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Intro | Intro | ||
===Player Characters=== | ===Player Characters=== | ||
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===Important NPCs=== | ===Important NPCs=== | ||
− | + | * '''Zururleo Kanor el Tarez''' is a minor noble from Scintilla, the capital world of the Calixis Sector. The fourth offspint of Count Daemun Taaldes el Taraz who wishes to make his own fortune with the prize. Zururleo is a skill swordsman (power sword of course) but otherwise not a great combatent or leader. | |
− | + | ===VOIDCRAFT HOUSERULES=== | |
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− | ==VOIDCRAFT HOUSERULES== | ||
'''VOIDCRAFT BASICS''' | '''VOIDCRAFT BASICS''' | ||
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Voidcraft come in a wide range of size and power. "Generally" these craft range from the 'realatively' small assault/attack ships (like starfighters/bombers, etc.) that might be 10 or so meters long and shuttle landers that average maybe 30 meters long, neither are capable of warp-travel (Size 1) to the 'Retribution' class battleship which can be up to 8km long (Size 8). There are 'craft' larger such as spacestations, the Black Stone Fortresses, the Shipyards of Mars (that pretty much are one orbit around Holy Mars) and even Eldar Craftworlds. | Voidcraft come in a wide range of size and power. "Generally" these craft range from the 'realatively' small assault/attack ships (like starfighters/bombers, etc.) that might be 10 or so meters long and shuttle landers that average maybe 30 meters long, neither are capable of warp-travel (Size 1) to the 'Retribution' class battleship which can be up to 8km long (Size 8). There are 'craft' larger such as spacestations, the Black Stone Fortresses, the Shipyards of Mars (that pretty much are one orbit around Holy Mars) and even Eldar Craftworlds. | ||
A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8. | A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8. | ||
− | * SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter | + | :*SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter |
− | *SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle | + | :*SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle |
− | * SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts | + | :*SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts |
− | * SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers | + | :*SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers |
− | * SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers | + | :*SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers |
− | * SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers | + | :*SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers |
− | * SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers | + | :*SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers |
− | * SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship | + | :*SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship |
− | * SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress | + | :*SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress |
− | * SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars | + | :*SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars |
For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below. | For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below. | ||
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BASE MODIFIERS: Keywords | BASE MODIFIERS: Keywords | ||
Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft. | Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft. | ||
− | * IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none | + | :*IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none |
− | * AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2 | + | :*AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2 |
− | * ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2 | + | :*ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2 |
A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods | A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods | ||
− | * FRIGATES | + | :*FRIGATES - DEF Mod: +1; RES Mod: +0; HULL Mod: +0; SPD Mod: +1; Other: Cargo -1, Detection +2, Passengers -1, Weapons +1 |
− | * RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1 | + | :*RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1 |
− | * PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2 | + | :*PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2 |
− | * TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1 | + | :*TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1 |
− | * WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3 | + | :*WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3 |
A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :) | A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :) | ||
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: * '''''Archeotech Teleportarium''''': These relics from the Dark Age of Technology are highly sought after, able to send individuals instantaneously through the immaterium to appear on a ship or planet many thousands of kilometres away. Again the tech priests Mars reguard these relics as holy and may wish to visit or acquire the artifact for themselves. | : * '''''Archeotech Teleportarium''''': These relics from the Dark Age of Technology are highly sought after, able to send individuals instantaneously through the immaterium to appear on a ship or planet many thousands of kilometres away. Again the tech priests Mars reguard these relics as holy and may wish to visit or acquire the artifact for themselves. | ||
: * '''''Crew Reclamation Facility''''': Reduce any Crew lose from Critical Hits by half but reduce the Resolve of the crew by 1. While the Mechanicus has no qualms about converting the grievously wounded into servitors... but the rest of the may differ in opinions. | : * '''''Crew Reclamation Facility''''': Reduce any Crew lose from Critical Hits by half but reduce the Resolve of the crew by 1. While the Mechanicus has no qualms about converting the grievously wounded into servitors... but the rest of the may differ in opinions. | ||
− | : * '''''Deep Void Auger Array''''': adds +1 to the ship's Dection rating and | + | : * '''''Deep Void Auger Array''''': adds +1 to the ship's Dection rating and doubles the spaces to the Detections basic ranges before increasing the DN by +1 (change to 20 squares, 30 squares, 40 spaces, etc.) |
