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Choose one of the four Virtues described below. This is your character's strongest Virtue; whenever that Virtue is tested, you may add +1 dice to your rolls during a Conflict. | Choose one of the four Virtues described below. This is your character's strongest Virtue; whenever that Virtue is tested, you may add +1 dice to your rolls during a Conflict. | ||
− | * '''Compassion''' | + | * '''Compassion''' |
− | * '''Conviction''' | + | * '''Conviction''' |
− | * '''Temperance''' | + | * '''Temperance''' |
− | * '''Valor''' | + | * '''Valor''' |
− | == | + | ==Limit Break & Flaws== |
− | + | {More on how to choose a Flaw later.} | |
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− | + | When undergoing Limit Break, characters find themselves ''restricted'' by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties: | |
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* '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends. | * '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends. | ||
− | * '''Lunars''' & '''Sidereals''': Subtract 1 from TN | + | * '''Lunars''' & '''Sidereals''': Subtract 1 from TN for all Conflicts until the Limit Break ends. |
* '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation. | * '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation. | ||
A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it. | A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it. | ||
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==Attributes== | ==Attributes== | ||
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary. | The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary. | ||
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==Abilities== | ==Abilities== | ||
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====Lunars==== | ====Lunars==== | ||
− | * '''Glory''' (Archery, Martial Arts, Melee, | + | * '''Glory''' (Archery, Martial Arts, Melee, Thrown, War) |
− | * ''' | + | * '''Purity''' (Athletics, Awareness, Integrity, Resistance, Survival) |
− | * '''Cunning''' ( | + | * '''Cunning''' (Dodge, Larceny, Sail, Socialize, Stealth) |
− | * ''' | + | * '''Honour''' (Craft, Linguistics, Performance, Presence, Ride) |
− | * '''Wisdom''' ( | + | * '''Wisdom''' (Bureaucracy, Investigation, Lore, Occult, Medicine) |
====Sidereals==== | ====Sidereals==== | ||
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=Conflict= | =Conflict= | ||
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==Types of Conflict== | ==Types of Conflict== |