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<ul><table border=2 cellpadding=0 cellspacing=0 width=500><tr><td>
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<ul><ul><table border=2 cellpadding=0 cellspacing=0 width=500><tr><td><table width=100%>
'''Assassin Beetle''' (''Animal, Insect'')
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<tr>
 
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<td align=left valign=top colspan=5>'''Assassin Bettle'''</td>
Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth.
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<td align=right valign=top colspan=3>''Animal''</td></tr>
 
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<tr>
'''Attributes:''' ST 10; DX 10; IQ 2; HT 15.
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<td align=left valign=top colspan=12>Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth.</td></tr>
 
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<tr>
'''Secondary Characteristics:''' HP 15; Will 10; Per 10; FP 10; Basic Speed 5.00; Move 5.
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<td align=left valign=top width=40>'''ST'''</td>
 
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<td align=right valign=top width=40>10</td>
'''Traits:''' Born Biter: +2 SM when biting; Stable Footing (-2 bad footing penalty); Night Vision 3; High Pain Threshold; Discriminatory Smell.
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<td align=center valign=top width=80></td>
 
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<td align=left valign=top width=40>'''HP'''</td>
'''Skills:''' Brawling-11.
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<td align=right valign=top width=40>15</td>
 
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<td align=center valign=top width=80></td>
'''Combat Statistics:''' SM 0; DR 2; Dodge 8; Block n/a; Parry n/a.
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<td align=left valign=top width=40>'''Speed'''</td>
 
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<td align=right valign=top width=40>5.00</td></tr>
'''Attacks:''' Pincer Bite (11) 1d-2 (imp); Mandible Chew (11) 1d (cut).
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<tr>
</td></tr></table>
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<td align=left valign=top width=40>'''DX'''</td>
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<td align=right valign=top width=40>10</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Will'''</td>
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<td align=right valign=top width=40>10</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Move'''</td>
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<td align=right valign=top width=40>5</td></tr>
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<tr>
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<td align=left valign=top width=40>'''IQ'''</td>
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<td align=right valign=top width=40>2</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Per'''</td>
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<td align=right valign=top width=40>10</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''SM'''</td>
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<td align=right valign=top width=40>0</td></tr>
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<tr>
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<td align=left valign=top width=40>'''HT'''</td>
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<td align=right valign=top width=40>15</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''FP'''</td>
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<td align=right valign=top width=40>10</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''DR'''</td>
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<td align=right valign=top width=40>2 (Chitin Shell)</td></tr>
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<tr>
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<td align=left valign=top width=40>'''Dodge'''</td>
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<td align=right valign=top width=40>8</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Parry'''</td>
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<td align=right valign=top width=40>n/a</td>
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<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Block'''</td>
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<td align=right valign=top width=40>n/a</td></tr>
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<tr>
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<td align=right valign=top width=40>'''''Attacks''''':</td>
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<td align=left valign=top colspan=7>Pincer Bite = Thrust 1d-2 impaling, Mandible chew = 1d-2 (+1 brawl, +1 sharp) cutting</td></tr>
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<tr>
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<td align=right valign=top width=40>'''''Traits''''':</td>
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<td align=left valign=top colspan=7>  Born Biter: +2 SM when biting; Stable Footing (-2 bad footing penalty); Night Vision 3; High Pain Threshold; Discriminatory Smell</td></tr>
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<tr>
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<td align=right valign=top width=40>'''''Skills''''':</td>
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<td align=left valign=top colspan=7>Brawling-11.</td></tr>
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</table></td></tr></table></ul></ul>

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