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Vinga Nestguard
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*[http://wiki.rpg.net/index.php/Here cults] *AIR, MOTION =Cult Skills= *Athletics, Evade, Influence, Lore (Vinga Theology), Perception, Stealth, Spear+Shield, Javelin, Throwing. sense change in weather int =spells= Bladesharp, Cover of Night, Mobility, Shield, Shimmer, Speedart =new spells= *Mile Javelin Throw **This spell must be cast on a javelin. The range of the javelin gains 30m and +1 damage per point of spell =Divine magic= *Command (Sylph), Hurl Javelin, Lightning Strike, Pathfinder. *Babeester Gor: Provides Great Parry. *Chalana Arroy: Provides Heal Body. *Mastakos: Provides Teleportation . *Orlanth Adventurous: Provides Wind Words. *Orlanth Thunderous: Provides Cloud Call. *Leap over Water (1 point, reusable, non-stackable, instant) This spell doubles the length of any leap across water. It can be stacked with other leaping spells or abilities. So, Reddara Redhair casts Leaping Shield and Leap over Water to leap across a river to attack a group of men who are molesting a young woman. She has STR 16 so she can leap 32 metres across the river. *Leaping Shield (1 point, reusable, non-stackable, instant) This allows the user to leap his STR in metres horizontally or his STR in feet vertically. Such a leap normally is unexpected by foes and gives the user +10% to attacks made as a result of the leap due to the surprise element. *Run Over (Swamp/bog) (Reusable, 1 point, temporal, non-stackable) This allows the user to run over the named terrain as if it were normal dry land. The user incurs no movement penalties when runing over the specified terrain. There are various versions of this spell, all of which must be learned separately. So, there are Run Over Snow, Run Over Mud, Run Over Water, Run Over Broken Terrain. =Gift and Geas= *You know the score sort it out and write it down on your sheet. =special= *Loyal Daughters gain an additional CA each turn usable only to parry or defend a helpless individual suchas children, incapacitated warriors or non-combatants.
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