Editing
Veraltan Academy:Theodoric Marschall
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Theodoric "Theo" Marschall</br> 3 Plot Points</br> 5XP '''Complications:''' Insecurities d6, Shady Reputation d6, Bald d8 '''Attributes:''' Physical d8, Mental d6, Social d10, Magical d8 '''Distinctions:''' Friend To All Living Things d8</br> SFX: Empathy: Spend a PP to add your Social die into a healing or recovery roll Like The Back Of My Hand d8</br> SFX: I know some things: Spend a PP to introduce a useful detail about the Academy Wannabe Adventurer d8</br> SFX: In over your head: Gain a PP and when your enthusiasm gets the better of you and leads you to do something foolish or risky '''Relationships:''' Adaeze Kamalu d8</br> A student at the Academy, and the first friend Theo made when he joined classes. Adaeze is brash and confident, wielding lightning magic and a sword passed down through at least three generations of adventurers. Theo thinks she's, like, the coolest person alive and everything he tries to be but clearly isn't. Aldred Marschall d6</br> Theo's father, stable master at the Academy. Knows a lot about horses, and a bit about more fantastic creatures. Gruff and blunt with people, cares a lot more about animals. Known as "Mr Marschall" to his face and "Old Al" behind his back. Mathilde Marschall d6</br> Theo's mother, head gardener at the Academy. Specialises in plants and herbs, obviously, with a smattering of apothecary knowledge picked up over the years. One of the few members of school staff everyone calls by their first name. Professor Valeria d6</br> The academy's somewhat eccentric adventuring instructor, she was impressed by Theo's group performance on the first day. Miles Langston d6</br> Theo's roommate, a quiet boy with low self esteem due to how people react to his disquieting magical summons. '''Power:''' Holy Magic d6</br> SFX: When you create a Divine Aura asset to protect others, you may step it up and allow any characters you wish to use it. Step it down each time it is added to a dice pool.</br> SFX: Heal Add Holy Magic to your dice pool when helping others recover injury based complications. Spend a PP to recover your own or another’s injury based complication by one.</br> Limit: Attack restriction; can only harm demons and undead '''Signature Asset:''' Sparky, red dragon hatchling d6 [[Veraltan_Academy|Back to Veraltan Academy home page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information