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== Rank ==
 
== Rank ==
'''Human Warlock / 7th'''<br />
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Human Warlock / 6th<br />
'''XP:''' 81,000/150,000 (+5% XP bonus)<br />
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XP: 50,000/80,000 (+5% XP bonus)<br />
'''Alignment''' - Neutral<br />
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Alignment - Neutral<br />
'''Full PC'''<br />
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Full PC<br />
 
Henchmen
 
Henchmen
 
*[[Barbat Rauta]]
 
*[[Barbat Rauta]]
 
*[[Amagar Cacar]]
 
*[[Amagar Cacar]]
*[[Tofrea]]
 
Hirelings - Under command of Barbat Rauta
 
*10 Medium Horseman (15 gp each per month)
 
*10 Mounted Archers (15 gp each per month)
 
  
 
== Attributes ==
 
== Attributes ==
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== Skills ==
 
== Skills ==
'''Languages'''
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Languages
 
* Alignment  
 
* Alignment  
 
* Common
 
* Common
  
'''General Skills'''
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General Skills
*Alchemy (Int) - Skilled (10+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
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*Alchemy (Int) - Proficient (15+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Deception -
 
*Deception -
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*Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)
 
*Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)
  
'''Class Abilities'''
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Class Abilities
 
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
* Invocations - 3 Invocations known, 3 usable per day.
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* Invocations - 3 Invocations known, 2 usable per day.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
**Blossom of Fire - Cast Fireball spell, cost 1d4 HP
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**Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
 
*Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
  
'''Knacks'''
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Knacks
* Familiar: Gains a familiar (Tangata - Rhesus monkey, 3 HD), warlock gains additional HD; warlock/familiar can fully understand each other; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
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* Familiar: Gains a familiar (2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 
'''Patron'''
 
*Patron of Self: Warlock makes all saving throws against charm or fear effects with Advantage; the patron reinforces the character's ego. However, on a result of natural 20 on the saving throw the patron temporarily takes control of the character's body for a period of (1-3) 1d4 rounds, (4-5) 1d4 turns, or (6) 1d4 hours, during which time the character is unaware of what their patron is doing. Roll to determine what the patron's whims are during this time
 
  
 
== Combat ==
 
== Combat ==
'''AC:''' 8 [11]<br />
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AC: 8
'''HP:''' 27 [33] (48 max) (8d6 due to familiar)<br />
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HP: 42 (max) (7d6 due to familiar)<br />
'''Movement Rate:''' 120'/40'<br />
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Movement Rate: 120'/40'<br />
'''Initiative Modifier:''' 0<br />
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Initiative Modifier: 0<br />
'''Attacks'''
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Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Primary Melee Attack: Long Sword: +1 hit, 1d8+1 damage
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*Primary Melee Attack: Long Sword: +1 hit/damage, 1d8 damage
 
*Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit
 
*Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit
  
'''Saves:'''
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Saves:
 
*Petrification & Paralysis - 11
 
*Petrification & Paralysis - 11
 
*Poison & Death - 11
 
*Poison & Death - 11
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== Spells ==
 
== Spells ==
 
*First Level: 2 Spells Per Day
 
*First Level: 2 Spells Per Day
:Color Spray (Ill. spell)
 
 
:Detect Magic
 
:Detect Magic
 
:Light (Darkness)
 
:Light (Darkness)
 
:Phantasmal Force (Ill. spell)
 
:Phantasmal Force (Ill. spell)
 
:Protection From Evil
 
:Protection From Evil
:Read Magic
 
 
:Shield
 
:Shield
 
:Sleep
 
:Sleep
 
:Wall of Fog (Ill. spell)
 
:Wall of Fog (Ill. spell)
 
*Second Level: 1 Spell Per Day
 
:Blur (Ill. spell)
 
:Detect Invisible
 
:ESP
 
:Faerie Fire (Druid spell)
 
:Hypnotic Pattern (Ill. spell)
 
:Invisibility
 
:Mirror Image
 
:Web
 
:Whispering Wind (Ill. spell)
 
  
 
== Equipment ==
 
== Equipment ==
'''Gear, Armor, Weapons:''' Total Encumbrance ~300 coins
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Gear, Armor, Weapons: Total Encumbrance ~300 coins
 
*Leather Armor
 
*Leather Armor
 
*Sword
 
*Sword
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*Waterskin
 
*Waterskin
 
*Backpack
 
*Backpack
**Small sacks (x1)
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**Small sacks (x2)
 
**Pouches for fetish ingredients
 
**Pouches for fetish ingredients
 
**Treasure Map
 
**Treasure Map
**Draught of Heroes
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**Potion of Flying
 
*Riding Horse
 
*Riding Horse
 
**Saddle & Bridle
 
**Saddle & Bridle
 
**Saddle Bags
 
**Saddle Bags
 
**Horse Barding
 
**Horse Barding
**Small Sack
 
***3000 gp of ghost bones
 
***Clay Stoups (x18)
 
***Clay Stoups w/ Owlbear parts (x2)
 
 
*Riding Horse (extra/pack)
 
*Riding Horse (extra/pack)
 
**Saddle Bags
 
**Saddle Bags
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**Small sacks (x3)
 
**Small sacks (x3)
  
Money:
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Money: 8600 gp, 500 sp, 800 cp total
*On Hand: 200 gp, 30 sp, 100 cp
 
*With Factor:  6076 gp, 250 sp, 100 cp
 

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