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I played almost every one of the main RPG published, but my heart lies with White Wolf "World of Darkness", old one of course ...
 
I played almost every one of the main RPG published, but my heart lies with White Wolf "World of Darkness", old one of course ...
 
Bought "Vampire: the Masquerade" in 1993, almost immediately after its publication in italian language (it was the italian translation of the 2nd edition; I've never been able to read the 1st, sadly); played it for two years, then in 1995, during a High School trip in London, I found out and bought "Mage: the Ascension", 1st edition english version. It was an immediate "falling in love" with the (IMHO) best role playing game ever conceived, either for setting, background, system mechanics and, most of all, protagonists, both "hero" and "villain" ones. From then I tryed to play it every time I can (convince someone to play with me ^^), and almost always I play as Storyteller; of course, as every self-respecting Mage Storyteller, I've my bunch of house rules, that diverge from the canon mainly for the sphere-system (largely redrawn the distribution of powers) and the disregard for the metaplot (ok, I hate ALL WW metaplot, and so what?).
 
Bought "Vampire: the Masquerade" in 1993, almost immediately after its publication in italian language (it was the italian translation of the 2nd edition; I've never been able to read the 1st, sadly); played it for two years, then in 1995, during a High School trip in London, I found out and bought "Mage: the Ascension", 1st edition english version. It was an immediate "falling in love" with the (IMHO) best role playing game ever conceived, either for setting, background, system mechanics and, most of all, protagonists, both "hero" and "villain" ones. From then I tryed to play it every time I can (convince someone to play with me ^^), and almost always I play as Storyteller; of course, as every self-respecting Mage Storyteller, I've my bunch of house rules, that diverge from the canon mainly for the sphere-system (largely redrawn the distribution of powers) and the disregard for the metaplot (ok, I hate ALL WW metaplot, and so what?).
Now I own all the three different editions issued by WW (the 2nd, honestly speaking, belongs to my friend Bernardo, who left it to me in "undefined temporary borrowing" ^^: thankyou, bearded man!!), plus the "Sorcer's Crusade" manual (if any games should be better designed than M:tA, that's M:tSC; IMHO the WW true masterpiece of art. Owh, I wrote an article about it on Italian wikipedia also! Up-to-date, it's the only article about M:tSC in every wikipedia of every language ... hush hush ...)
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Now I own all the three different editions issued by WW (the 2nd, honestly speaking, belongs to my friend Bernardo, who left it to me in "undefined temporary borrowing" ^^), plus the "Sorcer's Crusade" manual (if any games should be better designed than M:tA, that's M:tSC; IMHO the WW true masterpiece of art. Owh, I wrote an article about it on Italian wikipedia also! Up-to-date, it's the only article about M:tSC in every wikipedia of every language ... hush hush ...)
  
 
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Here the White Wolf games I played at least once ([L] means "also Live"):
Here's the White Wolf games I played at least once ([L] means "Live also"):
 
 
* Vampire: the Masquerade [L]
 
* Vampire: the Masquerade [L]
 
* Vampire: the Dark Age
 
* Vampire: the Dark Age
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* Changeling: the Dreaming
 
* Changeling: the Dreaming
  
 
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Here the "other" games I played at least once:
Here's the "other" games I played at least once:
 
 
* Ars Magica
 
* Ars Magica
 
* Call of Chtuluh
 
* Call of Chtuluh
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* Seventh Sea
 
* Seventh Sea
  
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The best "all italian" game ever published is IMHO Lex Arcana: the first and sadly last attempt made by a big italian game publisher (DalNegro, traditionally a game-card publisher) to create from nothing a new game. The setting is wondrous, the mechanics original and very appealing, and the character creation and progression system truly genious-like. Alas, the dream lasted just enough to make the game distributed in Italy, and then died out (Nexus game tried to relieve the game line, but they also quitted after little time). I'm lucky enough to own one sample from every supplement published for the game; and I mourn the end of the only really well made italian RPG (until now ...).
  
Here's the games from which I own at least one book:
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The best game I have NOT played, owned or ever seen (only read of, but enough to make me very curious) is "Bunnies and Burrows": based upon "watership down" novel, almost contemporary of D&D but utterly different from it; it's out of print from countly ages, but I'd like very much to find and buy a copy of it.
* Mage: the Ascension
 
* Mage: the Sorcerer's Crusade
 
* Vampire: the Masquerade
 
* Werewolf: the Apocalipse
 
* Vampire: the Dark Age
 
* Changeling: the Dreaming
 
* World of Darkness
 
* Vampire: the Requiem
 
* Dungeons & Dragons
 
* Ars Magica
 
* Call of Cthuluh
 
* Cyberpunk
 
* Hero System
 
* Lex Arcana
 
* Toon!
 
* Rolemaster
 
* Star Wars
 
 
 
 
 
The best "all italian" game ever published is IMHO Lex Arcana: the first and sadly last attempt made by a big italian game publisher (DalNegro, traditionally a game-card publisher) to create from nothing a new game. The setting is wondrous, the mechanics original and very appealing, and the character creation and progression system truly genious-like. Alas, the dream lasted just enough to make the game distributed in Italy, and then died out (Nexus game tried to relieve the game line, but they also quitted after a short time). I'm lucky enough to own one sample from every supplement published for the game; and I mourn the end of the only really well made italian RPG (until now ...).
 
 
 
 
 
The best game I have NOT played, owned or ever seen (only read of, but enough to make me very curious) is "Bunnies and Burrows": based upon "watership down" novel, almost contemporary of D&D but utterly different from it; it's out of print from countless ages, but I'd like very much to find and buy a copy of it.
 

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