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== Rank ==
 
== Rank ==
'''Human Warlock / 7th'''<br />
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'''Human Warlock / 6th'''<br />
'''XP:''' 81,000/150,000 (+5% XP bonus)<br />
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'''XP:''' 68,268/80,000 (+5% XP bonus)<br />
 
'''Alignment''' - Neutral<br />
 
'''Alignment''' - Neutral<br />
 
'''Full PC'''<br />
 
'''Full PC'''<br />
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*[[Barbat Rauta]]
 
*[[Barbat Rauta]]
 
*[[Amagar Cacar]]
 
*[[Amagar Cacar]]
*[[Tofrea]]
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*[[Tofrea/Tocas]]
 
Hirelings - Under command of Barbat Rauta
 
Hirelings - Under command of Barbat Rauta
 
*10 Medium Horseman (15 gp each per month)
 
*10 Medium Horseman (15 gp each per month)
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'''General Skills'''
 
'''General Skills'''
*Alchemy (Int) - Skilled (10+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
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*Alchemy (Int) - Proficient (15+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
 
*Deception -
 
*Deception -
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* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
 
* Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
* Invocations - 3 Invocations known, 3 usable per day.
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* Invocations - 3 Invocations known, 2 usable per day.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
 
**Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
**Blossom of Fire - Cast Fireball spell, cost 1d4 HP
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**Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
**Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
 
*Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
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'''Knacks'''
 
'''Knacks'''
* Familiar: Gains a familiar (Tangata - Rhesus monkey, 3 HD), warlock gains additional HD; warlock/familiar can fully understand each other; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
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* Familiar: Gains a familiar (Tangata - Rhesus monkey, 2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 
* Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
 
'''Patron'''
 
*Patron of Self: Warlock makes all saving throws against charm or fear effects with Advantage; the patron reinforces the character's ego. However, on a result of natural 20 on the saving throw the patron temporarily takes control of the character's body for a period of (1-3) 1d4 rounds, (4-5) 1d4 turns, or (6) 1d4 hours, during which time the character is unaware of what their patron is doing. Roll to determine what the patron's whims are during this time
 
  
 
== Combat ==
 
== Combat ==
'''AC:''' 8 [11]<br />
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'''AC:''' 8<br />
'''HP:''' 27 [33] (48 max) (8d6 due to familiar)<br />
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'''HP:''' 28 (42 max) (7d6 due to familiar)<br />
 
'''Movement Rate:''' 120'/40'<br />
 
'''Movement Rate:''' 120'/40'<br />
 
'''Initiative Modifier:''' 0<br />
 
'''Initiative Modifier:''' 0<br />
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== Spells ==
 
== Spells ==
 
*First Level: 2 Spells Per Day
 
*First Level: 2 Spells Per Day
:Color Spray (Ill. spell)
 
 
:Detect Magic
 
:Detect Magic
 
:Light (Darkness)
 
:Light (Darkness)
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:Sleep
 
:Sleep
 
:Wall of Fog (Ill. spell)
 
:Wall of Fog (Ill. spell)
 
*Second Level: 1 Spell Per Day
 
:Blur (Ill. spell)
 
:Detect Invisible
 
:ESP
 
:Faerie Fire (Druid spell)
 
:Hypnotic Pattern (Ill. spell)
 
:Invisibility
 
:Mirror Image
 
:Web
 
:Whispering Wind (Ill. spell)
 
  
 
== Equipment ==
 
== Equipment ==
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*Leather Armor
 
*Leather Armor
 
*Sword
 
*Sword
*Ring of Spell Storing (Stone to Flesh) - 1 spell
 
 
*Waterskin
 
*Waterskin
 
*Backpack
 
*Backpack
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**Pouches for fetish ingredients
 
**Pouches for fetish ingredients
 
**Treasure Map
 
**Treasure Map
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**Potion of Flying
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**Astral Tea (x2)
 
**Draught of Heroes
 
**Draught of Heroes
 
*Riding Horse
 
*Riding Horse

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