Editing WXLTD
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* '''Valor''': Courage and bravery | * '''Valor''': Courage and bravery | ||
− | == | + | ==Limit Break & Flaws== |
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− | + | Characters Limit Break upon gaining 5 points of Limit. | |
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− | A | + | ====Solars:==== |
+ | A Solar gains Limit whenever he rolls a Virtue dice and it comes up 6. | ||
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Choose a Flaw related to your Virtue. Here are some examples. | Choose a Flaw related to your Virtue. Here are some examples. | ||
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* Foolhardy Contempt - Knows no fear. | * Foolhardy Contempt - Knows no fear. | ||
− | ====Lunars | + | ====Lunars==== |
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− | ====Dragon-Blooded | + | ====Sidereals==== |
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+ | ====Dragon-Blooded==== | ||
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+ | ===Effects=== | ||
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+ | While undergoing Limit Break, characters find themselves ''restricted'' by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties: | ||
+ | * '''Solars''': TN reduced to 1 for all Conflicts until the Limit Break ends. | ||
+ | * '''Lunars''' & '''Sidereals''': Subtract 1 from TN (minimum 1) for all Conflicts until the Limit Break ends. | ||
+ | * '''Dragon-Blooded''': May not regain Motes by fulfilling their Motivation. | ||
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+ | A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it. | ||
==Attributes== | ==Attributes== | ||
The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary. | The three Attributes, '''Physical''', '''Mental''' and '''Social''', describe the raw capabilities of characters in those three basic kinds of Conflicts. They are rated from 1 to 3; 1 is as good as an ordinary person; 2 is impressive and heroic; 3 is legendary. | ||
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==Abilities== | ==Abilities== | ||
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====Lunars==== | ====Lunars==== | ||
− | * '''Glory''' (Archery, Martial Arts, Melee, | + | * '''Glory''' (Archery, Martial Arts, Melee, Thrown, War) |
− | * ''' | + | * '''Purity''' (Athletics, Awareness, Integrity, Resistance, Survival) |
− | * '''Cunning''' ( | + | * '''Cunning''' (Dodge, Larceny, Sail, Socialize, Stealth) |
− | * ''' | + | * '''Honour''' (Craft, Linguistics, Performance, Presence, Ride) |
− | * '''Wisdom''' ( | + | * '''Wisdom''' (Bureaucracy, Investigation, Lore, Occult, Medicine) |
====Sidereals==== | ====Sidereals==== | ||
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=Conflict= | =Conflict= | ||
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==Types of Conflict== | ==Types of Conflict== |