Editing Volker Spiegelman

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'''Gender:''' Male <br>
 
'''Gender:''' Male <br>
 
'''Race:''' Human <br>
 
'''Race:''' Human <br>
'''Class/Level:''' Rogue 4<br>
+
'''Class/Level:''' Rogue 1<br>
 
'''Alignment:''' Lawful <br>
 
'''Alignment:''' Lawful <br>
 
'''Description/Background:''' A skinny, balding man with a magnificent golden mustache. His small stature makes his heavy crossbow look even bigger.<br>
 
'''Description/Background:''' A skinny, balding man with a magnificent golden mustache. His small stature makes his heavy crossbow look even bigger.<br>
 +
  
 
==Abilities==
 
==Abilities==
 
'''Strength''' 10/+0<br>
 
'''Strength''' 10/+0<br>
'''Dexterity''' 18/+4<br>
+
'''Dexterity''' 17/+3<br>
 
'''Constitution''' 8/-1<br>
 
'''Constitution''' 8/-1<br>
 
'''Intelligence''' 16/+3<br>
 
'''Intelligence''' 16/+3<br>
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==Combat==
 
==Combat==
'''Senses:''' Perception +8 (+10 vs traps)<br>
+
'''Senses:''' Perception +5<br>
'''Init:''' +4 <br>
+
'''Init:''' +3 <br>
'''HP:''' 4d8-4 (17hp) <br>
+
'''HP:''' 1d8-1 (7hp) <br>
'''AC:''' 17 (Touch 14 Flatfooted 13) <br>
+
'''AC:''' 15 (Touch 13 Flatfooted 12) <br>
'''Melee:''' +3<br>
+
'''Melee:''' 0<br>
'''Range:''' +7<br>
+
'''Range:''' +3<br>
'''CMB:''' +3<br>
+
'''CMB:''' 0<br>
'''CMD:''' 17<br>
+
'''CMD:''' 13 (base 10 +3 Dex) <br>
'''Fort:''' 0<br>
+
'''Fort:''' -1<br>
'''Ref:''' +8<br>
+
'''Ref:''' +5<br>
'''Will:''' +4 (+1 wis, +2 iron will) (+1 vs fear, immune to fear from that source for 24h on success)<br>
+
'''Will:''' +3 (+1 wis, +2 iron will) (+1 vs fear, immune to fear from that source for 24h on success)<br>
  
 
==Skills==
 
==Skills==
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|-
 
|-
 
! Skill !! Stat !! Total !! Ranks
 
! Skill !! Stat !! Total !! Ranks
|-
 
| Acrobatic|| Dex || 9  || 2
 
 
|-
 
|-
 
| Appraise || Int || 7  || 1
 
| Appraise || Int || 7  || 1
 
|-
 
|-
| Bluff || Cha || 6 || 2
+
| Climb || Str || 4 || 1
 
|-
 
|-
| Climb || Str || || 3
+
| Diplomacy || Cha || 5 || 1
 
|-
 
|-
| Diplomacy || Cha || 7 || 3
+
| Disable Device || Int || 7 || 1
|-
 
| Disable Device || Int || 10 || 4
 
|-
 
| Disguise || Cha || 6 || 2
 
|-
 
| Escape Artist || Dex || 8 || 1
 
|-
 
| Handle Animal || Cha || 2 || 1
 
|-
 
| Intimidate || Cha || 5 || 1
 
 
|-
 
|-
 
| Linguistics || Int || 7 || 1
 
| Linguistics || Int || 7 || 1
 
|-
 
|-
| Perception || Wis || 8 || 4
+
| Perception || Wis || 5 || 1
 
|-
 
|-
 
| Ride || Dex || 4 || 1
 
| Ride || Dex || 4 || 1
 
|-
 
|-
| Sense Motive || Wis || 6 || 2
+
| Sleight of Hand || Dex || 7 || 1
|-
 
| Sleight of Hand || Dex || 9 || 2
 
 
|-
 
|-
| Spellcraft || Int || 4 || 1
+
| Stealth || Dex || 7 || 1
|-
 
| Stealth || Dex || 11 || 4
 
|-
 
| Swim || Str || 6 || 3
 
|-
 
| Use Magic Device || Cha || 6 || 2
 
 
|-
 
|-
 
| Knowledge: Dungeoneering || Int || 7 || 1
 
| Knowledge: Dungeoneering || Int || 7 || 1
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| Knowledge: History || Int || 4 || 1
 
| Knowledge: History || Int || 4 || 1
 
|-
 
|-
| Knowledge: Local || Int || 7 || 1
+
| Knowledge: Religion || Int || 4 || 1
|-
 
| Knowledge: Religion || Int || 6 || 3
 
|-
 
| Knowledge: The Planes || Int || 4 || 1
 
 
|}
 
|}
  
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  * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
 
  * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  
''Evasion (Ex)'' At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
 
 
''Minor Magic (disrupt undead)'' May cast ''Disrupt Undead'' 3 times per day as a spell like ability (ranged touch, 1d6 damage, no save)
 
 
''Trap Sense'' At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
 
 
''Uncanny Dodge'' Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
 
 
''Major Magic (gravity bow)'' May cast ''Gravity Bow'' 2 times per day as a spell like ability (increases bow/crossbow damage by 1 size category for 1 minute per level - e.g. a heavy crossbow does 2d8 damage instead of 1d10)
 
  
 
==Racial Features==
 
==Racial Features==
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==Gear==
 
==Gear==
''Masterwork'' Leather armour (160gp) <br>
+
Leather armour (10gp) <br>
 
3 daggers / 1d4 slashing piercing thrown (6gp) <br>
 
3 daggers / 1d4 slashing piercing thrown (6gp) <br>
 
short sword / 1d6 piercing (10gp) <br>
 
short sword / 1d6 piercing (10gp) <br>
 
light mace / 1d6 blunt (5gp) <br>
 
light mace / 1d6 blunt (5gp) <br>
 
heavy crossbow / 1d10 piercing ranged slow reload (50gp) <br>
 
heavy crossbow / 1d10 piercing ranged slow reload (50gp) <br>
heavy stonebow +1 / 1d10 blunt ranged slow reload <br>
 
 
10 crossbow quarrels (1gp) <br>
 
10 crossbow quarrels (1gp) <br>
 
Thieves Tools / common (30gp) <br>
 
Thieves Tools / common (30gp) <br>

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