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'''Prerequisites:''' Infinite (Ability) Mastery, (Ability) Essence Flow<br>
 
'''Prerequisites:''' Infinite (Ability) Mastery, (Ability) Essence Flow<br>
 
The Lawgivers' excellence is not limited by their once-mortal spirits. This Charm permanently increases the maximum rating of the chosen Ability by one. Raising the Ability to that level requires the normal expenditure of XP.
 
The Lawgivers' excellence is not limited by their once-mortal spirits. This Charm permanently increases the maximum rating of the chosen Ability by one. Raising the Ability to that level requires the normal expenditure of XP.
 
'''Infinite Well of (Ability)'''<br>
 
'''Cost:''' --; '''Mins:''' (Ability) 5, Ess 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Infinite (Ability) Mastery<br>
 
Within the soul of each Lawgiver a bottomless well of excellence exists. Woe to the enemy who forces them to draw upon it. This Charm enhances its prerequisite in the following way: The duration of Infinite (Ability) Mastery is changed to Indefinite.
 
 
 
==Archery==
 
==Archery==
 
'''Lambent Bolt of Annihilation''' (custom version of the canonical charm)<br>  
 
'''Lambent Bolt of Annihilation''' (custom version of the canonical charm)<br>  
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*Strength from Determination: The Lawgiver may set himself a task he must accomplish. While he works toward completing it the duration of Tireless Sentinel Technique is extended for however long he needs to finish his task or until he abandons it. As the cost of such inhuman determination he loses the ability to recover Willpower through sleep for that time however.
 
*Strength from Determination: The Lawgiver may set himself a task he must accomplish. While he works toward completing it the duration of Tireless Sentinel Technique is extended for however long he needs to finish his task or until he abandons it. As the cost of such inhuman determination he loses the ability to recover Willpower through sleep for that time however.
 
*Warden's Constant Vigilance: While Tireless Sentinel Technique is active dull or repetitive work neither tries the Lawgiver's patience nor does it weaken his attentiveness.
 
*Warden's Constant Vigilance: While Tireless Sentinel Technique is active dull or repetitive work neither tries the Lawgiver's patience nor does it weaken his attentiveness.
 
'''Indomitable Puissance Transformation'''<br>
 
'''Cost:''' 2m; '''Mins:''' Resistance 4, Ess 3; '''Type:''' Reflexive (Step 8)<br>
 
'''Keywords:''' Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Invincible Essence Reinforcement (x2)<br>
 
The Lawgivers forge their bodies into mighty weapons, as enduring and invulnerable as the Sun Metal itself. Upon invoking this Charm against an attack that successfully deals Bashing or Lethal damage to the character the number of HL inflicted is reduced to one. This limit applies even to effects that would normally increase the damage in later Steps.<bR>
 
At Essence 4 this Charm works against Aggravated damage as well.
 
 
 
==Lore==
 
==Lore==
 
'''Sun-Scholar's Mastery of Dreams'''<br>
 
'''Sun-Scholar's Mastery of Dreams'''<br>
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Just as the light of dawn shimmers and glints off of the beads of morning dew that gathers in flower-petals, so too does the technique named the Shining Chrysanthemum Step seem to shine with radiant light as the Solar acts with impossible grace and speed. This Charm allows the Solar to take a single fully independent action, plus an additional one for every 4 motes he spends, to a maximum of (Essence ÷ 2) additional actions (the initial action granted does not count towards this limit). The Solar cannot take any non-reflexive social or mental actions on an action in which he activates this Charm. This Charm is explicitly allowed to be placed in Combos with Charms of other Abilities.
 
Just as the light of dawn shimmers and glints off of the beads of morning dew that gathers in flower-petals, so too does the technique named the Shining Chrysanthemum Step seem to shine with radiant light as the Solar acts with impossible grace and speed. This Charm allows the Solar to take a single fully independent action, plus an additional one for every 4 motes he spends, to a maximum of (Essence ÷ 2) additional actions (the initial action granted does not count towards this limit). The Solar cannot take any non-reflexive social or mental actions on an action in which he activates this Charm. This Charm is explicitly allowed to be placed in Combos with Charms of other Abilities.
  
'''Evanescent Mirage Evasion''' (previously Reverse Transluminal Negation)<br>
+
'''Reverse Transluminal Negation'''<br>
 
'''Cost:''' 7m, 1wp; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Reflexive (Step 10)<br>
 
'''Cost:''' 7m, 1wp; '''Mins:''' Athletics 5, Ess 5; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' Obvious, Combo-OK<br>
 
'''Keywords:''' Obvious, Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Shining Chrysanthemum Step, Striking Sunbeam Dance<br>
 
