Editing WXLTD

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 11: Line 11:
  
 
==Terminology==
 
==Terminology==
* '''Essence''': This corresponds to the usual cap one can gain when describing actions in ''Wushu'', as well as to a character's maximum Chi. In WXLTD, a character may gain one more dice than this when detailing actions, but only by tapping into her Virtue.
+
* '''Essence''': This corresponds to the total dice cap one can gain when describing actions in ''Wushu'', as well as to a character's maximum Chi.
 
* '''Mote''': Chi in ''Wushu''. Motes are a broad umbrella for Essence motes, Willpower and Health levels in ''Exalted''.
 
* '''Mote''': Chi in ''Wushu''. Motes are a broad umbrella for Essence motes, Willpower and Health levels in ''Exalted''.
 
* '''Scarlet''' / '''Ebon''': Yang / Yin from ''Wushu''.
 
* '''Scarlet''' / '''Ebon''': Yang / Yin from ''Wushu''.
* '''TN''': Target Number (see the Conflict section).
+
* '''TN''': Target Number (see the Mechanics section).
  
 
=Characters=
 
=Characters=
Line 20: Line 20:
  
 
==Motivation==
 
==Motivation==
Define a grandiose Motivation for your character, as in ''Exalted 2E''. This is the character's driving goal and desire in life; whenever your character takes significant steps towards achieving her Motivation, she may regain a Mote immediately.
+
Define a grandiose Motivation for your character, as in ''Exalted 2E''. This is the character's driving goal and desire in life; whenever your character takes significant steps towards achieving her Motivation, you may add +2 to your TN during related Conflicts. Furthermore, if she succeeds in the Conflict, she may regain a Mote.
  
Furthermore, such achievements should be pivotal to the character's progression.
+
==Primary Virtue==
 +
Choose one of the four Virtues described below. This is your character's strongest Virtue; whenever that Virtue is tested, you may add +1 to your TN during a Conflict.
  
==Primary Virtue==
+
* '''Compassion'''
Choose one of the four Virtues described below. This is your character's strongest Virtue; whenever that Virtue is tested, you may add +1 dice to your rolls during a Conflict.
+
* '''Conviction'''
 +
* '''Temperance'''
 +
* '''Valor'''
  
* '''Compassion''': Empathy and forgiveness
+
Furthermore, Exalted (and only Exalted) may, once per Conflict, choose to gain a point of Limit instead of having to lose a Mote. Every time this happens, however, roll one d10 and add your new Limit score to it; if the total is 12 or more, your character undergoes Limit Break and must suffer her Flaw (see below).
* '''Conviction''': Emotional endurance
 
* '''Temperance''': Self-control and level-headedness
 
* '''Valor''': Courage and bravery
 
  
==Limit, Limit Break & Flaws==
+
==Limit Break & Flaws==
===Gaining Limit===
+
{More on how to choose a Flaw later.}
Once per Conflict, before a roll is made, a character may choose to get a point of Limit to gain an automatic Ebon success. However, whenever he does this, he rolls dice equal his total Limit; if any dice come up 6s, the character then undergoes Limit Break.
 
  
===Limit Break Effects===
+
When undergoing Limit Break, characters find themselves restricted by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties:
While undergoing Limit Break, characters find themselves ''restricted'' by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties:
 
 
* '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends.
 
* '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends.
* '''Lunars''' & '''Sidereals''': Subtract 1 from TN (minimum 1) for all Conflicts until the Limit Break ends.
+
* '''Lunars''' & '''Sidereals''': Subtract 1 from TN for all Conflicts until the Limit Break ends.
 
* '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation.
 
* '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation.
  
 
A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it.
 
A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it.
 
===Choosing a Flaw===
 
 
====Solars:====
 
Choose a Flaw related to your Virtue. Here are some examples.
 
 
'''Compasson Flaws'''
 
* Compassionate Martyrdom - Throws himself into helping victims in the most direct and dramatic way possible.
 
* Heart of Tears - Weeps uncontrollably
 
* Red Rage of Compassion - Attacks the cause of suffering without consideration for himself or the situation.
 
 
'''Conviction Flaws'''
 
* Deliberate Cruelty - Uses terror and cruelty to accomplish goals.
 
* Heart of Flint - Feels and expresses no emotions. Lacks empathy
 
 
'''Temperance Flaws'''
 
* Ascetic Drive - Turns back on worldly affairs.
 
* Contempt of the Virtuous - Loses respect for the faults of others and has to show them a better way of life.
 
* Overindulgence - Self-control fails and he character surrenders to all forms of excess.
 
 
'''Valor Flaws'''
 
* Berserk Anger - Attacks anything that moves.
 
* Foolhardy Contempt - Knows no fear.
 
 
====Lunars:====
 
 
====Sidereals:====
 
 
====Dragon-Blooded:====
 
  
 
==Attributes==
 
==Attributes==
  
 
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary.
 
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary.
 
'''Examples''': Herakles, son of Zeus, was reputed to be a warrior of legendary strength and prowess; he had Physical 3. King Solomon, renown for his wisdom throughout the ages, had Mental 3.
 
  
 
==Abilities==
 
==Abilities==
To simplify matters, each character has only five Abilities to choose from; which Abilities he has depends upon his character type. These loosely describe both a character's training and, to a certain extent, her philosophy in approaching the Conflicts she deals with. How these five Abilities map to ''Exalted'''s regular twenty-five is denoted in the parentheses.
 
 
Abilities are rated from 0 to 2; 0 represents little to no training; 1 represents significant time and training; 2 represents a life-time of dedication and hard work.
 
