Editing
Vilandrien Starbrow
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[OSRIC_Borderlands]] ------------------------- Vilandrien Starbrow Male Elf Fighter/Magic User/Thief 1 LN Str 10 Dex 13 Con 10 Int 15 Wis 6 Cha 8 (-5 Loyalty Bonus) Elf • +1dexterity,-1constitution • 90%resistancetosleepandcharmspells Anypulledbow: +1tohit Longsword and short sword: +1 to hit Languages: Common, elven, gnoll, gnomish, goblin, hal- fling, hobgoblin, orcish. Languages in addition to these are only possible if the character has an intelligence of 16+, with one additional language possible for each point of intelligence over 15. Infravision: 60ft Detectsecretdoors: 1in6chancetonoticesecretdoors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching, and 3 in 6 chance to discover con- cealed doors when searching. Surprise: 4in6chancetosurprisewhentravellinginnon- metal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6. MovementRate: 90’ Starting Age: 150+5d6 Starting Age: 5d6 15 = 165 --------------------- HD: d10/d4/d6 HP: HP: 1d4 2 HP (Fighter, Thief): 1d10 9 1d6 1 9+2+1=12/3=4 / 4 AC: 7 To-Hit Table: Fighter Weapon Proficiency: 4, +1/2 levels Non-proficiency penalty: -2 Long sword (specialized), short bow, short sword Long sword: 3/2, +2 to hit, 1d8+2/1d12+2 Short bow: 2/1, +1 to hit, 1d6, 50’ Short sword: 1d6/1d8 Saves: (-1 Mental) Rod/Staff/Wand: 11 Breath Weapon: 15 Death/Paralysis/Poison: 13 Petrifaction/Polymorph: 12 Spells: 12 XP: 1114 / 1900 : 1114 / 2400 : 1114 / 1250 Fighting the Unskilled: When the fighter is attacking creatures with less than a full hit die (i.e. less than 1d8 hit points), the fighter receives one attack for each of his or her levels of experience. NB: A fighter exercising multiple attacks departs from the normal initiative procedure. The fighter will automatically attack first in the round unless fighting an opponent with multiple attacks of its own (in which case initiative should be rolled as normal). The fighter’s second attack in any given melee round will come last in the sequence. fighters may take a second proficiency in the same weapon as the first, granting them one extra attack every 2 rounds with the weapon (hence 3/2 attacks with a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit and +2 damage owing to their skill. Specialisation costs one proficiency “slot” for melee weapons and crossbows, and two “slots” for missile weapons other than crossbows. Weapon Specialization: Longsword Chance to Understand Spells: 65% Min/Max Spells Understood per Level: 7/11 Backstab: Ifthethiefcanapproachhisorhertargetun- observed and strike with a melee weapon, the attack is made at +4 to hit. Damage from a backstab is doubled— or trebled if the thief is of 5th level or higher. Thieves of 9th level or higher do quadruple damage, while those of 13th or greater level quintuple the number shown on the die. Damage modifiers (such as those pertaining to strength or magic) are not multiplied from a backstab. Climb Walls: 75% Find Traps: 30% Hear Noise: 15% Hide in Shadows: 30% Move Quietly: 25% Open Locks: 30% Pick Pockets: 40% Read Languages: 11% Thieves’Cant: Thieveshavetheirownlanguage Spells Known: Spells: 1d20 9 1d20 5 1d20 20 Read Magic Magic Missile @ Feather Fall Dancing Lights Spells/Level: 1st: 1 Equipment: Cash: 3d6+2 15 150 gp Studded leather armor. 15, 20 Sword, long. 15, 7 Sword, short. 8, 3 Bow, short. 15, 8 Arrows (24). 4, 8 Quiver (24). 2.5, 2 Cloak. 0.03, 2 Pin, cloak. 0.4 Boots, soft. 1, 3 Belt. 0.5 Pouch, large (2). 0.8, 4 Doublet, linen. 3, 1 Hose. 1 Shoes, common. 0.5, 1 Backpack. 2, 10 Waterskin. 1, 1 Thieves tools. 30, 1 Rope, silk, 50’. 10, 5 Grappling hook. 1, 4 Spell book. 25, 5 Candle. 1 Quill (2). 0.2 Parchment (5). 1 Chalk (2). 0.02 Rations, trail (2). 12, 2 Scrollcase, leather (2). 2, 1 Soap. 0.5, 1 / 141.95 9 gp Encumbrance: 89 / 150
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information