Editing Venadir Empire
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Ringstone's position is temporarily filled by a Templar named Andros. Sir Andros' first mission is to bring 10,000 troops south to put a stop to the border skirmishes with Palderton. Andros asks the party to aid him by delivering a letter to Falcon Spike in advance of his army. This is where they meet Srdjan, an ex soldier that had served with Sir Andros. | Ringstone's position is temporarily filled by a Templar named Andros. Sir Andros' first mission is to bring 10,000 troops south to put a stop to the border skirmishes with Palderton. Andros asks the party to aid him by delivering a letter to Falcon Spike in advance of his army. This is where they meet Srdjan, an ex soldier that had served with Sir Andros. | ||
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Lord Anvilcaster, | Lord Anvilcaster, | ||
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Lord Protector of Westmarch | Lord Protector of Westmarch | ||
<br> | <br> | ||
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On the way to Falcon Spike, the heroes tangle with a couple of griffin riding mercenaries that Srdjan identifies as "The Adamentine Talon". | On the way to Falcon Spike, the heroes tangle with a couple of griffin riding mercenaries that Srdjan identifies as "The Adamentine Talon". | ||
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During their stay, Kineld tells the party of her father the poisoning assassin. In town she is able to find an alchemist that is able to exchange notes with her father and arrange a meeting in the halfling city of Grandolton. | During their stay, Kineld tells the party of her father the poisoning assassin. In town she is able to find an alchemist that is able to exchange notes with her father and arrange a meeting in the halfling city of Grandolton. | ||
− | Yennin learns of some kidnapped halfling kids that are being kept in "The Nursery". As the army approaches, horns blow across the city and the main doors to the fortress city shut. In this time of confusion, the plan to free the halfling children is enacted. With the children free, the party | + | Yennin learns of some kidnapped halfling kids that are being kept in "The Nursery". As the army approaches, horns blow across the city and the main doors to the fortress city shut. In this time of confusion, the plan to free the halfling children is enacted. With the children free, the party featherfalls down a mining chute (losing Ringstone's spear in the process) and fleeing for the safety of the Westmarch army. |
After meeting with Andros, Armistead announces that he must part ways and seek out his father in the south. | After meeting with Andros, Armistead announces that he must part ways and seek out his father in the south. | ||
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Kineld finds a completely empty village, with only a single light on at the top of the church. In the village center Berry is standing on the branch of a tree. This fell tree has several nooses hanging from it, all full except one. The remaining noose is around Berry's neck. Berry gives a malicious laugh and smile, then jumps. Yennin makes an amazing shot to break the rope and Kineld catches the kid. From the top of the church a crazy old man starts screaming to run before the swamp witch gets them. All the while, the others are chasing illusions of Berry in the woods. | Kineld finds a completely empty village, with only a single light on at the top of the church. In the village center Berry is standing on the branch of a tree. This fell tree has several nooses hanging from it, all full except one. The remaining noose is around Berry's neck. Berry gives a malicious laugh and smile, then jumps. Yennin makes an amazing shot to break the rope and Kineld catches the kid. From the top of the church a crazy old man starts screaming to run before the swamp witch gets them. All the while, the others are chasing illusions of Berry in the woods. | ||
− | Eventually the group huddles in the church, and the swamp witch hurls illusions at them through a restless night. In the morning, it is still cloudy and raining. In the morning, they make a run for it and are saved only by the light of day - which the swamp witch (really a demon) flees. Kineld is hurt badly as they move as quickly as possible | + | Eventually the group huddles in the church, and the swamp witch hurls illusions at them through a restless night. In the morning, it is still cloudy and raining. In the morning, they make a run for it and are saved only by the light of day - which the swamp witch (really a demon) flees. Kineld is hurt badly as they move as quickly as possible. |
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