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'''Indomitable Puissance Transformation'''<br>
 
'''Indomitable Puissance Transformation'''<br>
'''Cost:''' 2m; '''Mins:''' Resistance 4, Ess 3; '''Type:''' Reflexive (Step 8)<br>
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'''Cost:''' 3m; '''Mins:''' Resistance 4, Ess 3; '''Type:''' Reflexive (Step 8)<br>
 
'''Keywords:''' Obvious<br>
 
'''Keywords:''' Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Duration:''' Instant<br>
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'''Duration:''' One scene<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisites:''' Any Athletics Excellency<br>
 
'''Prerequisites:''' Any Athletics Excellency<br>
One could no more extinguish the flames of the sun than diminish the strength of the Solar Exalted. The Solar may ignore up to (Athletics) in penalties on his physical actions from circumstances, environmental effects or imposed by another character’s Charms, or similar supernatural powers. This reduction applies to external penalties first, and then to internal penalties. If such an effect increases or enhances a penalty the Solar suffers, he may apply the reduction to the increased penalty, although this cannot reduce it below its base value.
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One could no more extinguish the flames of the sun than diminish the strength of the Solar Exalted. The Solar may ignore up to (Athletics) in penalties on his physical actions from circumstances, environmental effects or imposed by another character’s Charms, or similar supernatural powers. This reduction applies to external penalties first, and then to internal penalties. If such an effect increases or enhances a penalty the Solar suffers, he may apply the reduction to the increased penalty, although this cannot reduce it below its base value. At Essence 4 all such penalties are negated entirely.
  
 
'''Radiant Emptiness Prana'''<br>
 
'''Radiant Emptiness Prana'''<br>
 
'''Cost:''' 6m, 1wp; '''Mins:''' Athletics 6, Ess 6; '''Type:''' Reflexive<br>
 
'''Cost:''' 6m, 1wp; '''Mins:''' Athletics 6, Ess 6; '''Type:''' Reflexive<br>
 
'''Keywords:''' Obvious, Combo-OK<br>
 
'''Keywords:''' Obvious, Combo-OK<br>
'''Duration:''' 5 Actions<br>
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'''Duration:''' One scene<br>
 
'''Prerequisites:''' Evanescent Mirage Evasion<br>
 
'''Prerequisites:''' Evanescent Mirage Evasion<br>
None can match the footwork of a Chosen of the Sun who attains transcendent mastery of movement. He may as well be everywhere and nowhere at once so difficult is it to follow his movements or pin down his position. While this Charm is in effect the character's DVs are increased by 1 (this does not count as an increase by a Charm) and ranged attacks take an external penalty equal to the Solar's permanent Essence. Additionally any attack against the character from an enemy with an engagement range smaller than the Lawgiver's movement rate automatically fails, unless the Solar has on the very same tick taken an action that clearly defines his position relative to the attacker such as a close combat attack against him or a Defend Other action against one of his attacks. The Solar simply moves out of the way of the attack effortlessly letting it strike nothing but air. Restraining the character's movement in such a way that this is impossible or using area effect attacks with a radius greater than the Lawgiver's movement rate void this defense and this counts as a Flaw of Invulnerability. Finally the character gains a discount of (Ess-4) motes to his use of Divine Flash Step while Radiant Emptiness Prana lasts, to a minimum cost of 1m.<br>
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*on any tick without close combat attack be an invalid target to anyone with engagement range < your movement rate
With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
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*+1 DV, ranged attacks take (Ess) ext penalty
 
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*(Ess-4)m discount (minimum 1m) to Divine Flash Step
'''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br>
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*At Ess 7 (Ess-6)m discount to Evanescent Mirage Evasion
 +
*Second purchase at Ess 7:
 +
**double base movement speed
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**invalid target to all ranged attacks unless they can hit an unseen target (perfect or special)
  
 
'''Kaleidoscopic Mirror Transformation'''<br>
 
'''Kaleidoscopic Mirror Transformation'''<br>
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'''Keywords:''' None<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Duration:''' Permanent<br>
'''Prerequisites:''' Sunlight Prism Style<br>
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'''Prerequisites:''' Seven Dragons Dance<br>
 