  
====Solars====
+
To simplify matters, only five Abilities are defined. These loosely describe both a character's training and, to a certain extent, her philosophy in approaching the Conflicts she deals with. How these five Abilities map to ''Exalted'''s regular twenty-five is denoted in the parentheses.
* '''Dawn''' (Archery, Martial Arts, Melee, Thrown, War)
 
* '''Eclipse''' (Bureaucracy, Linguistics, Ride, Sail, Socialize)
 
* '''Night''' (Awareness, Athletics, Dodge, Larceny, Stealth)
 
* '''Twilight''' (Craft, Investigation, Lore, Medicine, Occult)
 
* '''Zenith''' (Integrity, Performance, Presence, Resistance, Survival)
 
  
====Dragon-Blooded & Elementals====
+
* '''Faith''': (Integrity, Performance, Presence, Resistance, Survival)
* '''Air''' (Linguistics, Lore, Occult, Stealth, Thrown)
+
* '''Force''': (Archery, Martial Arts, Melee, Thrown, War)
* '''Earth''' (Awareness, Craft, Integrity, Resistance, War)
+
* '''Guile''': (Awareness, Athletics, Dodge, Larceny, Stealth)
* '''Fire''' (Athletics, Dodge, Melee, Presence, Socialize)
+
* '''Honor''': (Bureaucracy, Linguistics, Ride, Sail, Socialize)
* '''Water''' (Bureaucracy, Investigation, Larceny, Martial Arts, Sail)
+
* '''Wisdom''': (Craft, Investigation, Lore, Medicine, Occult)
* '''Wood''' (Archery, Medicine, Performance, Ride, Survival)
 
  
====Lunars====
+
Abilities are rated from 0 to 2; 0 represents little to no training; 1 represents significant time and training; 2 represents a life-time of dedication and hard work.
* '''Glory''' (Archery, Martial Arts, Melee, Ride, War)
 
* '''Mettle''' (Athletics, Integrity, Resistance, Sail, Survival)
 
* '''Cunning''' (Awareness, Dodge, Larceny, Stealth, Thrown)
 
* '''Succor''' (Bureaucracy, Performance, Medicine, Presence, Socialize)
 
* '''Wisdom''' (Craft, Investigation, Linguistics, Lore, Occult)
 
 
 
====Sidereals====
 
* '''Battles''' (Archery, Melee, Presence, Resistance, War)
 
* '''Endings''' (Awareness, Athletics, Bureaucracy, Martial Arts, Medicine)
 
* '''Journeys''' (Integrity, Ride, Sail, Survival, Thrown)
 
* '''Secrets''' (Investigation, Larceny, Lore, Occult, Stealth)
 
* '''Serenity''' (Craft, Dodge, Linguistics, Performance, Socialize)
 
 
 
====Abyssals, Ghosts & other Undead====
 
* '''Day''' (Athletics, Awareness, Dodge, Larceny, Stealth)
 
* '''Daybreak''' (Craft, Investigation, Lore, Medicine, Occult)
 
* '''Dusk''' (Archery, Martial Arts, Melee, Thrown, War)
 
* '''Midnight''' (Integrity, Performance, Presence, Resistance, Survival)
 
* '''Moonshadow''' (Bureaucracy, Linguistics, Ride, Sail, Socialize)
 
 
 
====Celestial Gods====
 
Choose between Lunars, Sidereals or Solars, as you feel is appropriate.
 
 
 
====Heroic Mortals====
 
Choose whichever of the above you feel is most appropriate.
 
  
 
===Specialties===
 
===Specialties===
A Specialty denotes investment over and above that afforded by Abilities. Specialties map to the twenty-five regular ''Exalted'' Abilities. Once per Conflict, a character may reroll one of his dice (except Virtue dice), as long as the Specialty can be related to the Conflict at hand.
+
A Specialty denotes investment over and above that afforded by Abilities. Specialties map to the twenty-five regular ''Exalted'' Abilities, and grant a further +1 when applicable. For example, a character with Force 2 (Melee) effectively has Force 3 when fighting a sword duel, but only Force 2 when hitting someone with his fist in a bar brawl.
  
 
==Backgrounds==
 
==Backgrounds==
Line 148: Line 81:
  
 
==Essence==
 
==Essence==
Your Essence caps the total dice you can receive from Details in Conflicts; only by tapping into your Virtue can you exceed this. Essence is also the maximum number of Motes a character may hold. Motes represent narrative immunity in the story: enough Health Levels, Willpower, etc. to continue.
+
Your Essence caps the total dice you can receive from Details in Conflicts. Essence is also the maximum number of Motes a character may hold. Motes represent narrative immunity in the story: enough Health Levels, Willpower, etc. to continue.
  
 
The rate at which lost Motes are regained are usually defined in the Stakes of a Conflict.
 
The rate at which lost Motes are regained are usually defined in the Stakes of a Conflict.
Line 181: Line 114:
  
 
=Conflict=
 
=Conflict=
 
==Calculating Target Number==
 
 
Your Target Number (TN) for dice rolls is equal to the Attribute + Ability related to the Conflict at hand.
 
 
For example, a Solar engaged in a duel with Physical 2 and Dawn 1 has a Target Number of 3.
 
  
 
==Types of Conflict==
 
==Types of Conflict==
Line 195: Line 122:
  
 
===Minor Challenges (Scab Rolls)===
 
===Minor Challenges (Scab Rolls)===
 
=Creation=
 
 
==Solars==
 
 
==Lunars==
 
 
==Dragon-Blooded==
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)