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Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.
 
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.
  
'''Ainu, Undead female Warlock (level 28)'''
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'''Ainu, Undead female Warlock (level 25)'''
  
 
'''Skills:'''
 
'''Skills:'''
*First Aid 150 / 150
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*First Aid 115 / 150
*Tailoring 150 / 225
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*Tailoring 111 / 150
  
 
'''Talents:'''
 
'''Talents:'''
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P.S. >> I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads "Deep Fathoms" in the language of the old kingdoms.  Interesting.
 
P.S. >> I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads "Deep Fathoms" in the language of the old kingdoms.  Interesting.
 
===Exploration of the Blackfathom Deep===
 
 
Horde scouts at Zoram'Gar led us to this site, which in ancient times was a temple to the Night Elf goddess Elune.  The mission was fairly simple:  investigate the cult rumored to be in the temple, disrupt their activities, and investigate rumors of a beast, called Aku'mai.  The rewards were lucrative.  A client in Thunder Bluff offered to create a set of powerful wands for some of us.  I could not pass on a mission like this.
 
 
My squad was led by Acasta, a Forsaken female mage.  She had apparently been to the temple before and would guide us through.  The squad leader was Venilin, a male Troll warrior of exceptional skill.  Windshear, a male orc shaman and Windtotem, a male Tauren druid rounded out the team with their healing magics and combat skills.  I cannot forget to mention Vilna, my bound Succubus who was with us throughout.
 
 
The mission began easily enough.  My mentor suggested I learn a spell to grant unending breath to those who travel beneath the waters of Azeroth.  At the time I only reluctantly agreed (having little need for breath as I do) but during the mission into the Blackfathom Deeps I found ample use for the spell as we swam through the Naga infested waters.  During these battles my curses proved useful (particularly Recklessness and Weakness).  We fought a great many Naga as well as several large sea creatures and a powerful Naga sorceress named Sarevess.  They were deadly foes, but their uncoordinated attacks meant little to the disciplined Blacksky Company.  On the way in, we encountered an injured operative of the Argent Dawn who gave us directions and advice on the things that lay beyond.
 
 
Once we breached the temple grounds we faced a new type of opponent:  waves of humanoid cultists and their summoned water spirits.  Though I had established relations with Tsunaman and the Tribunal of the Tides, these water elementals were bound to the Twilight Hammer cult and would pay me no respect.  They were slaughtered along with their masters.  During these battles Acasta and I made good use of our spells that wrought destruction over a large area.  With some concentration, we were able to leave our allies unharmed while striking our enemies with fire from the earth and sky and the chill of the polar north.
 
 
The battled raged into the main altar room of the temple.  There we fought the leader of the Twilight Hammer, Kelris, a male Orc.  We deafeated him and I acquired his staff, a well made weapon of great power.  The true object of the Hammer's worship was still to come, however.
 
 
Deep within a cave filled with agressive turtles we encountered a great three-headed sea-beast:  the legendary Aku'mai.  The creature was ferocious, a match even for the dreaded Verdun the Everliving.  Its three powerful jaws and deadly magic threw us back at first, but we regrouped and attacked again.  Venilin, Windshear, and Vilna engaged the beast in close combat while Acasta smote it with her spells.  Windtotem used his magic to heal serious injuries and I cursed the beast with weakness and set its body to rotting.  The combined assault eventually brought Aku'mai down and we were once again victorious.
 
 
P.S. >> I must remember to mention to any who venture into the now-cleared temple:  beware of the dreadful Murlocs that lurk within.  They are as mean a thing as ever walked, swam, or flew through Azeroth.  Their battle cry is fierce and they smell terribly, even to such aged and withered senses as mine.
 
 
===Journey into Razorfen Kraul===
 
 
Having had extensive problems with the Razorfen in the past, there was no shortage of Tauren clients that wanted Blacksky to attack Razorfen Kraul, one of the two main bases of the Razorfen.  There was also the matter of the rumored alliance between the Razorfen and the Scourge.  This of course made the matter personal.  Even the possibility of an alliance with the Scourge made the mission one of high priority for me...and the Forsaken.
 
 
For this mission Captain Blackbraid, the commander of the Company, led my squad.  He is a Tauren warrior of exceptional strength.  Venilin, my comrade from the Blackfathom Deep guarded Acasta and I while we worked our powerful magics on the enemy.  Finally, Hral, a Tauren male Druid was with us to heal our injuries and provide extra power, both magical and physical.
 
 
We caught the Razorfen during a mid-day rest period.  Apparently they thought their fortress was invincible.  Such overconfidence!  Their outer defenses were smashed in short order and before their forces could even be mobilized we had penetrated deep into the Kraul and killed Overlord Ramtusk (one of their military commanders) and Deathspeaker Jargba (a powerful Razorfen Shaman).
 
 
After this, the attack became more difficult.  Our squad was defeated in heavy fighting on the bridges over the Kraul and we were forced to fall back and get reinforcements.  Apparently, we were not the only ones having trouble for Captain Blackbraid had to leave us to bolster the assault elsewhere on the battlefront.  Shaaresh, a female Troll mage, filled his position in the squad.
 
 
Eventually, we regained the momentum and fought our way to one of their sorcerers, identified by Forsaken intelligence as Earthcaller Halmgar.  He was a tough opponent but fell like the rest.  At one point we met a pair of magicians creating a force field of sorts.  Several Razorfen guarded them.  After a short battle, all were killed and the force field fell.  We stepped into the area to explore only to be attacked by a massive boar.  The beast was easily as long as the entire throneroom of old Lordaeron.  It was vicious but Venilin fought it while the rest of us struck it with spells.  The beast died but we sustained some serious injuries in the process.  How could the spies that gave us the information on the Kraul have missed this thing?
 
 
Our final target was the witch Charlga Razorflank.  She was a powerful spellcaster and a deadly combatant.  She was unaffected by my shadow spells, no doubt due to some dark pact with the Scourge.  Furthermore, she could dispel any curses I placed on her and had a seemingly limitless pool of magical power.  A difficult foe, no doubt but she was defeated.
 
 
We emerged victorious from Razorfen Kraul.  The Company needs time to rest and rearm before we attack the Razorfen Downs, but we should hurry, as they have no doubt been alerted to our designs against them.
 
 
P.S. >> On the way out we met a desperate goblin named Willix who was trapped within the Kraul.  Sometimes I wonder at the generosity of my companions, for we escorted him out for only a minor reward.
 

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