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Currently I'm just using this as a place to stick a Nobilis character for play in a pbp game here.
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Handy stuff:
 
Handy stuff:
 
http://www.amadan.org/nobilis/summary.html
 
http://www.amadan.org/nobilis/summary.html
 
http://www.amadan.org/nobilis/charcreation.html
 
http://www.amadan.org/nobilis/charcreation.html
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Harry Peterson, Lord of History.
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Aspect 1
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Domain 5 (6 DMPs)
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Realm 0
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Spirit 1
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Gifts:
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Immortal
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Limits:
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Disabled (Intangible)
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Code of the Wild
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Bonds:
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Domain of History, 5
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Code of the Wild, 4
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Desire to see the world changed for the better, 4
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The Chancel, 3
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The works of Tolkien, 1
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Books in general, 1
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Notes:
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Domain is more specifically the past, not written record.
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Intangibility means that his Aspect is only useful at all for mental/social/other-such actions. He can acquire Anchors by using Domain miracles to create blood or tears, but starts with none.
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Still need to come up with the specific condition for immortality. Making him physically manifest should likely be part of that.
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One goal is to acquire the Virtue Hopeful - does (would) not and refuses to consider believing that any cause is defeated beyond all hope.
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The intangibility is in fact because he exists a sliver of a second in the past. For reasons made of handwaving, he's visible.. but without Domain none of his actions affect anything, since the past is immutable.  Also due to handwaving, I consi
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Bio:
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Grew up in the US. Had a passionate interest in history as a child, got into college, took a couple courses, and bailed because all the history he was learning about was people dying in terrible ways as the result of idiotic mistakes by corrupt people.
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He switched majors into business (which he finds completely dull) - his parents felt he was stupid for going into history anyway - and started reading fantasy novels.. and found himself especially interested in Tolkien's work; he's tried his hand at writing and especially at world-building, but has never had the courage to show anyone anything he's produced. He has, in short, retained the passion for history.. but only for histories that never were, because they don't break his heart.
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He's since graduated and has spent the years advancing into the business world - he's now 35, for the record - and has spent the time concealing his nature from pretty much everyone. He's had a few relationships, but they've never gotten very far because any similarity to the kinds of people he meets is a facade. He's just another stuffed-shirt middle manager as far as everybody he deals with knows.
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Personality:
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He's spent years and years trying to be as mundane and corporate as possible. He has a pretty pessimistic worldview, doesn't have a very high opinion of people, and has viewed most of his adult life as a struggle to get along in a world that's going nowhere he likes. Most of his mental, emotional, and spiritual life has been lived silently, inside his head.
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And he's now bound to the code of the Wild; his dreams demand it. This should be fun..
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Appearance:
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Having decided that he's visible, he needs one of these! He's a white, balding, clean-shaven and brown-haired man whose face is starting to show faint frown lines, wearing a moderately nice suit at game start. He's in fairly good shape, but a sedentary life is beginning to result in a bit of a belly.
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Thoughts on Estate:
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Has been narrowed to events in the past, as opposed to records of those events. 
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It's worth noting that even the smallest fraction of a second in the past is still the past.
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I'm assuming that minor retroactive meddling merely causes humans confusion.  Annihilating someone's personal history
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Minor/Major Divinations - Trivially obvious applications, plus spy on distant events by learning their history as it's created, find temporal anomalies, (major) examine a million hypothetical histories to make an extraordinarily informed guess about some mortal's next action..
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Lesser Creation: Conjure things that have been. 
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Major Changes: Alter distant past events, or more recent events with large-scale effects and have all their consequences be true.  Lock a region into a time loop or temporal stasis (thus changing the nature of History itself, to not function or function bizarrely).

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