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WFRP2e 2525 Hugo Longfoot
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[http://wiki.rpg.net/index.php/WFRP2e_In_The_Year_2525 back] '''Hugo Longfoot''' = Characteristics = {| border="1" cellpadding="5" ! WS ! BS ! S (SB) ! T (TB) ! Ag ! Int ! WP ! Fel ! W ! A ! M ! Mag ! FP ! IP |- | 38 || 64 || 31 (3) || 32 (3) || 64 || 55 || 49 || 39 || 14 || 2 || 5 || 0 || 2 || 0 |} = Skills = Acad Know: Genealogy/Heraldry 55 Com Know: Halflings 55 Gossip +10 49 Speak Lang: Halfling 55 Speak Lang: Reikspiel 55 Trade: Cook 55 Dodge Blow +10 74 Evaluate 55 Haggle 39 Perception +20 75 Read/Write 55 Search +10 65 Speak Lang: Kislevian 55 Acad Know: Necromancy 55 Com Know: the Empire 55 Concealment +10 74 Follow Trail +10 65 Outdoor Survival 55 Silent Move +10 74 Animal Care 55 Com Know: World Edge Mountains, Kislev 55 Navigation 65 Ride 64 Secret Lang: Ranger 55 Secret Signs: Scout 55 Speak Lang: Goblin, Norse 55 Scale Sheer Surface 31 Shadowing 64 = Talents = Night Vision: natural darkness 30 yards Resistance to Chaos: +10 WP vs magic & chaos, immune to mutation SWG: Sling Excellent Vision: +10 Per with sight Lightning Reflexes: +5 Ag Marksman: +5 BS Fleet Footed: +1 M Savvy: +5 Int Mighty Shot: +1 dmg with missile weapons Rapid Reload: reduce reload times by 1/2 action Rover: +10 Conceal, Silent Move in rural areas Quick Draw: ready action as free action Charm Animal: ?? Sure Shot: ignore 1 Armour Point with ranged weapons Orientation: always know north, +10 Navigation Spec Weapon: Crossbow Stout-hearted: +10 Fear and Terror tests, WP to resist intimidate Strike to Injure = Trappings = Common clothing Dagger Backpack Blanket Tankard Cutlery Hand weapon: axe 2d10 gc Med Armor (full mail) Shield 1d10 gc Sling with ammo Lantern Lamp oil Spade Pony with saddle and harness 10 yards rope Crossbow with 10 bolts Blessed water 4 stakes
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