'''Prerequisites:''' Shining Chrysanthemum Step, Striking Sunbeam Dance<br>
When a Lawgiver is capable of movement faster even than light itself, who can say whether a seemingly successful attack has hit his true form or only an after-image? This Charm is invoked in response to a successful attack. All consequences of the attack, including but not limited to damage and all keyword effects, affect only an after-image of the Lawgiver and not his actual self, effectively negating the attack completely. In addition any activation of Divine Flash Step as part of the same paradoxical evasion maneuver has its cost reduced by two motes to a minimum of zero. If the Lawgiver is prevented from moving as part of his escape (for example by Blockade maneuvers or other effects limiting his movement) Evanescent Mirage Evasion cannot be activated. This constitutes a Flaw of Invulnerability.
+
When a Lawgiver is capable of movement faster even than light itself, who can say whether a seemingly successful attack has hit his true form or only an after-image? This Charm is invoked in response to a successful attack. All consequences of the attack, including but not limited to damage and all keyword effects, affect only an after-image of the Lawgiver and not his actual self, effectively negating the attack completely. In addition any activation of Divine Flash Step as part of the same paradoxical evasion maneuver has its cost reduced by two motes to a minimum of zero. If the Lawgiver is prevented from moving as part of his escape (for example by Blockade maneuvers or other effects limiting his movement) Reverse Transluminal Negation cannot be activated. This constitutes a Flaw of Invulnerability.
  
'''Strength Carved From Orichalcum''' (based on the version from Torrent of Glory)<br>
 
'''Cost:''' 6m; '''Mins:''' Athletics 4, Ess 2; '''Type:''' Reflexive<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisites:''' Any Athletics Excellency<br>
 
One could no more extinguish the flames of the sun than diminish the strength of the Solar Exalted. The Solar may ignore up to (Athletics) in penalties on his physical actions from circumstances, environmental effects or imposed by another character’s Charms, or similar supernatural powers. This reduction applies to external penalties first, and then to internal penalties. If such an effect increases or enhances a penalty the Solar suffers, he may apply the reduction to the increased penalty, although this cannot reduce it below its base value.
 
  
'''Radiant Emptiness Prana'''<br>
+
Speed-based damage booster, upgrade to thunderbolt attack?
'''Cost:''' 6m, 1wp; '''Mins:''' Athletics 6, Ess 6; '''Type:''' Reflexive<br>
 
'''Keywords:''' Obvious, Combo-OK<br>
 
'''Duration:''' 5 Actions<br>
 
'''Prerequisites:''' Evanescent Mirage Evasion<br>
 
None can match the footwork of a Chosen of the Sun who attains transcendent mastery of movement. He may as well be everywhere and nowhere at once so difficult is it to follow his movements or pin down his position. While this Charm is in effect the character's DVs are increased by 1 (this does not count as an increase by a Charm) and ranged attacks take an external penalty equal to the Solar's permanent Essence. Additionally any attack against the character from an enemy with an engagement range smaller than the Lawgiver's movement rate automatically fails, unless the Solar has on the very same tick taken an action that clearly defines his position relative to the attacker such as a close combat attack against him or a Defend Other action against one of his attacks. The Solar simply moves out of the way of the attack effortlessly letting it strike nothing but air. Restraining the character's movement in such a way that this is impossible or using area effect attacks with a radius greater than the Lawgiver's movement rate void this defense and this counts as a Flaw of Invulnerability. Finally the character gains a discount of (Ess-4) motes to his use of Divine Flash Step while Radiant Emptiness Prana lasts, to a minimum cost of 1m.<br>
 
With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
 
 
 
'''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br>
 
 
 
'''Kaleidoscopic Mirror Transformation'''<br>
 
'''Cost:''' -- (+2m); '''Mins:''' Athletics 6, Ess 6; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Sunlight Prism Style<br>
 
*at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions
 
*SCS-created instances may Guard and Move without it counting as action
 
*instances draw from the same Essence and Willpower pool and share a single health track
 
*at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), causing all attacks directed against it to automatically fail
 
  
 
==Awareness==
 
==Awareness==
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==Linguistics==
 
==Linguistics==
'''Effortless Brush Mastery'''<br>
 
'''Cost:''' --; '''Mins:''' Linguistics 5, Ess 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Letter-Within-A-Letter Technique, Flawless Brush Discipline<br>
 
The Lawgivers compose masterpieces and pen works of sublime subtlety with breath-taking ease. This Charm permanently enhances Letter-Within-A-Letter Technique and Flawless Brush Discipline in the following way: Their type changes to Supplemental.
 
  
 
'''Poetic Expression Style''' (modified from Core because the canonical version just plain sucks)<br>
 
'''Poetic Expression Style''' (modified from Core because the canonical version just plain sucks)<br>
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=Martial Arts=
 
=Martial Arts=
 
==Fist of the Daystar Style==
 
==Fist of the Daystar Style==
'''Guarding Star Tactics'''<br>
+
'''Adamantine Palm Meditation''' (modified from the DotFA version of Orichalcum Fists of Battle)<br>
'''Cost:''' -- (+4m); '''Mins:''' Martial Arts 6, Ess 6; '''Type:''' Permanent <br>
+
'''Cost:''' -- (+9m, 1wp); '''Mins:''' Martial Arts 6, Ess 6; '''Type:''' Permanent <br>
'''Keywords:''' Obvious, War, Merged<br>
+
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Duration:''' Permanent<br>
'''Prerequisites:''' Immortal Blade-Deflecting Palm<br>
+
'''Prerequisites:''' Orichalcum Fists of Battle, Shockwave Technique<br>
As the Melee Charm of the same name except as noted above.
+
Only one of the enlightened Lawgivers could fold the greatest complexities of internal essence cultivation into a deceptively simple technique like this: A fleeting moment of concentration, a deep-reaching re-arrangement of her internal essence flows accomplished in a single heartbeat, and her enemies will fall under the transcendant strength of her palms without further effort. This Charm permanently enhances Orichalcum Fists of Battle (JC version) in the following way: By committing and additional nine motes and spending a point of Willpower the Solar multiplies her Strength by her Essence for the purpose of calculating the raw damage of her unarmed attacks. These attacks ignore hardness.
  
