Editing Vinland:Main Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
− | This is a setting for an alternate timeline where the Vinland colony was a sucess. The present year AD 1140. It | + | This is a setting for an alternate timeline where the Vinland colony was a sucess. The present year AD 1140. It is currently being used as a setting for a GURPS Third Edition campaign. This is a fantasy setting and magic does exist. In this world, the fledgling colony of Norse at Vinland has been far more successful than in OTL. Norsemen have expanded the initial settlement to include much of the Maritime Provinces of Canada, the St Lawrence river valley, portions of the Eastern seaboard , and are beginning to settle on the shores of the Great Lakes. Saxon exiles and Irish missionaries have also come to the new lands. Trade has given several native nations access to iron age technology and new ways of agriculture. As yet, the strong kings of Christendom and the Pope of Rome have shown little interest in the new countries to the west, beyond exiling some troublemakers and heretics there. The Crusades have kept the eyes of kings and bishops fixed on the rich Holy Land. This may change, though. Men whisper of a new crusade to the west to subdue the schismatics and pagans who have flocked to Vinland, as well as converting the red devil- men said to inhabit the far lands to the one true faith. |