Editing Warchest
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| Repair Head Blown Off | | Repair Head Blown Off | ||
| =40 | | =40 | ||
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* Players can only salvage ’Mechs, vehicles and aerospace fighters that have not been Truly Destroyed also includes rearming. This is taking a mech that was knocked out of action in a battle and returning it to a functional status. (Round up) | * Players can only salvage ’Mechs, vehicles and aerospace fighters that have not been Truly Destroyed also includes rearming. This is taking a mech that was knocked out of action in a battle and returning it to a functional status. (Round up) | ||
− | * All categories are modified by the scarcity of the vehicle, ammo, repair part, etc. | + | ** All categories are modified by the scarcity of the vehicle, ammo, repair part, etc. |
− | + | Common x1 (Easy to find all standard ammo anytime) | |
− | + | Uncommon x2 (Difficult to find Advance IS tech in 3050) | |
− | + | Rare x4 (Clan Tech in IS 3050) | |
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− | + | SP ACTIVITY COST TABLE 2 SP Cost | |
− | + | Hire new MechWarrior, Aerospace pilot = 3 | |
− | + | Hire new vehicle crew* = 6 | |
− | + | Hire new Battle Armor squad/Point = 10 | |
− | + | Hire new foot infantry platoon = 100 | |
− | + | Hire new motorized infantry platoon = 200 | |
− | + | Hire new jump infantry platoon = 300 | |
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− | Does not come equipped with weaponry, vehicles or equipment. These must be purchased separately. This is based on Regular crew (R1). | + | * Does not come equipped with weaponry, vehicles or equipment. These must be purchased separately. This is based on Regular crew (R1). |
− | + | Points are based on regular quality troops. Modify these points as follows (round normally): | |
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+ | Green x 0.5 | ||
+ | Regular x 1.0 | ||
+ | Veteran x 2.0 | ||
+ | Elite x 4.0 | ||
+ | Crack x 8.0 | ||
− | + | Monthly Unit Costs SP Cost | |
− | + | Personnel Support (food, medical etc.) = 1 per 7 man sqd | |
− | + | Vehicle Maintenance (mech, aero, vehicle) = 1 per size* | |
− | + | Dropship Maintenance = 15** | |
− | + | Jumpship Maintenance = 12** | |
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* Size: light = 1, Medium =2, heavy = 3, Assault = 4. Includes crew personal support | * Size: light = 1, Medium =2, heavy = 3, Assault = 4. Includes crew personal support | ||
− | * | + | ** Includes crew personal support |
− | + | Transportation Costs* SP Cost | |
− | + | Jumpship Rental cost, per jump = 5 per dropship | |
− | + | Dropship, Leopard, both types = 6 | |
− | + | Union = 15 | |
− | + | Overlord = 40 | |
− | + | Fury = 3 | |
− | + | Gazelle = 4 | |
− | + | Seeker = 10 | |
− | + | Triumph = 43 | |
− | + | Condor = 30 | |
− | + | Excalibur = 70 | |
− | + | Avenger = 50 | |
− | + | Achilles = 75 | |
− | + | Intruder = 100 | |
− | + | Fortress = 400 | |
− | + | Buccaneer = 25 | |
− | + | Mule = 85 | |
− | + | Monarch = 23 | |
− | + | Mammoth = 400 | |
− | + | Behemoth = 840 | |
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* All dropship cost are one way. All transportation costs are modified by the following costs; Combat mission x5 | * All dropship cost are one way. All transportation costs are modified by the following costs; Combat mission x5 |