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Vampires may have one or two Gifts, generally toned-down versions. Vampires who live long enough can become Master Vampires.
 
Vampires may have one or two Gifts, generally toned-down versions. Vampires who live long enough can become Master Vampires.
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In sunlight, they must save every round or take 1HD damage.
 
  
 
= Master Vampires =
 
= Master Vampires =
*AC: 4
+
...
*HD: 25
 
*Save: 7+
 
*Attack: +10 x 2
 
*Damage: 1d8 straight
 
*Speed: 40
 
*Effort: 8
 
*Morale: 11
 
 
 
Has two actions per round. Can produce miracles as appropriate, which probably mostly involve Death, Deception, or Passion, aside from its innate "I am a vampire" schtick. It has gifts from the Ancalian Courts, too! Because life should be hard.
 
*Bloody Repercussion: As an Instant action, it can Commit Effort; a hit or damaging effect on it does an equal amount of damage to the assailant. It will usually only use this power on big, damaging hits against it, compelling its victims to use smaller attacks or run it out of Effort first.
 
*Sympathetic Shield: The Poxed Commits Effort as an On Turn action. Until the start of its next turn, every assailant must make a Hardiness save or automatically miss their attack or spoil their hostile gift use. Assailants who are diseased or crippled will automatically hit the Poxed every time, however, and do maximum damage.
 
*Torrent of Filth: The Poxed Commits Effort as an action and exhales a gout of crippling, deforming disease that inflicts 1d8 damage per two hit dice of the Poxed, up to 10d8 maximum. Victims reduced to zero hit points aren't killed, but are left hideously ulcerated and helpless to defend themselves.
 
*Crushing Indifference: The Rotten Commits Effort as an Instant action just as an enemy declares a desired action. Te target must save versus Spirit or lose their will to perform the action, wasting any Effort or action time committed to it.
 
*Stillness of Decay: The Rotten Commits Effort as an action and targets a creature. Te victim's skin turns loose and fragile. Any violent motion, such as combat or moving more than fve feet in a round, will inflict damage as if from a hit by the Rotten. This damage can hurt a creature only once a round. The curse lasts the rest of the fight.
 
*Also that fear effect it threw out at the start.
 

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