Editing
WarpSystem:Main Page
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==WarpSystem Introduction== This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed initally as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly). It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day. The overall intent is to change the tone from an adventuring game to a military one, but I will end up rewriting the whole thing... ==Core Concepts== Characters are [[WarpSystem:Character_Creation|built]] using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the [[WarpSystem:Campaing Style|Campaign Style]]. These points are used to buy [[WarpSystem:Templates|Templates]] and additional stats and abilities. Templates may be chosen for [[WarpSystem:Race|Race]] and [[WarpSystem:Class|Class]]. Once these are paid for, the player may spend surplus Option Points on whatever they wish. Note that players may ignore templates and design their own characers from scratch. All characters have six [[WarpSystem:Attributes|Attributes]], measuring finesse and power in the physical, mental and emotional spheres, as well as four [[WarpSystem:Derived Attributes|Derived Attributes]]. They also have [[WarpSystem:Skills|Skills]] which improve their abilities at specific tasks, and may have [[WarpSystem:Advantages|Advantages]], [[WarpSystem:Disadvantages|Disadvantages]], physical [[WarpSystem:Augmentations|Augmentations]], and [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionic]] powers. Finally, they may start with and will accrue [[WarpSystem:Humanity Loss|Humanity Loss]] as they progress through the game. [[Category:WarpSystem]] [[Category:Rifts]] [[Category:Sci-Fi]] [[Category:Post-Holocaust]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information