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WFRP2 Age of Exploration Gustav Kohle
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[http://wiki.rpg.net/index.php/WFRP2_Age_Of_Exploration '''Back to Age of Exploration main page'''] <table class="wikitable"> <tr><th colspan="9">Character Sheet</th></tr> <tr><th style="text-align: left;" valign="top">Character Name</th><td colspan="8" valign="top">Gustav Kohle</td></tr> <tr><th style="text-align: left;" valign="top">Player Name</th><td colspan="8" valign="top">Ebony</td></tr> <tr><th style="text-align: left;" valign="top">Race</th><td colspan="8" valign="top">Human (Nordlander)</td></tr> <tr><th style="text-align: left;" valign="top">Current Career</th><td colspan="8" valign="top">Theif</td></tr> <tr><th style="text-align: left;" valign="top">Previous Career(s)</th><td colspan="8" valign="top"></td></tr> <tr><th style="text-align: left;" valign="top">Description</th><td colspan="8" valign="top">Tall and very thin, Gustav looks like someone who's almost starved to death. He has very little in the way of body fat, and his muscles are starkly defined as a result. He has big hands with long fingers. He stands with a slouch most of the time, a remnant of his time in the Count's silver mines. The burn scar on his face is no longer shiny and new, but the injury is still fairly fresh and very obvious.</td> </tr> <tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top"> So, yeah, Gustav used to be a heavier guy. He used to be a pretty good thief. He was young, he was fast, and he was lucky. And then his luck ran out. Caught after a series of remarkable thefts, he was brought before the court of Count Theodoric Gausser of Nordland for judgement. Ordinarily, His Grace would have just had him hung for his crimes, but Gustav used to be a pretty good looking guy too, and he used to talk a good game. He managed to convince the Count that prison would be a better punishment. The Count agreed, and Gustav thought he'd avoided the worst of it... until the jailers in Nordland's prison branded his face with a big "T" and locked him away for what he was told was going to be at least 20 years. Prison is a nasty place. Gustav lost a lot of weight, and he lost a lot of his charm (brand notwithstanding). He became tough and wiry. And finally, after 10 years working in Nordland's silver mines, he had an opportunity. A lazy guard, a rainy night, and an opportune moment, and he was out and away, escaping into the wilderness, with the guard's purse and sword. Knowing that the brand on his face meant that he would be recognized for what he was as soon as he got into civilization, he resorted to a desperate move. Having heated the blade of the sword in a fire, he pressed the hot metal to his original wound. Fighting through the pain, he managed to put a large enough and serious enough burn in its place, and a few coins from the guard's purse got him a poultice and bandages. Having removed the main mark of his guilt, Gustav is now trying to get as far from Salzenmund as he can. A trade company ship leaving the Empire is tailor-made. </td></tr> <tr><th>Primary</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>Ag</th><th>Int</th><th>WP</th><th>Fel</th></tr> <tr> <td>Starting</td> <td style="text-align: center;">36</td> <td style="text-align: center;">32</td> <td style="text-align: center;">33</td> <td style="text-align: center;">43</td> <td style="text-align: center;">40</td> <td style="text-align: center;">35</td> <td style="text-align: center;">30</td> <td style="text-align: center;">24</td> </tr> <tr> <td>Advancements</td> <td style="text-align: center;">+5*</td> <td style="text-align: center;">+5</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;">+15**</td> <td style="text-align: center;">+5*</td> <td style="text-align: center;"></td> <td style="text-align: center;">+10</td> </tr> <tr> <td>Current</td> <td style="text-align: center;">41</td> <td style="text-align: center;">32</td> <td style="text-align: center;">33</td> <td style="text-align: center;">43</td> <td style="text-align: center;">45</td> <td style="text-align: center;">40</td> <td style="text-align: center;">30</td> <td style="text-align: center;">24</td> </tr> <tr> <th>Secondary</th> <th>A</th><th>W</th><th>SB</th><th>TB</th><th>M</th><th>Mag</th><th>IP</th><th>FP</th></tr> <tr> <td>Starting</td> <td style="text-align: center;">1</td> <td style="text-align: center;">13</td> <td style="text-align: center;">3</td> <td style="text-align: center;">4</td> <td style="text-align: center;">4</td> <td style="text-align: center;">0</td> <td style="text-align: center;">0</td> <td style="text-align: center;">2</td> </tr> <tr> <td>Misc Modifiers</td> <td style="text-align: center;"></td> <td style="text-align: center;">+2</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr><td>Current</td> <td style="text-align: center;">1</td> <td style="text-align: center;">13</td> <td style="text-align: center;">3</td> <td style="text-align: center;">4</td> <td style="text-align: center;">4</td> <td style="text-align: center;">0</td> <td style="text-align: center;">0</td> <td style="text-align: center;">2</td> </tr> <tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top"> Very Resilient<br> Very Strong<br> Streetwise<br> Trapfinder<br> </td></tr> <tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top"> Speak Language (Norse)<br> Speak Language (Reikspeil)<br> Common Knowledge (The Empire, +10% Nordlander)<br> Scale Sheer Surface<br> Concealment<br> Evaluate<br> Pick Lock<br> Perception<br> Slight of Hand<br> Secret Langauge (Thieves' Tongue)<br> Search<br> Silent Moves<br> </td></tr> <tr><th style="text-align: left;" valign="top">Spells Known</th> <td colspan="8" valign="top"></td></tr> <tr><th style="text-align: left;" valign="top">Trappings & Money</th> <td colspan="8" valign="top">Gold Crowns (gc): 11<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br> Light Armor (Leather Jerkin)<br> Common Clothing<br> Tattered Cloak<br> Dagger<br> Backpack<br> Blanket<br> Wodden Tankard<br> Wooden Cutlery Set<br> Sling Bag<br> Sack<br> Lock Picks<br> Hand Weapon: Sword (SB dmg)<br> 10 Yards of Rope </td></tr> <tr><th style="text-align: left;" valign="top">Experience</th><td colspan="8" valign="top">Available: 0px<br>Total Earned: 300xp<br>XP Spent: 300xp<br></td></tr> </table>
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