*at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions
 
*at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions
 
*SCS-created instances may Guard and Move without it counting as action
 
*SCS-created instances may Guard and Move without it counting as action
 
*instances draw from the same Essence and Willpower pool and share a single health track
 
*instances draw from the same Essence and Willpower pool and share a single health track
*at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), causing all attacks directed against it to automatically fail
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*maximum distance between any two instances: ???
 +
*at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), rendering it an invalid target to attacks directed against it
  
 
==Awareness==
 
==Awareness==
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'''Duration:''' Instant (one action)<br>
 
'''Duration:''' Instant (one action)<br>
 
'''Prerequisites:''' Heaven Thunder Hammer<br>
 
'''Prerequisites:''' Heaven Thunder Hammer<br>
Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgiver with a flick of his fingers defies both, laughing as he does so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 5) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 5) yards rather than the usual (Dexterity) yards. If increasing his range is unnecessary because the Lawgiver could reach his target normally this Charm instead imposes a -2 penalty to opponent DV due to its divine speed. At Essence 6 the range of this Charm increases to (Essence x 20) yards.
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Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgiver with a flick of his fingers defies both, laughing as he does so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 5) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 5) yards rather than the usual (Dexterity) yards. If increasing his range is unnecessary because the Lawgiver could reach his target normally this Charm instead imposes a -2 penalty to opponent DV due to its divine speed. At Essence 6 the range of this Charm increases to (Essence x 100) yards.
  
 
'''Sun and Moon Vigil'''<br>
 
'''Sun and Moon Vigil'''<br>
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When Sol's Chosen vow to guard someone's back their vigilance is all-encompassing. Upon learning this Charm the Lawgiver chooses one Intimacy to a person or other concrete object. From that moment on he will always automatically count as having declared a Defend Other action to the benefit of that entity at all times without having to actually take an action or flurry. This Defend Other does not count against the usual maximum of one such action per DV refresh. If the Intimacy is abandoned the Solar may chose a new Intimacy to gain the benefit of this Charm.<br>
 
When Sol's Chosen vow to guard someone's back their vigilance is all-encompassing. Upon learning this Charm the Lawgiver chooses one Intimacy to a person or other concrete object. From that moment on he will always automatically count as having declared a Defend Other action to the benefit of that entity at all times without having to actually take an action or flurry. This Defend Other does not count against the usual maximum of one such action per DV refresh. If the Intimacy is abandoned the Solar may chose a new Intimacy to gain the benefit of this Charm.<br>
 
If the Intimacy is to the Lawgiver's Lunar mate then in addition the 1m surcharge to use Immortal Blade-Deflecting Palm to defend another does not apply in this case. No effect can impede or prevent the Solar from defending them; against any such effect the Lawgiver adds the rating of the Lunar Bond in automatic successes.
 
If the Intimacy is to the Lawgiver's Lunar mate then in addition the 1m surcharge to use Immortal Blade-Deflecting Palm to defend another does not apply in this case. No effect can impede or prevent the Solar from defending them; against any such effect the Lawgiver adds the rating of the Lunar Bond in automatic successes.
 
'''Soul-Crushing Strike'''<br>
 
'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Orichalcum Fists of Battle<br>
 
The bloody hands of the Lawgivers crush the flesh of their foes, shatter their bones of their foes, and grind their very souls into dust. This Charm can only be invoked while Orichalcum Fists of Battle is active, upon completion of an attack that destroys a target of spirit nature (gods, elementals, demons, ghosts, ...). The target is then permanently slain as per Ghost-Eating Technique and will never rise again.
 
 
'''World-Wielding Mastery'''<br>
 
'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Ess 2; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' (Obvious)<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisites:''' Fist of the Daystar Form<br>
 
As all Creation is for the Lawgivers to rule so all the world is their weapon. While this Charm is active any improvised weapon the Solar uses gains the same weapon stats as his unarmed attacks. At Essence 4 this applies even to objects that would normally never be cable of being grasped or being used as a weapon. At Essence 6 even immaterial things like emotions or ideas may be wielded. Possible additional effects of improvised weapons such as burning flames or concepts of particular significance to the scene are subject to the ST's discretion.
 
  
 
==Crimson Dance of Shadows Style==
 
==Crimson Dance of Shadows Style==

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