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[[Category: Legend of the Five Rings]] Return to [[Phoenix Schools]] == Void Guard (shugenja) == :'''Void Elemental Guardsmen''' The existence of the Void Guard is barely known even within the Phoenix ranks, mostly because of the rarity of Void shugenja. '''Requirements:''' '''Rings/Traits:'''Void 6 '''Skills:''' Meditation 4, Spellcraft 5, Theology (Shintao) 5, any one Weapon Skill 3 '''Advantages:''' Ishiken-do, Blessing of the Elements (Void) '''Other:''' Must possess at least Glory 3. Must possess at least 3 spells of the chosen element as Innate Abilities. Only Phoenix shugenja may attend this School. Upon joining, the shugenja must select one element in which he has no Deficiency as his chosen element for the purposes of the Techniques described below. <u>'''Techniques:'''</u> '''Rank 1: Name of the Elements''' The training an Elemental Guard receives greatly intensifies his link to his chosen element. You roll and keep one additional die when casting spells of your chosen element, and on any Raw Trait Rolls using the Traits associated with your chosen Ring. You may select any one spell of your chosen element that is of Mastery Level 3 or lower. Once per day, you may cast this spell in a single action. This does not count toward your maximum number of spells cast per day. You may make no Raises on this spell, although you may benefit from any Free Raises. '''Rank 2: Touch of the Elements''' The Elemental Guard are as focused as the Isawa Tensai, even if they lack the adaptability of that School. You gain an Affinity in your chosen element. If you already possessed an Affinity for that element, you may double the benefits. You also gain a second spell that you may cast in a single action exactly as described under Rank 1. This spell has the same limitations, and must be of Mastery Level 4 or lower. '''Rank 3: Shape of the Elements''' The Elemental Guard may wreath themselves in their element, protecting them from harm. You may add twice your chosen Ring to your TN to be Hit at all times, and subtract the same amount from the total of any damage roll made against you. You also gain a third spell that you may cast in a single action exactly as described under Rank 1. This spell has the same limitations, and must be of Mastery Level 5 or lower.
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