Editing Victorian Justice League: Bat-Man
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== Hindrances == | == Hindrances == | ||
− | Bad Luck (major) | + | Bad Luck (major)<br> |
− | + | Grim (minor)<br> | |
− | Grim (minor) | + | Pacifist (minor)<br> |
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− | Pacifist (minor) | ||
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Secret Identity (major) | Secret Identity (major) | ||
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=== Attributes === | === Attributes === | ||
− | Agility d10 | + | '''Agility''' d10<br> |
+ | '''Smarts''' d10<br> | ||
+ | '''Spirit''' d10<br> | ||
+ | '''Strength''' d10<br> | ||
+ | '''Vigor''' d10<br> | ||
− | + | ''Note: Free reroll on all ''Smarts'' rolls.'' | |
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=== Skills === | === Skills === | ||
− | Athletics* d10 ''(+2 for climbing and foot chases)'' | + | '''Athletics*''' d10 ''(+2 for climbing and foot chases)''<br> |
− | + | '''Common Knowledge*''' d8 ''(+2 for criminal and upper class info)''<br> | |
− | Common Knowledge* d8 ''(+2 for criminal and upper class info)'' | + | '''Fighting''' d10<br> |
− | + | '''Intimidation''' d10+2 ''(+2 for criminal and upper class networking)''<br> | |
− | Fighting d10 | + | '''Notice*''' d8 ''(+2 when investigating)''<br> |
− | + | '''Persuasion*''' d6 ''(+2 for criminal and upper class networking)''<br> | |
− | Intimidation d10+2 ''(+2 for criminal and upper class networking)'' | + | '''Research''' d8 ''(+2 when investigating)''<br> |
− | + | '''Stealth*''' d10<br> | |
− | Notice* d8 ''(+2 when investigating)'' | + | '''Thievery''' d10 |
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− | Persuasion* d6 ''(+2 for criminal and upper class networking)'' | ||
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− | Research d8 ''(+2 when investigating)'' | ||
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− | Stealth* d10 | ||
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− | Thievery d10 | ||
− | + | ''Note: No unskilled penalty on ''Smarts''-based skill rolls; free reroll on ''Smarts''-based skill rolls. Free reroll on skill rolls in Tests initiated by me.'' | |
=== Derived Statistics === | === Derived Statistics === | ||
− | '''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging ''(vertical or horizontal)'' | + | '''Pace:''' 6" on foot ''(ignore Difficult Ground)'', 12" when swinging ''(vertical or horizontal)''<br> |
− | + | '''Parry:''' 9 ''(7 out of costume)''<br> | |
− | '''Parry:''' 9 ''(7 out of costume)'' | + | '''Toughness:''' 9 (2) |
− | + | ''Note: -5 to be hit with ranged attacks (-2 out of costume).'' | |
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== Edges == | == Edges == | ||
− | Aristocrat | + | Aristocrat<br> |
− | + | Dodge<br> | |
− | Dodge | + | Free Runner<br> |
− | + | Investigator<br> | |
− | Free Runner | + | Killer Instinct<br> |
− | + | Menacing<br> | |
− | Investigator | + | Rabble-Rouser<br> |
− | + | Rich<br> | |
− | Killer Instinct | + | Streetwise<br> |
− | + | Super Powers | |
− | Menacing | ||
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− | Rabble-Rouser | ||
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− | Rich | ||
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− | Streetwise | ||
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− | Super Powers | ||
<!-- ; Prepared | <!-- ; Prepared | ||
: Requirements - Novice, Smarts d8+ | : Requirements - Novice, Smarts d8+ | ||
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Object Reading 2 + Alternate Trait 1 ''(Notice)'' - Requires Touch 2 = 1spp | Object Reading 2 + Alternate Trait 1 ''(Notice)'' - Requires Touch 2 = 1spp | ||
− | ; Ninja | + | ; Ninja training |
: Melee Attack 2 ''(Str+d6)'' = 2spp | : Melee Attack 2 ''(Str+d6)'' = 2spp | ||
: Super Attribute 4 ''(Agility)'' = 4spp | : Super Attribute 4 ''(Agility)'' = 4spp | ||
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; Wonderful Toys | ; Wonderful Toys | ||
− | : Armor 2 - Device 1 ''( | + | : Armor 2 - Device 1 ''(batsuit)'' = 1spp |
− | : Dodge 3 - Device 1 ''( | + | : Dodge 3 - Device 1 ''(batsuit)'' = 2spp |
: Heightened Senses 2 ''(Infravision, Low Light Vision)'' - Device 1 ''(night vision goggles)'' = 1spp | : Heightened Senses 2 ''(Infravision, Low Light Vision)'' - Device 1 ''(night vision goggles)'' = 1spp | ||
: Obscure 4 - Limitation 1 ''(not movable)'' - Device 2 ''(smog ampoules)'' = 1spp | : Obscure 4 - Limitation 1 ''(not movable)'' - Device 2 ''(smog ampoules)'' = 1spp | ||
− | : Parry 2 - | + | : Parry 2 - Devise 1 ''(batsuit)'' = 1spp |
: Ranged Attack 3 ''(Athletics, 2d6)'' - Device 2 ''(batarangs)'' = 1spp | : Ranged Attack 3 ''(Athletics, 2d6)'' - Device 2 ''(batarangs)'' = 1spp | ||
: Swinging 2 + Strong Line 1 - Device 2 ''(grappling line)'' = 1spp | : Swinging 2 + Strong Line 1 - Device 2 ''(grappling line)'' = 1spp | ||
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; On person | ; On person | ||
: Batarangs ''(Athletics, 12/24/48", damage 2d6; device)'' | : Batarangs ''(Athletics, 12/24/48", damage 2d6; device)'' | ||
− | : | + | : Batsuit ''(Armor +2, Parry +2, -3 to be hit with ranged attacks; device)'' |
− | : Grappling line ''(move through suitable environments at Pace 12, holds | + | : Grappling line ''(move through suitable environments at Pace 12, holds 1,500lbs; device)'' |
: Lockpicks ''(1lb, $200)'' | : Lockpicks ''(1lb, $200)'' | ||
: Night vision goggles ''(no lighting penalties, optional hellish red glow; device)'' | : Night vision goggles ''(no lighting penalties, optional hellish red glow; device)'' | ||
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; Townhouse | ; Townhouse | ||
: Faithful butler | : Faithful butler | ||
− | : Hidden sub-basement with hidden access to the | + | : Hidden sub-basement with hidden access to the Bat-rail |
: Horse and carriage | : Horse and carriage | ||
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; Advances | ; Advances | ||
− | : '''1 | + | : '''1.''' raised Smarts |
− | : '''2 | + | : '''2.''' raised Notice, Research |
− | : '''3 | + | : '''3.''' gained Aristocrat |
− | : '''4 | + | : '''4.''' raised Spirit |
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Back to [[Victorian Justice League: A Tale of Two Cities]]. | Back to [[Victorian Justice League: A Tale of Two Cities]]. |