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*Current XP: 4400
 
*Current XP: 4400
 
*XP needed for next level:
 
*XP needed for next level:
*Background Blurb: Varast was born a freeman in a city, but feeling the call of nature wandered until he found an area he felt strangely at home in (his guarded land). Despite the pull of the land he still felt the need to keep roaming and captured in a slave raid on a caravan.
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*Background Blurb:
 
 
He now finds himself among a group of other escaped slaves.
 
  
 
<br/>
 
<br/>
='''Attributes'''=
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'''Attributes'''
*Strength: 16
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*Strength:  
*Dexterity: 16 (+1 Reaction Adj. to Surprise, +1 to hit w/ missiles, -2 AC)
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*Dexterity:
*Constitution: 14
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*Constitution:
*Intelligence: 16
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*Intelligence:
*Wisdom: 12
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*Wisdom:
*Charisma: 15 (Max Henchmen: 7, Loyalty Base: +3, Reaction Adjustment: +3)
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*Charisma:
 
<br/>
 
<br/>
  
*Racial Abilities: None (human).
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*Racial Abilities
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**1
 +
**2
 +
**3
  
='''Combat Block'''=
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'''Combat Block'''
*HP: 24  Current: 18
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*HP:
*AC: 7/8
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*AC:
*THAC0: 20 (melee), 19 (missile)
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*THAC0:
 
*Initiative:
 
*Initiative:
*Movement Rate: 12
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*Movement Rate:
*Saving Throws:
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*Saving Throws
**Paralyzation, Poison, Death Magic: 10
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**Paralyzation, Poison, Death Magic:
**Rod, Staff, or Wand: 14
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**Rod, Staff, or Wand:
**Petrification or Polymorph: 13
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**Petrification or Polymorph:
**Breath Weapon: 16
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**Breath Weapon:
**Spell: 15
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**Spell:
*Weapon Proficiencies: Javelin, Longsword.
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*Weapon Proficiencies:
  
*Primary Weapon: Bone Javelin
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*Primary Weapon:
**Size: M
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**Size
**Hit Roll Adjustment: -0
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**Hit Roll Adjustment:
**Damage: S-M/L [Damage Type] 1d6/1d6-1 dam
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**Damage: S-M/L [Damage Type]
 
**Speed Factor:
 
**Speed Factor:
**Range: 20/40/60
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**Range:
  
*Secondary Weapon: Obsidian Short sword
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*Secondary Weapon
**Size: m
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**Size
**Hit Roll Adjustment: -2
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**Hit Roll Adjustment:
**Damage: S-M/L [Damage Type] 1d6/1d8-1 dam
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**Damage: S-M/L [Damage Type]
 
**Speed Factor:
 
**Speed Factor:
 
**Range:
 
**Range:
  
='''Skills'''=
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'''Skills'''
 
*Nonweapon Proficiencies
 
*Nonweapon Proficiencies
** Navigation
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**
** Survival(mountains)
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**
** Spellcraft
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**
** Survival(stony barrens)
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**
** Herbalism
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**
** Weather Sense
 
**  Animal Lore
 
 
**
 
**
 
**
 
**
 
**
 
**
  
*Languages: Common
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*Languages:
 
*Literacy:
 
*Literacy:
  
 
*Psi Power:
 
*Psi Power:
**Wild Talent: Know Direction
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**Wild Talent:
**Power Score: 16 [Int]
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**Power Score:
**Power Points: 9
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**Power Points:
  
  
 
<br/>
 
<br/>
='''Magic'''=
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'''Magic'''
*Magical Spheres: Cosmos (Major), Earth(Major), Fire(Minor)
 
 
*Spells Known:
 
*Spells Known:
 
**Level 1:
 
**Level 1:
Line 83: Line 81:
 
**Level 4:
 
**Level 4:
 
**Level 5:
 
**Level 5:
*Spells Memorized: Cure Light Wounds (1st)x2, Produce Flame (2nd).
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*Spells Memorized:
 
<br/>
 
<br/>
  
='''Equipment, etc.'''=
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'''Equipment, etc.'''
 
*Gems, Jewelry, & Art Objects:
 
*Gems, Jewelry, & Art Objects:
*Coinage: 600 ceramic 6 bit
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*Coinage:
*Gear: Cloak, turban, boots, travelling pack,
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*Gear:
*Rations & Water: 1 full waterskin
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*Rations & Water:
 
*Weapons & Armor
 
*Weapons & Armor
**Shield: Small wooden
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**Shield:
 
**Armor:
 
**Armor:
**Weapons: 3 bone javelins, obsidian short sword
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**Weapons:
 
*Beasts & Mounts:
 
*Beasts & Mounts:
 
*Magical Items:
 
*Magical Items:
 
*Spellbooks & other special items:
 
*Spellbooks & other special items:

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