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[[File:vanadia.jpg|thumb|600px|right]] ==Vanadia Fiorhgard== '''Race:''' Dwarf<br> '''Class:''' Fighter (Battlerager) 1 <br> '''Theme/Background:''' Heir of Delzoun<br> '''Alignment:''' Good<br> '''Languages''': Common, Dwarven ==Ability Scores== '''STR''' 18 +4<br> '''CON''' 18 +4<br> '''DEX''' 12 +1<br> '''INT''' 8 -1<br> '''WIS''' 12 +1<br> '''CHA''' 10 +0<br> ==Stats== '''Speed''' 5<br> '''HP''' 33 (Bloodied 16)<br> '''Surge Value''' 8<br> '''Healing Surges''' 13 per day<br> '''AC''' 18<br> '''Fortitude''' 16<br> '''Reflex''' 13<br> '''Will''' 11<br> '''Resist''' 5 poison<br> '''Saves''' +5 vs. poison<br> '''Passive Insight''' 11<br> '''Passive Perception''' 11<br> ==Racial Features== '''Dwarven Resilience''' Second Wind as a minor action<br> '''Encumbered Speed''' Armor or heavy loads don't reduce speed<br> '''Low-Light Vision''' <br> '''Stand Your Ground''' Can move 1 square less with forced movement, saving throw vs. prone<br> ==Class Features== '''Combat Challenge:''' Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.<br> '''Combat Superiority:''' You gain a bonus to the attack rolls of opportunity attacks. The bonus equals your Wisdom modifier (+1). An enemy hit by your opportunity attack stops moving, if a move provoked the attack. If the enemy still has actions remaining, it can use them to resume moving.<br> '''Battlerager Vigor:''' Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.<br> If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.<br> When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick. ==Skills== Acrobatics -2<br> Arcana -1<br> '''Athletics''' +6<br> Bluff +0<br> Diplomacy +0<br> '''Dungeoneering''' +8<br> '''Endurance''' +8<br> Heal +1<br> History -1<br> Insight +1<br> Intimidate +0<br> Nature +1<br> Perception +1<br> Religion +1<br> Stealth -2<br> Streetwise +0<br> Thievery -2<br> ==Feats== '''Dwarf Stoneblood:''' You gain a feat bonus of (2/4/6) to the temporary hit points gained from using an invigorating power. ==At-Will Attack Powers== ===<span style="color:#008001">Cleave</span>=== '''Martial, Melee Weapon'''<br> '''Standard Action'''<br> '''Target:''' One creature<br> '''Attack:''' +6 vs. AC<br> '''Hit:''' 1d10+4 damage, and an enemy adjacent to you other than the target takes damage equal to your Str modifier (4). ===<span style="color:#008001">Crushing Surge</span>=== '''Invigorating, Martial, Melee Weapon'''<br> '''Standard Action'''<br> '''Target:''' One creature<br> '''Attack:''' +6 vs. AC<br> '''Hit:''' 1d10+4 damage. ==Encounter Attack Powers== ===<span style="color:#ff0000">Hack and Hew</span>=== '''Invigorating, Martial, Melee Weapon'''<br> '''Standard Action'''<br> '''Primary Target:''' One creature<br> '''Prinary Attack:''' +6 vs. AC<br> '''Hit:''' 1d10+4 damage.<br> '''Effect:''' Make a secondary attack.<br> : '''Secondary Target:''' One creature other than the primary target.<br> : '''Secondary Attack:''' +6 vs. AC<br> : '''Secondary Hit:''' 1d10+4 damage.<br> ==Daily Attack Powers== ===<span style="color:#808080">Unstoppable Advance</span>=== '''Martial, Stance'''<br> '''Minor Action'''<br> '''Effect:''' Until the stance ends, whenever you hit with a creature with a melee weapon attack, you may push that creature 1 square and can shift 1 square into a square that creature vacated.<br> ==Equipment & Treasure== '''Wealth:''' 35 GP Adventurer's Kit<br> Chainmail<br> Heavy Shield<br> Warhammer<br>
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