Editing Victorian Justice League: Bat-Man
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== Hindrances == | == Hindrances == | ||
− | Bad Luck (major) | + | Bad Luck (major)<br> |
− | + | Grim (minor)<br> | |
− | Grim (minor) | + | Pacifist (minor)<br> |
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− | Pacifist (minor) | ||
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Secret Identity (major) | Secret Identity (major) | ||
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=== Attributes === | === Attributes === | ||
− | Agility d10 | + | '''Agility''' d10<br> |
− | + | '''Smarts''' d10<br> | |
− | Smarts d10 | + | '''Spirit''' d10<br> |
− | + | '''Strength''' d10<br> | |
− | Spirit d10 | + | '''Vigor''' d10<br> |
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− | Strength d10 | ||
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− | Vigor d10 | ||
− | + | ''Note: Free reroll on all ''Smarts'' rolls.'' | |
=== Skills === | === Skills === | ||
− | Athletics* d10 ''(+2 for climbing and foot chases)'' | + | '''Athletics*''' d10 ''(+2 for climbing and foot chases)''<br> |
+ | '''Common Knowledge*''' d8 ''(+2 for criminal and upper class info)''<br> | ||
+ | '''Fighting''' d10<br> | ||
+ | '''Intimidation''' d10+2 ''(+2 for criminal and upper class networking)''<br> | ||
+ | '''Notice*''' d8 ''(+2 when investigating)''<br> | ||
+ | '''Persuasion*''' d6 ''(+2 for criminal and upper class networking)''<br> | ||
+ | '''Research''' d8 ''(+2 when investigating)''<br> | ||
+ | '''Stealth*''' d10<br> | ||
+ | '''Thievery''' d10 | ||
− | + | ''Note: No unskilled penalty on any ''Smarts''-based skill rolls; free reroll on all ''Smarts''-based skill rolls. Free reroll on all skill rolls in Tests initiated by me.'' | |
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=== Derived Statistics === | === Derived Statistics === | ||
− | '''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging | + | '''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging<br> |
− | + | '''Parry:''' 9 ''(-5 to be hit with ranged attacks)''<br> | |
− | '''Parry:''' 9 ''( | + | '''Toughness:''' 9 (2) |
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− | '''Toughness:''' | ||
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== Edges == | == Edges == | ||
− | Aristocrat | + | Aristocrat<br> |
− | + | Dodge<br> | |
− | Dodge | + | Free Runner<br> |
− | + | Investigator<br> | |
− | Free Runner | + | Killer Instinct<br> |
− | + | Menacing<br> | |
− | Investigator | + | Rabble-Rouser<br> |
− | + | Rich<br> | |
− | Killer Instinct | + | Streetwise<br> |
− | + | Super Powers | |
− | Menacing | ||
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− | Rabble-Rouser | ||
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− | + | == Super Powers (45 + 5 spp, limit 15) == | |
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− | Super Powers | ||
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Genius 2 + Fast Learner 1 = 3spp | Genius 2 + Fast Learner 1 = 3spp | ||
− | + | ; Ninja training | |
+ | : Dodge 3spp | ||
+ | : Melee Attack ''(+d6)'' 2spp | ||
+ | : Parry 2spp | ||
+ | : Super Attribute ''(Agility)'' 4spp | ||
+ | : Super Attribute ''(Strength)'' 4spp | ||
+ | : Super Attribute ''(Vigor)'' 4spp | ||
+ | : Super Edge ''(Dodge, Free Runner, Killer Instinct, Menacing, Rabble-Rouser, Streetwise)'' 12spp | ||
+ | : Super Skill ''(Athletics 3, Fighting 3, Stealth 3, Thievery 3)'' 12spp | ||
− | ; | + | ; Wonderful Toys |
− | : | + | : ''Batarangs:'' Ranged Attack ''(Athletics, 2d6)'' 3 - Device 2 = 1spp |
− | : | + | <!-- : ''Grappling line:'' Entangle 3 + Alternate Trait ''(Athletics)'' 1 - Limitation ''(can't cause Bound)'' 1 - Device 2 = 1spp --> |
− | : | + | : ''Grappling line:'' Swinging 2 + Strong Line 1 - Device 2 = 1spp |
− | : | + | : ''Night vision goggles:'' Heightened Senses ''(infravision, low light vision)'' 2 - Device 1 = 1spp |
− | : | + | : ''Smog ampoules:'' Obscure 4 - Limitation ''(not movable)'' 1 - Device 2 = 1spp |
− | : Super | + | <!-- : ''Utility belt:'' Super Edge ''(Always Prepared)'' 2 - Device 1 = 1spp |
− | ; | + | ; Always Prepared |
− | : | + | : Requirements: Novice, Smarts d8+ |
− | : | + | : Once per encounter the hero may just happen to have some needed tool, substance or (mundane) device, provided that it's ordinarily available in the setting and small enough that they could conceivably have it on them. --> |
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== Gear == | == Gear == | ||
; On person | ; On person | ||
− | : Batarangs ''(Athletics, 12/24/48", damage 2d6 | + | : Batarangs ''(Athletics, 12/24/48", damage 2d6, device)'' |
− | : | + | : Batsuit ''(Armor +2, $500, 15lbs)'' |
− | : Grappling line ''(move through suitable environments at Pace 12, holds | + | : Grappling line ''(move through suitable environments at Pace 12, holds 1,500lbs)'' |
: Lockpicks ''(1lb, $200)'' | : Lockpicks ''(1lb, $200)'' | ||
− | : Night vision goggles ''(no lighting penalties, optional hellish red glow | + | : Night vision goggles ''(no lighting penalties, optional hellish red glow)'' |
− | : Smog ampoules ''(create Dim or Dark lighting in a Large template | + | : Smog ampoules - ''(create Dim or Dark lighting in a Large template)'' |
; Townhouse | ; Townhouse | ||
: Faithful butler | : Faithful butler | ||
− | : Hidden sub-basement with hidden access to the | + | : Hidden sub-basement with hidden access to the Bat-rail |
: Horse and carriage | : Horse and carriage | ||
− | Cash at hand $ | + | Cash at hand $800 |
Annual income equivalent to modern day $150,000 | Annual income equivalent to modern day $150,000 | ||
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; Advances | ; Advances | ||
− | : '''1 | + | : '''1.''' raised Smarts |
− | : '''2 | + | : '''2.''' raised Notice, Research |
− | : '''3 | + | : '''3.''' gained Aristocrat |
− | : '''4 | + | : '''4.''' raised Spirit |
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Back to [[Victorian Justice League: A Tale of Two Cities]]. | Back to [[Victorian Justice League: A Tale of Two Cities]]. |