Editing Varius Ironhand

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
<br />'''Confidence Score:''' 1 (3)
 
<br />'''Confidence Score:''' 1 (3)
 
<br />'''Virtues and Flaws:'''Affinity for Rego, Affinity for Magic Theory, Apt Student, Faerie Blood (Dwarf), The Gift*, Hermetic Magus*, Inventive Genius, Puissant Craft:Blacksmith, Puissant Finesse, Puissant Magic Theory, Skilled Parens, Veriditus Magic*, Vulcan's Blessing[[#Notes|(1)]], Deficient Technique (Perdo), Driven (major, pushing the boundaries of magical item crafting), Generous (minor), Restriction (must be touching iron)
 
<br />'''Virtues and Flaws:'''Affinity for Rego, Affinity for Magic Theory, Apt Student, Faerie Blood (Dwarf), The Gift*, Hermetic Magus*, Inventive Genius, Puissant Craft:Blacksmith, Puissant Finesse, Puissant Magic Theory, Skilled Parens, Veriditus Magic*, Vulcan's Blessing[[#Notes|(1)]], Deficient Technique (Perdo), Driven (major, pushing the boundaries of magical item crafting), Generous (minor), Restriction (must be touching iron)
<br />'''Personality Traits:''' Curious +3, Organized +3, Helpful +2
+
<br />'''Personality Traits:''' Curious +3, Organized +3, Generous +2
 
<br />'''Reputations:''' None
 
<br />'''Reputations:''' None
  
Line 32: Line 32:
 
== Abilities ==
 
== Abilities ==
  
Artes Liberales 1 (geometry)
+
Artes Liberales 1 (geometry), Athletics 1 (endurance), Awareness 2 (flaws in crafting), Brawl 1 (gauntlet), Catalan 5 (talking about crafting), Catalonia Lore 1 (geography), Concentration 2 (crafting), Craft:Blacksmith 4+2 (tools), Craft:Leatherworker 2 (armor), Craft:Woodworker 2 (staves and wands), Craft: Weaver 1 (clothes), Craft:Glassblower 1 (Hermetic Equipment), Faerie Lore 2 (dwarfs), Finesse 3+2 (crafting spells), Latin 4 (Hermetic usage), Magic Theory 4+2 (enchanting items), Parma Magica 1 (Mentem), Philosophiae 1 (Veriditus Runes), Survival 1 (hills)
<br />Athletics 1 (endurance)
 
<br />Awareness 2 (flaws in crafting)
 
<br />Brawl 1 (gauntlet)
 
<br />Catalan 5 (talking about crafting)
 
<br />Catalonia Lore 1 (geography)
 
<br />Concentration 2 (crafting)
 
<br />Craft:Blacksmith 4+2 (tools)
 
<br />Craft:Leatherworker 2 (armor)
 
<br />Craft:Woodworker 2 (staves and wands)
 
<br />Craft: Weaver 1 (clothes)
 
<br />Craft:Glassblower 1 (Hermetic Equipment)
 
<br />Faerie Lore 2 (dwarfs)
 
<br />Finesse 3+2 (crafting spells)
 
<br />Latin 4 (Hermetic usage)
 
<br />Magic Theory 4+2 (enchanting items)
 
<br />Parma Magica 1 (Mentem)
 
<br />Philosophiae 1 (Veriditus Runes)
 
<br />Survival 1 (hills)
 
  
 
== Arts ==
 
== Arts ==
Line 59: Line 41:
  
 
== Spells ==
 
== Spells ==
Varius' sigil is that his spells are often accompanied by the sound of tools being used. This is typically hammers striking in the distance, but often modified by the spell. For instance, a ReAn spell that controls animals (not animal products) would likely be accompanied by the sound of a cracking whip.
 
 
  
 
[AM118] ''Doublet of Impenetrable Silk'' (MuAn 15) +9
 
[AM118] ''Doublet of Impenetrable Silk'' (MuAn 15) +9
Line 68: Line 48:
 
<br />Heats a piece of metal so that it glows red hot. Varius mostly uses this as part of his crafting, as a substitute for the, you know, actual heat of an actual forge. The fact that it can also target metal armor (as the Heat of the Searing Forge spell, except with +10 damage instead of +5) is actually mostly incidental. No, really. If cast multiple times on the same piece of metal, it is likely to melt: again, for Varius that is often the point.
 
<br />Heats a piece of metal so that it glows red hot. Varius mostly uses this as part of his crafting, as a substitute for the, you know, actual heat of an actual forge. The fact that it can also target metal armor (as the Heat of the Searing Forge spell, except with +10 damage instead of +5) is actually mostly incidental. No, really. If cast multiple times on the same piece of metal, it is likely to melt: again, for Varius that is often the point.
 
<br />(Base 5, +2 Voice)
 
<br />(Base 5, +2 Voice)
 +
 +
[AM154] ''Supple Iron and Rigid Rope'' (MuTe 10) +14, requisites can push it as low as +8
 +
<br />This spell can make iron malleable as though it were a soft metal, without heating it. Also very useful in blacksmithing!
  
 
[AM186, powered up variant] ''Unseen Servant'' (ReTe 15) +19, but Requisites can push that down to as low as +13
 
[AM186, powered up variant] ''Unseen Servant'' (ReTe 15) +19, but Requisites can push that down to as low as +13
Line 73: Line 56:
 
<br />(Base 3, +2 Voice, +1 Conc, +1 precision)
 
<br />(Base 3, +2 Voice, +1 Conc, +1 precision)
  
[Custom] ''The Instant Cavern'' (ReTe 25) +19
+
[AM186] ''Hands of the Grasping Earth'' (Re(Mu)Te 15) +14
<br />R: Voice; D: Mom; T: Part
 
<br />This spell excavates about ten cubic paces worth of earth and stone and stacks it in crude blocks next to the created pit or cavern. If you use it to create a ten yard deep pit under someone's feet they get a Quickness roll of 9+ to avoid it, and take +10 damage if they fall. Creating a wider pit can catch two or more people and increases the Quickness roll Ease Factor to 12+, but reduces the damage to +5 and makes the pit easy to climb out of. The created blocks are simply stacks of dirt and/or crudely quarried stone. A Perception+Finesse roll of 6+ can produce blocks suitable for building.
 
<br />(Base 3, +1 affects stone, +2 Voice, +1 Part, +1 Size, +1 sculptable)
 
  
 
[HoH:Soc38, powered up variant] ''Invisible Catapult of Vilano'' (ReTe 20) +19
 
[HoH:Soc38, powered up variant] ''Invisible Catapult of Vilano'' (ReTe 20) +19

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)