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* '''Valor''': Courage and bravery
 
* '''Valor''': Courage and bravery
  
==Limit, Limit Break & Flaws==
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==Limit Break & Flaws==
===Gaining Limit===
 
Once per Conflict, before a roll is made, a character may choose to get a point of Limit to gain an automatic Ebon success. However, whenever he does this, he rolls dice equal his total Limit; if any dice come up 6s, the character then undergoes Limit Break.
 
  
===Limit Break Effects===
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Characters Limit Break upon gaining 5 points of Limit.
While undergoing Limit Break, characters find themselves ''restricted'' by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties:
 
* '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends.
 
* '''Lunars''' & '''Sidereals''': Subtract 1 from TN (minimum 1) for all Conflicts until the Limit Break ends.
 
* '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation.
 
  
A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it.
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====Solars:====
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A Solar gains Limit whenever he rolls a Virtue dice and it comes up 6.  
  
===Choosing a Flaw===
 
 
====Solars:====
 
 
Choose a Flaw related to your Virtue. Here are some examples.
 
Choose a Flaw related to your Virtue. Here are some examples.
  
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* Foolhardy Contempt - Knows no fear.
 
* Foolhardy Contempt - Knows no fear.
  
====Lunars:====
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====Lunars====
  
====Sidereals:====
 
  
====Dragon-Blooded:====
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====Sidereals====
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====Dragon-Blooded====
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===Effects===
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 +
While undergoing Limit Break, characters find themselves ''restricted'' by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties:
 +
* '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends.
 +
* '''Lunars''' & '''Sidereals''': Subtract 1 from TN (minimum 1) for all Conflicts until the Limit Break ends.
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* '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation.
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A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it.
  
 
==Attributes==
 
==Attributes==
  
 
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary.
 
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary.
 
'''Examples''': Herakles, son of Zeus, was reputed to be a warrior of legendary strength and prowess; he had Physical 3. King Solomon, renown for his wisdom throughout the ages, had Mental 3.
 
  
 
==Abilities==
 
==Abilities==
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====Lunars====
 
====Lunars====
* '''Glory''' (Archery, Martial Arts, Melee, Ride, War)
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* '''Glory''' (Archery, Martial Arts, Melee, Thrown, War)
* '''Mettle''' (Athletics, Integrity, Resistance, Sail, Survival)
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* '''Purity''' (Athletics, Awareness, Integrity, Resistance, Survival)
* '''Cunning''' (Awareness, Dodge, Larceny, Stealth, Thrown)
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* '''Cunning''' (Dodge, Larceny, Sail, Socialize, Stealth)
* '''Succor''' (Bureaucracy, Performance, Medicine, Presence, Socialize)
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* '''Honour''' (Craft, Linguistics, Performance, Presence, Ride)
* '''Wisdom''' (Craft, Investigation, Linguistics, Lore, Occult)
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* '''Wisdom''' (Bureaucracy, Investigation, Lore, Occult, Medicine)
  
 
====Sidereals====
 
====Sidereals====
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=Conflict=
 
=Conflict=
  
==Calculating Target Number==
 
 
Your Target Number (TN) for dice rolls is equal to the Attribute + Ability related to the Conflict at hand.
 
  
For example, a Solar engaged in a duel with Physical 2 and Dawn 1 has a Target Number of 3.
 
  
 
==Types of Conflict==
 
==Types of Conflict==

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