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=Characters=
 
=Characters=
 
*[[Chargen & Template]] - go here to see how to make a character
 
*[[Chargen & Template]] - go here to see how to make a character
*[[Uz Keywords]] - mix & match
 
 
*[[Uz NPCs]]
 
*[[Uz NPCs]]
  
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=Rules=
 
=Rules=
'''1. Chargen''' is explained on the template character sheet. (Note that one aim of the limited pool of abilities is to make character advancement more meaningful.)
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'''1. Chargen''' is explained on the template character sheet.  
  
 
'''2. Abilities''' can be pretty much anything, including contacts, personality traits and so on. However, some abilities are tricky and need discussion (e.g. 'Lucky'). We'll sort this out via discussion. Above 20, an ability is called a ''Mastery'', so we go 19, 20, 1M, 2M and so on. You might see me write 1W, but I mean 1M when I do that.
 
'''2. Abilities''' can be pretty much anything, including contacts, personality traits and so on. However, some abilities are tricky and need discussion (e.g. 'Lucky'). We'll sort this out via discussion. Above 20, an ability is called a ''Mastery'', so we go 19, 20, 1M, 2M and so on. You might see me write 1W, but I mean 1M when I do that.
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'''4. Contest Resolution.'''
 
'''4. Contest Resolution.'''
*''Rolling for Outcomes.'' Two opponents have 2 opposing TN's. If each has a mastery, these cancel (i.e. 2M vs. 13M equates with 2 vs. 13). Each tries to roll under the TN on a d20, so we have a pair of outcomes to match up with each other:  
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*''Rolling for Outcomes.'' Two opponents have 2 opposing TN's. If each has a mastery, these cancel (i.e. 2M vs. 13M equates with 2 vs. 13). Each tries to roll under the TN on a d20, so we have a pair of outcomes to match up with eachother:  
 
** 1 = critical
 
** 1 = critical
 
** equal or less = success
 
** equal or less = success
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** Seems to make sense to me :)  Let's see if it works.
 
** Seems to make sense to me :)  Let's see if it works.
  
'''7. Hero Points.''' Start with 3 Hero Points. Use these to bump contest results post hoc (e.g. you got a success but want to change it to a critical, or fail to success, or fumble to fail). I will award more points for new scenes. You cannot use HP for character advacement !!!
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'''NB I will be changing points 7 & 8'''
  
'''8. Character Advancement.''' Between episodes, I will award a few character points. Use these to increase keywords on a one-for-one basis. You may also spend a character point to add two new abilities to a keyword.
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'''7. Hero Points & Character Advancement.''' Start with 5 Hero Points. (Note that one aim of the limited pool of abilities is to make character advancement more meaningful.) HP can be spent thus:
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*1HP to bump a result post hoc (e.g. you got a success but want to change it to a critical, or fail to success, or fumble to fail)
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*2HP to raise an ability by 1 (this indirectly makes bumping more expensive)
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*1HP to raise an ability by 1 with a concurrent increase of a weakness by 1
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*2HP for a new ability at 14
  
'''9. Sidekicks.''' You may have a maximum of one sidekick. It costs two chracter points, is tied to one of your keywords, and has ''three'' abilities at the keyword rating. If it dies it is gone forever. You may take a sidekick (e.g. an insect mount) at chargen, in exchange for two abilities.
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'''8. Magic.''' You may have magic abilities or items. Each time you use an ability (or item? thoughts?), take -1 Vitality. Prior to a contest, you may also increase your magical ability rating by 3 at the cost of an extra Vitality point. Thus: +0 costs -1V; +3 costs -2V; +6 costs -3V; +9 costs -4V and so on [we may adjust this scale later]. Magicians have ways to defer this cost, via sacrifices, captives and so on. ''This whole magic thing may need revising.''
 
 
'''NB I will be changing point 10'''
 
 
 
'''10. Magic.''' You may have magic abilities or items. Each time you use an ability (or item? thoughts?), take -1 Vitality. Prior to a contest, you may also increase your magical ability rating by 3 at the cost of an extra Vitality point. Thus: +0 costs -1V; +3 costs -2V; +6 costs -3V; +9 costs -4V and so on [we may adjust this scale later]. Magicians have ways to defer this cost, via sacrifices, captives and so on. ''This whole magic thing may need revising.''
 
  
 
'''Other Options'''
 
'''Other Options'''

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