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*Career: Void-Master (Small Craft) *Career Rank: 4 (Flight Marshal) =Origin Path= * Frontier world -> Scapegrace -> Criminal -> Pressganged -> Fear -> Void-master(small Craft) =Stats= *Weapon Skill: 41 *Ballistic Skill: 48 *Strength: 55 *Toughness: 44 *Agility: 42 *Intelligence: 32 *Perception: 39 *Willpower: 47 *Fellowship: 39 *Wounds: 11/11 *Fate Points: 3/3 *Fatigue: 0 =Skills= *Awareness+10, (Per) *Charm+10 (Fel) *Command+10 (Fel) *Common Lore (Imperial Navy, War, Kronous expanse) (Int) *Contortionist (Ag) *Deceive, (Fel) *Dodge+10, (Ag) *Drive (Ground Vehicle, Skimmer) (Ag) *Forbidden Lore (Xenos, Pirates), (Int) *Gamble, (Int) *Intimidate (Str) *Literacy, (Int) *Navigation (Stealler), (Int) *Pilot (Space craft+20, Flyers+20, Personal), (Ag) *Scholastic Lore (Astromancy), (Int) *Scrutiny. (Per) *Slight of hand, (Ag) *Speak Language (Low Gothic), (Int) *Survival, (Int) *Tech-Lore, (Int) *Wrangling (Int) =Talents= *Air of Authority, (Affects more targets with fel tests) *Dark Soul, (Half pen on Malignacy tests) *Deadeye shot, (Called shots -10) *Diehard (Re-roll death by blood loss) *Flagennet (ItS) *Frenzy, (Berzerker) *Hardy, (Always heals as if light wound) *Hatred(Pirates), *Hipshooting, (Can attack on full move) *Hot-shot Pilot, (All pilot skills are basic, current skills +10) *Nerves of Steel, (Re-roll to avoid pining) *Paranoia, (Always gets to check Vs Ambush) *Quick Draw, (Ready weapon free action) *Rapid Reload, (Half-Reload times) *True Grit, (Redice crit damage) *Basic Weapon (Univesral), *Pistol Weapon (Universal) *Melee Weapon (Universal), =Gear= *CQ Power Sword *CQ Bolt Pistol *Micro-bead *Void suit *Blessed *Ship Token *Re-Breather *Imperial Navy uniform *2 bottles of Amasec *Pic-recorder *Vox-caster *GQ Bionic Legs (Criminal Path) GQ MIU interface (V.rare pick) Light enforcer Carapace Armour (Rare pick) *Hellgun (Rare pick) =Traits= *Starting Skills: Survival (int), Wrangaling (Int) *Tough as Grox hide: +1 wound included *Lerry of outsiders: -10 fel first time meeting *Tenacious Survivor: Re-roll Initive test *Xenos Interaction: Ignore Fear 1 and 2 tests by xenos *Never again, WP to avoid panic when restrained =XP= ==Rank 1== *Awarness 100xp *Dodge 100xp *Gamble 100xp *Litracy 100xp *Sctuiny 100xp *Drive Ground Vehicle 100xp *WS +5 250xp *fel + 5 500xp *BS +5 100xp *BS+5 250xp *Ag +5 100xp *Ag+5 250xp *Will +5 100xp ==Rank 2== *Command 200xp *Dodge +10 200xp *Drive(Skimmer) 100xp *Forbidden Lore (Pirates) 200xp *Intimdate 100xp *Pilot (Flyer) +10 200xp *Pilot (Space Craft) +10 200xp *Tech-Use 200xp *Paranoia 200xp *Die Hard 200xp *Hatred Pirates 200xp *True Grit 200xp *T +5 250xp *T +5 500xp ==Rank 3== *Awareness +10 200xp *Command +10 200xp *Charm 200xp *Decive 200xp *Pilot (Flyer) +20 200xp *Pilot (Space Craft) +20 200xp *Pilot (Personal) 200xp *Air of Authority 200xp *Hardy 200xp *Rapid Reload 200xp *Quick Draw 200xp *Basic Weapon Training 500xp *Per +5 250xp *Str +5 250xp ==Rank 4== *Charm +10 200xp *Hot shot Pilot 200xp *Deadeye shot 200xp *Hipshooting 200xp ==other== *Fear: Haunted by sins 300xp *Criminal 300 GQ cyberlegs =Background= Verro was born a frontier planet a small but prospering colony it had access to a lot of raw materials and trade contracts with forgeworlds to supply the raw materials they needed to run the foundries. In all things where looking up for the people of the colony. That was till the raiders came, they struck without warning or mercy the flismy defences where soon overrun the raiders then begun to seize everything and everyone herding the people of the colony onto their ships. It seemed they where doomed for everyone had heard stories of the chaos revears that operated in the expanse. Yet it seemed they where somewhat fortunate for the raiders who took them where not chaos worshipers but simple renegades looking to make a living, they soon divided the colonistists up some would be sold as slaves the younger ones would be kept as slave-serfs to make up the pirates numbers. Verro was one of those chosen to be a slave-serf she was taken to a station and put to work repairing systems, escape was impossible the pirates owned the station and each of the slave-serf's had a device implanted that could overload there nervous systmes at a simple flick of a switch. Eventually she was selected to be used as flight crew to make up numbers after a botched raid, she proved to be a natural at flying, and quickly made a name for her self, but she was always just another one of the serfs, eventually she how ever given more freedom and even allowed to join a trip to footfall where the pirates would meet a contact to sell on goods, there she jumped ship while the pirates guard was down with the aid of a certain priestess. Eventually she decided it was time to leave Footfall for better pastures and snuck aboard a departing cruiser when she was eventually found she was instead of being spaced offered a position and quickly proved her skill at flying the small craft aboard.
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