Editing Victorian Justice League: Bat-Man

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== Hindrances ==
 
== Hindrances ==
  
Bad Luck (major)
+
Bad Luck (major)<br>
 
+
Grim (minor)<br>
Grim (minor)
+
Pacifist (minor)<br>
 
 
Pacifist (minor)
 
 
 
 
Secret Identity (major)
 
Secret Identity (major)
  
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=== Attributes ===
 
=== Attributes ===
  
Agility d10
+
'''Agility''' d10<br>
 +
'''Smarts''' d10<br>
 +
'''Spirit''' d10<br>
 +
'''Strength''' d10<br>
 +
'''Vigor''' d10<br>
  
Smarts d10
+
''Note: Free reroll on all ''Smarts'' rolls.''
 
 
Spirit d10
 
 
 
Strength d10
 
 
 
Vigor d10
 
 
 
'''Note:''' Free reroll on all Smarts rolls.
 
  
 
=== Skills ===
 
=== Skills ===
  
Athletics* d10 ''(+2 for climbing and foot chases)''
+
'''Athletics*''' d10 ''(+2 for climbing and foot chases)''<br>
 
+
'''Common Knowledge*''' d8 ''(+2 for criminal and upper class info)''<br>
Common Knowledge* d8 ''(+2 for criminal and upper class info)''
+
'''Fighting''' d10<br>
 
+
'''Intimidation''' d10+2 ''(+2 for criminal and upper class networking)''<br>
Fighting d10
+
'''Notice*''' d8 ''(+2 when investigating)''<br>
 
+
'''Persuasion*''' d6 ''(+2 for criminal and upper class networking)''<br>
Intimidation d10+2 ''(+2 for criminal and upper class networking)''
+
'''Research''' d8 ''(+2 when investigating)''<br>
 
+
'''Stealth*''' d10<br>
Notice* d8 ''(+2 when investigating)''
+
'''Thievery''' d10
 
 
Persuasion* d6 ''(+2 for criminal and upper class networking)''
 
 
 
Research d8 ''(+2 when investigating)''
 
 
 
Stealth* d10
 
 
 
Thievery d10
 
  
'''Note:''' No unskilled penalty on Smarts-based skill rolls; free reroll on Smarts-based skill rolls. Free reroll on skill rolls in Tests initiated by me.
+
''Note: No unskilled penalty on ''Smarts''-based skill rolls; free reroll on ''Smarts''-based skill rolls. Free reroll on skill rolls in Tests initiated by me.''
  
 
=== Derived Statistics ===
 
=== Derived Statistics ===
  
'''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging ''(vertical or horizontal)''
+
'''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging ''(vertical or horizontal)''<br>
 
+
'''Parry:''' 9 ''(7 out of costume)''<br>
'''Parry:''' 9 ''(7 out of costume)''
+
'''Toughness:''' 9 (2)
  
'''Toughness:''' 11 (4)
+
''Note: -5 to be hit with ranged attacks (-2 out of costume).''
 
 
'''Note:''' -5 to be hit with ranged attacks (-2 out of costume).
 
  
 
== Edges ==
 
== Edges ==
  
Aristocrat
+
Aristocrat<br>
 
+
Dodge<br>
Dodge
+
Free Runner<br>
 
+
Investigator<br>
Free Runner
+
Killer Instinct<br>
 
+
Menacing<br>
Investigator
+
Rabble-Rouser<br>
 
+
Rich<br>
Killer Instinct
+
Streetwise<br>
 
+
Super Powers
Menacing
 
 
 
Rabble-Rouser
 
 
 
Rich
 
 
 
Streetwise
 
 
 
Super Powers ''(Power Level III, total 45 + 5 Super Power Points)''
 
 
<!-- ; Prepared
 
<!-- ; Prepared
 
: Requirements - Novice, Smarts d8+
 
: Requirements - Novice, Smarts d8+
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Object Reading 2 + Alternate Trait 1 ''(Notice)'' - Requires Touch 2 = 1spp
 
Object Reading 2 + Alternate Trait 1 ''(Notice)'' - Requires Touch 2 = 1spp
  
; Ninja Training
+
; Ninja training
 
: Melee Attack 2 ''(Str+d6)'' = 2spp
 
: Melee Attack 2 ''(Str+d6)'' = 2spp
 
: Super Attribute 4 ''(Agility)'' = 4spp
 
: Super Attribute 4 ''(Agility)'' = 4spp
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; Wonderful Toys
 
; Wonderful Toys
: Armor 2 - Device 1 ''(bat-suit)'' = 1spp
+
: Armor 2 - Device 1 ''(batsuit)'' = 1spp
: Dodge 3 - Device 1 ''(bat-suit)'' = 2spp
+
: Dodge 3 - Device 1 ''(batsuit)'' = 2spp
 
: Heightened Senses 2 ''(Infravision, Low Light Vision)'' - Device 1 ''(night vision goggles)'' = 1spp
 
: Heightened Senses 2 ''(Infravision, Low Light Vision)'' - Device 1 ''(night vision goggles)'' = 1spp
 
: Obscure 4 - Limitation 1 ''(not movable)'' - Device 2 ''(smog ampoules)'' = 1spp
 
: Obscure 4 - Limitation 1 ''(not movable)'' - Device 2 ''(smog ampoules)'' = 1spp
: Parry 2 - Device 1 ''(bat-suit)'' = 1spp
+
: Parry 2 - Devise 1 ''(batsuit)'' = 1spp
 
: Ranged Attack 3 ''(Athletics, 2d6)'' - Device 2 ''(batarangs)'' = 1spp
 
: Ranged Attack 3 ''(Athletics, 2d6)'' - Device 2 ''(batarangs)'' = 1spp
 
: Swinging 2 + Strong Line 1 - Device 2 ''(grappling line)'' = 1spp
 
: Swinging 2 + Strong Line 1 - Device 2 ''(grappling line)'' = 1spp
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; On person
 
; On person
 
: Batarangs ''(Athletics, 12/24/48", damage 2d6; device)''
 
: Batarangs ''(Athletics, 12/24/48", damage 2d6; device)''
: Bat-Suit ''(Armor +4, Parry +2, -3 to be hit with ranged attacks; device)''
+
: Batsuit ''(Armor +2, Parry +2, -3 to be hit with ranged attacks; device)''
: Grappling line ''(move through suitable environments at Pace 12, holds 1500lbs; device)''
+
: Grappling line ''(move through suitable environments at Pace 12, holds 1,500lbs; device)''
 
: Lockpicks ''(1lb, $200)''
 
: Lockpicks ''(1lb, $200)''
 
: Night vision goggles ''(no lighting penalties, optional hellish red glow; device)''
 
: Night vision goggles ''(no lighting penalties, optional hellish red glow; device)''
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; Townhouse
 
; Townhouse
 
: Faithful butler
 
: Faithful butler
: Hidden sub-basement with hidden access to the hidden Bat-Rail
+
: Hidden sub-basement with hidden access to the Bat-rail
 
: Horse and carriage
 
: Horse and carriage
  
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; Advances
 
; Advances
: '''1:''' raised Smarts
+
: '''1.''' raised Smarts
: '''2:''' raised Notice, Research
+
: '''2.''' raised Notice, Research
: '''3:''' gained Aristocrat
+
: '''3.''' gained Aristocrat
: '''4:''' raised Spirit
+
: '''4.''' raised Spirit
  
 
-----
 
-----
  
 
Back to [[Victorian Justice League: A Tale of Two Cities]].
 
Back to [[Victorian Justice League: A Tale of Two Cities]].

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