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[http://wiki.rpg.net/index.php/DNDFTE_Pax_Draconis Pax Draconis] [[File:Vagha_Blue_Dragonborn.jpg]] == Background == Vagha Andromalk: All her clutch-mates including her have been called by the Gods. After much reflection (and temptation) she chose to serve Bahamut, and to serve others; she has been inducted into the mystery cult of Bahamut-Lacrimea, which stresses mercy to non-combatants who have been caught up in war, and mercy to those who suffer. The clutch-mates do not know who their father (or fathers?) are, and their mother has disappeared or died - her war gear returned to the Temple. Vagha has served several years in service to Bahamut and her people, along with several of her siblings who chose to serve Bahamut. They were ambushed a year ago; her brother was killed, her sister beaten about the head severely and dragged away, and she herself was left with a lame leg. (Fortunately amputation wasn't required.) She is determined to not lose her faith over this, even as she mourns her brother and searches for her lost sister. Practical at heart, she tends to weigh what others tell her, due to having had a hard choice between Gods and their Natures when she was young. She strives to be generous and to be the Strength that others were not given, but wants them ultimately to be able to stand tall for themselves. She will soldier on through strenuous ordeals, and while she may give the impression of one who listens, when she raises her voice over the battlefield calling to Bahamut, or exhorts others to follow the path of righteousness and mercy, her forceful personality radiates forth. == Combat Block == AC: 19 Fort: 14 Reflex: 10 Will: 15 <br> HP: 26 Surges: 9 Surge Value: 8 <br> Initiative: -1 Speed: 5 Passive Insight: 16 Passive Perception: 11 == Ability Scores == FINAL ABILITY SCORES<br> Str 18, Con 14, Dex 8, Int 10, Wis 13, Cha 16. STARTING ABILITY SCORES<br> Str 16, Con 14, Dex 8, Int 10, Wis 13, Cha 14. == Skills == TRAINED SKILLS<br> Religion +5, Insight +6, Heal +6, Diplomacy +8 UNTRAINED SKILLS<br> Acrobatics -1, Arcana, Bluff +3, Dungeoneering +1, Endurance +3, History +2, Intimidate +5, Nature +1, Perception +1, Stealth -1, Streetwise +3, Thievery -1, Athletics +4 == Feats == FEATS Cleric: Ritual Caster <br> Level 1: Weapon Proficiency (Greatspear) == Powers == Basic Melee: +7 vs. AC, 1d10+4 damage (Greatspear)<br> Basic Ranged: +6 vs. AC, 1d6+4 damage (Javelins) Knight Hospitaler (Utility): Shield of Devotion Dragonborn: Dragon Breath, Lightning, 1d20+2 vs. Reflex, 1d6+8 Lightning, Close Burst 3<br> Channel Divinity: Healer's Mercy<br> Channel Divinity: Favor of the Gods (see below)<br> Cleric at-will 1: Recovery Strike <br> Cleric at-will 1: Righteous Brand <br> Cleric encounter 1: Healing Strike <br> Cleric daily 1: Shield of the Gods <br> == Items == Ritual Book, Scale Mail, Greatspear, Javelins, Adventurer's Kit, Holy Symbol<br> == Rituals == Gentle Repose, Create Holy Water Favor of the Gods Cleric Utility<br> When luck runs against you, you beseech the gods for aid to turn chance in your favor. Encounter, Channel Divinity, Divine<br> Minor Action Close burst 3<br> Target: One creature in the burst Effect: The next time the target misses with an attack roll before the end of your next turn, it can reroll that attack roll. It must use the new result, even if it is lower. Vagha Andromalk, level 1 <br> Dragonborn, Battle Cleric <br> Cleric: Healing Word <br> Dragonborn Racial Power: Dragon Breath <br> Dragon Breath Key Ability: Dragon Breath Strength <br> Dragon Breath Damage Type: Dragon Breath Lightning <br> Background: Disciplined Soldier (+2 to Endurance) <br> Theme: Knight Hospitaler Battle Cleric's Lore: You gain a +2 shield bonus to AC, and you have proficiency with scale armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn. [http://wiki.rpg.net/index.php/DNDFTE_Pax_Draconis Pax Draconis]
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