: * '''''Library Vault''''': grants +2D Investigation and Scholar skill rolls if they have access to the vault. | : * '''''Library Vault''''': grants +2D Investigation and Scholar skill rolls if they have access to the vault. | ||
: * '''''Luxury Passenger Quarters''''': adds +1 to the ship's Profit rating (per Passenger Rating) when carrying passengers. This upgrade can be taken more then once. | : * '''''Luxury Passenger Quarters''''': adds +1 to the ship's Profit rating (per Passenger Rating) when carrying passengers. This upgrade can be taken more then once. | ||
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TORPEDOES | TORPEDOES | ||
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Torpedoes can be added to a ship but costs 2 Upgrades to do so. They use special rules for combat. | Torpedoes can be added to a ship but costs 2 Upgrades to do so. They use special rules for combat. | ||
: * '''''Torpedoes''''': Damage 6, ED 2, AP -5, Range n/a; Traits - Brutal, Special. Basic Stats SIZE: 1; DEF: 6; RES: 1; HULL: 1; SPD: 8 (5 moves maximum) | : * '''''Torpedoes''''': Damage 6, ED 2, AP -5, Range n/a; Traits - Brutal, Special. Basic Stats SIZE: 1; DEF: 6; RES: 1; HULL: 1; SPD: 8 (5 moves maximum) | ||
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STARFIGHTER/BOMBER WING(S) | STARFIGHTER/BOMBER WING(S) | ||
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Starfighters and Bomber Wings cost 2 Upgrades for each 'wing' these can act independly of the Voidcraft. They can be used to extend detection or to make attacks against enemy ships or other fighters and bombers. | Starfighters and Bomber Wings cost 2 Upgrades for each 'wing' these can act independly of the Voidcraft. They can be used to extend detection or to make attacks against enemy ships or other fighters and bombers. | ||
: * '''''Fury Interceptor''''': can be taken more then once, each upgrade adds a Fighter Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 6; RES: 1; HULL: 2; SPD: 7; Detection +2. Weapons are changed to Damage 3, ED 1, AP 0, Range 1/2/3, Traits - Rapid Fire (2). Also advanced Targets add +2D Ballistic skill checks but only vs. other Starfighers and Bombers. (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for one additional Upgrade.) | : * '''''Fury Interceptor''''': can be taken more then once, each upgrade adds a Fighter Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 6; RES: 1; HULL: 2; SPD: 7; Detection +2. Weapons are changed to Damage 3, ED 1, AP 0, Range 1/2/3, Traits - Rapid Fire (2). Also advanced Targets add +2D Ballistic skill checks but only vs. other Starfighers and Bombers. (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for one additional Upgrade.) | ||
: *'''''Starhawk Bombers''''': can be taken more then once, each upgrade adds a Bomber Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 5; RES: 2; HULL: 3; SPD: 6; Detection +2, Weapons are changed to Damage 5, ED 1, AP 0, Range 1/2/3, Traits - Rad (2) (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for 1 additional upgrade) | : *'''''Starhawk Bombers''''': can be taken more then once, each upgrade adds a Bomber Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 5; RES: 2; HULL: 3; SPD: 6; Detection +2, Weapons are changed to Damage 5, ED 1, AP 0, Range 1/2/3, Traits - Rad (2) (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for 1 additional upgrade) | ||
− | Starfighters and bombers are unique in that they are weapons that can move out away from the Voidcraft to inflict damage on enemey craft and/or extend your Voidcraft detection range. During a Combat Round each Wing of Fighters or Bombers can | + | Starfighters and bombers are unique in that they are weapons that can move out away from the Voidcraft to inflict damage on enemey craft and/or extend your Voidcraft detection range. During a Combat Round each Wing of Fighters or Bombers can Standard Voidspace Action (TBD) and use their Crew Rating for all skills. If a PC is mannig one of the Fighers or Bombers they can use their skill for the entire wing. |
Starfighters and Bombers generally have a maximum range of 30 squares out from the Voidcraft. Beyond that their sensors and communications become unreliable and their Crew Defualt and Resolve each fall by -2. They can make up to 3 attacks before they need to return to their mothership to resupply. | Starfighters and Bombers generally have a maximum range of 30 squares out from the Voidcraft. Beyond that their sensors and communications become unreliable and their Crew Defualt and Resolve each fall by -2. They can make up to 3 attacks before they need to return to their mothership to resupply. | ||
− | + | ===VOIDCRAFT COMBAT HOUSERULES=== | |
+ | Generally the PCs will make the Voidcrafts skill checks in combat including Ballistic Skill, Piloting, Tech, etc. A single PC can only make a single Skill check each 'round' (Rounds in space are much longer then Personal Combat). For positions not manned by PC use the Crew Default rolls. The Captain can make a Leadership Skill check and grant one other Crew group or PC a +1D bonus die +2D per Shifting that he/she applies. | ||
− | + | One of the first things to happen is a Void encounter would be a Detection test (WIT +Tech plus Dectection rating). Base successs reveals the target's SIZE, SPD and Weapons ratings. Shifts can be used to gain additional ratins like DEF, RES, HULL and Stealth rating. This can be made each round to grant bonuses with extra Shifts adding to Attacking or Defending, etc. (TBD) | |
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− | + | Each ship in combat can attack once per round with either its base Weapons (modified by thinks like Novacannon upgrad. A ship may also fire its Point Defense Weapons in the same round. Starfighters and Bombers make their own independing Weapon attack rolls, but again only one per round. Torpedoes only require the initial attack action and act independent after that. | |
− | + | OTHER CREW ACTIONS | |
− | + | :(Repair, More Power, Boarding and Hit & Run Raids etc.) (TBD) | |
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CRITICAL HITS (TBD) | CRITICAL HITS (TBD) | ||
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===OTHER VOIDCRAFT HOUSERULES=== | ===OTHER VOIDCRAFT HOUSERULES=== | ||
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DEEP VOID TRAVEL | DEEP VOID TRAVEL | ||
:Long term Void travel, Moral (TBD) | :Long term Void travel, Moral (TBD) | ||
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VOIDCRAFT REPAIRS | VOIDCRAFT REPAIRS | ||
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WARP TRAVEL | WARP TRAVEL | ||
− | :Dangers, Distance, Rolls, Resolve, etc. (TBD) | + | :Dangers, Time, Distance, Rolls, Resolve, etc. (TBD) |
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