Editing VGO's Guide to Warframe
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==General Info== | ==General Info== | ||
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==Mods== | ==Mods== | ||
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Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll. | Once unveiled, the riven will be for a specific weapon, like a Boltor, and will have 2-3 random positive stats and may have a negative stat as well. You can use kuva to reroll the stats on a riven, although the cost goes up with each reroll. | ||
Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.) | Rivens also have a disposition, based on how popular the weapon is. The more popular the weapon, the lower the disposition, and the lower the stats of the riven. (That means that a Zhuge riven may have better stats on a base Zhuge than on the Zhuge Prime.) | ||
− | There are some tricks to make unveiling rivens easier. Here are a few. [ | + | There are some tricks to make unveiling rivens easier. Here are a few. [Unveiling_Triacks] |
==Warframes== | ==Warframes== | ||
Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally ''better'' in their stats. | Most frames have both a normal version and a Prime version; the normal version you can get through normal play, while the Prime versions come from parts that show up in Relics, requiring they be unlocked by collecting Void Fissures in the appropriate missions... and hoping you get lucky. (See Missions section.) In general, the Prime version of a Warframe works just like the non-prime version, including Abilities, but are just generally ''better'' in their stats. | ||
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* '''Ash/Ash Prime''' | * '''Ash/Ash Prime''' | ||
* '''Atlas/Atlas Prime''' | * '''Atlas/Atlas Prime''' | ||
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* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game. | * Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game. | ||
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so! | * As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so! | ||
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===Mag/Mag Prime=== | ===Mag/Mag Prime=== | ||
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Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields. | Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields. | ||
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===Rhino/Rhino Prime=== | ===Rhino/Rhino Prime=== | ||
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* Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something. | * Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something. | ||
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===Wukong/Wukong Prime=== | ===Wukong/Wukong Prime=== | ||
− | Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods | + | Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. |
Abilities: | Abilities: | ||
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* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded. | * Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded. | ||
− | * Primal Fury (#4) summons Wukong's legendary Iron Staff. Like Excalibur's Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It's very strong, and | + | * Primal Fury (#4) summons Wukong's legendary Iron Staff. Like Excalibur's Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It's very strong, and a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not. |
The final ability is passive: Wukong essentially has three "extra lives". These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you're out of extra lives, the game's normal mechanics take over, so you still have the usual 4 revives at that point. | The final ability is passive: Wukong essentially has three "extra lives". These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you're out of extra lives, the game's normal mechanics take over, so you still have the usual 4 revives at that point. | ||
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==Weapons== | ==Weapons== | ||
===Primary=== | ===Primary=== | ||
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===Secondary=== | ===Secondary=== | ||
===Melee=== | ===Melee=== | ||
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===On The Star Map=== | ===On The Star Map=== | ||
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn... | * A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn... | ||
+ | ** Exception: the Moon, now named Lua, is high-level, but it won't be revealed until later in play. | ||
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively). | * Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively). | ||
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===Quest & Special=== | ===Quest & Special=== | ||
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===Railjack=== | ===Railjack=== | ||
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