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==''Vermin Swarm Weapon List'''==
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===''Vermin Swarm Weapon List'''===
  
  
==='''Close-Combat'''===
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=='''Close-Combat'''==  
  
 
  Chain/flail........................................10 credits  
 
  Chain/flail........................................10 credits  
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==='''Firearms'''===
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=='''Firearms'''==
  
 
  Autopistol.........................................15 credits  
 
  Autopistol.........................................15 credits  
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==='''Grenades/Shells'''===
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=='''Grenades/Shells'''==
  
 
  Frag grenades......................................30 credits  
 
  Frag grenades......................................30 credits  
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==='''Scum'''===
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=='''Scum'''==
  
 
  Club/maul..........................................10 credits  
 
  Club/maul..........................................10 credits  
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==='''Special'''===
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=='''Special'''==
  
 
  Autogun............................................20 credits  
 
  Autogun............................................20 credits  
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  Plasma Pistol......................................25 credits
 
  Plasma Pistol......................................25 credits
  
=='''Authors notes'''==
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==='''Authors notes'''===
  
 
One thing I do when I run out of ideas for new stuff for my page, or can't seem to come up with a decent idea for a role-playing scenario, is to take a ride on my bike (bicycle that is, as unfortunately I haven't got the money to pay for a motorcycle). Last time I went for a ride, I started thinking about different kinds of underhive mutants. There were scavvy mutants, scallies and not much else. Hmm, I thought, there must be other stable mutant strains like the scallies. Hybrids between men and beasts surely exist. Oh, yeah, the beastmen who lead chaos cult. No, they aren't really that stable a strain. How about vermin men, then. The underhive is full of vermin, like insects and rats and...Wait! Did I say RATS! Like in ratmen! Like in SKAVEN! Like in UNDERHIVE SKAVEN! And that was how the idea of Vermin Men was born. At first I wanted to make them hired guns for Scavvies, Chaos Cults and maybe even Ratskins. But then again, why not let them have fullblown gang status. Those pesky ska..ehm..Vermin  
 
One thing I do when I run out of ideas for new stuff for my page, or can't seem to come up with a decent idea for a role-playing scenario, is to take a ride on my bike (bicycle that is, as unfortunately I haven't got the money to pay for a motorcycle). Last time I went for a ride, I started thinking about different kinds of underhive mutants. There were scavvy mutants, scallies and not much else. Hmm, I thought, there must be other stable mutant strains like the scallies. Hybrids between men and beasts surely exist. Oh, yeah, the beastmen who lead chaos cult. No, they aren't really that stable a strain. How about vermin men, then. The underhive is full of vermin, like insects and rats and...Wait! Did I say RATS! Like in ratmen! Like in SKAVEN! Like in UNDERHIVE SKAVEN! And that was how the idea of Vermin Men was born. At first I wanted to make them hired guns for Scavvies, Chaos Cults and maybe even Ratskins. But then again, why not let them have fullblown gang status. Those pesky ska..ehm..Vermin  
 
Men are probably too anti-social and xenophobic to want to ally with anyone else. So here they are, the Vermin Men:
 
Men are probably too anti-social and xenophobic to want to ally with anyone else. So here they are, the Vermin Men:

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