Duration:''' Permanent<br> | '''Duration:''' Permanent<br> | ||
− | '''Prerequisites:''' | + | '''Prerequisites:''' Orichalcum Fists of Battle, Shockwave Technique<br> |
− | + | Only one of the enlightened Lawgivers could fold the greatest complexities of internal essence cultivation into a deceptively simple technique like this: A fleeting moment of concentration, a deep-reaching re-arrangement of her internal essence flows accomplished in a single heartbeat, and her enemies will fall under the transcendant strength of her palms without further effort. This Charm permanently enhances Orichalcum Fists of Battle (JC version) in the following way: By committing and additional nine motes and spending a point of Willpower the Solar multiplies her Strength by her Essence for the purpose of calculating the raw damage of her unarmed attacks. These attacks ignore hardness. | |
− | '''Shatterer of Worlds''' | + | '''Shatterer of Worlds''' (modified from [http://forums.white-wolf.com/cs/forums/t/37429.aspx?PageIndex=1| Jon Chung's Fist of the Daystar revision])<br> |
− | + | '''Cost:''' --; '''Mins:''' Martial Arts 5, Ess 3; '''Type:''' Permanent <br> | |
+ | '''Keywords:''' None<br> | ||
+ | '''Duration:''' Permanent<br> | ||
+ | '''Prerequisites:''' Shockwave Technique<br> | ||
+ | With this blow are legends made. This Charm enhances Shockwave Technique. The Solar Exalt may pay an additional 1m 1w when activating the Charm. The attack it produces may not be dodged or parried. At Essence 4, the area-effect radius is multiplied by her Essence. At Essence 6, the area-effect radius is multiplied by her Essence again, for a total of Essence^2. In mass combat use of this Charm counts as mass destruction effect (as per Scroll of Kings) if the majority of the targeted unit is within the target area. | ||
− | ''' | + | '''Space-Shattering Palm'''<br> |
'''Cost:''' 1m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 1 or 2)<br> | '''Cost:''' 1m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 1 or 2)<br> | ||
'''Keywords:''' Combo-OK, Obvious<br> | '''Keywords:''' Combo-OK, Obvious<br> | ||
− | '''Duration:''' | + | '''Duration:''' Instance (one action)<br> |
'''Prerequisites:''' Heaven Thunder Hammer<br> | '''Prerequisites:''' Heaven Thunder Hammer<br> | ||
− | Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The | + | Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgivers defy both, laughing as they do so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 10) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 10) yards rather than the usual (Dexterity) yards. At Essence 6 the range of this Charm increases ot (Essence^2 x 100) yards. |
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==Crimson Dance of Shadows Style== | ==Crimson Dance of Shadows Style== |