'''Shatterer of Worlds'''  
+
'''Shatterer of Worlds''' (modified from [http://forums.white-wolf.com/cs/forums/t/37429.aspx?PageIndex=1| Jon Chung's Fist of the Daystar revision])<br>
Annotation: In mass combat the use of this Charm counts as mass destruction effect (as per Scroll of Kings) if the majority of the targeted unit is within the target area.
+
'''Cost:''' --; '''Mins:''' Martial Arts 5, Ess 3; '''Type:''' Permanent <br>
 +
'''Keywords:''' None<br>
 +
'''Duration:''' Permanent<br>
 +
'''Prerequisites:''' Shockwave Technique<br>
 +
With this blow are legends made. This Charm enhances Shockwave Technique. The Solar Exalt may pay an additional 1m 1w when activating the Charm. The attack it produces may not be dodged or parried. At Essence 4, the area-effect radius is multiplied by her Essence. At Essence 6, the area-effect radius is multiplied by her Essence again, for a total of Essence^2. In mass combat use of this Charm counts as mass destruction effect (as per Scroll of Kings) if the majority of the targeted unit is within the target area.
  
'''Divine Finger-Flick Technique'''<br>
+
'''Space-Shattering Palm'''<br>
 
'''Cost:''' 1m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 1 or 2)<br>
 
'''Cost:''' 1m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 1 or 2)<br>
 
'''Keywords:''' Combo-OK, Obvious<br>
 
'''Keywords:''' Combo-OK, Obvious<br>
'''Duration:''' Instant (one action)<br>
+
'''Duration:''' Instance (one action)<br>
 
'''Prerequisites:''' Heaven Thunder Hammer<br>
 
'''Prerequisites:''' Heaven Thunder Hammer<br>
Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgiver with a flick of his fingers defies both, laughing as he does so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 5) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 5) yards rather than the usual (Dexterity) yards. If increasing his range is unnecessary because the Lawgiver could reach his target normally this Charm instead imposes a -2 penalty to opponent DV due to its divine speed. At Essence 6 the range of this Charm increases to (Essence x 20) yards.
+
Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgivers defy both, laughing as they do so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 10) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 10) yards rather than the usual (Dexterity) yards. At Essence 6 the range of this Charm increases ot (Essence^2 x 100) yards.
 
 
'''Sun and Moon Vigil'''<br>
 
'''Cost:''' --; '''Mins:''' Martial Arts 5, Ess 3; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Immortal Blade-Deflecting Palm<br>
 
When Sol's Chosen vow to guard someone's back their vigilance is all-encompassing. Upon learning this Charm the Lawgiver chooses one Intimacy to a person or other concrete object. From that moment on he will always automatically count as having declared a Defend Other action to the benefit of that entity at all times without having to actually take an action or flurry. This Defend Other does not count against the usual maximum of one such action per DV refresh. If the Intimacy is abandoned the Solar may chose a new Intimacy to gain the benefit of this Charm.<br>
 
If the Intimacy is to the Lawgiver's Lunar mate then in addition the 1m surcharge to use Immortal Blade-Deflecting Palm to defend another does not apply in this case. No effect can impede or prevent the Solar from defending them; against any such effect the Lawgiver adds the rating of the Lunar Bond in automatic successes.
 
 
 
'''Soul-Crushing Strike'''<br>
 
'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Orichalcum Fists of Battle<br>
 
The bloody hands of the Lawgivers crush the flesh of their foes, shatter their bones of their foes, and grind their very souls into dust. This Charm can only be invoked while Orichalcum Fists of Battle is active, upon completion of an attack that destroys a target of spirit nature (gods, elementals, demons, ghosts, ...). The target is then permanently slain as per Ghost-Eating Technique and will never rise again.
 
 
 
'''World-Wielding Mastery'''<br>
 
'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Ess 2; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' (Obvious)<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisites:''' Fist of the Daystar Form<br>
 
As all Creation is for the Lawgivers to rule so all the world is their weapon. While this Charm is active any improvised weapon the Solar uses gains the same weapon stats as his unarmed attacks. At Essence 4 this applies even to objects that would normally never be cable of being grasped or being used as a weapon. At Essence 6 even immaterial things like emotions or ideas may be wielded. Possible additional effects of improvised weapons such as burning flames or concepts of particular significance to the scene are subject to the ST's discretion.
 
  
 
==Crimson Dance of Shadows Style==
 
==Crimson Dance of Shadows Style==

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