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===Ten Blood Rule===
 
===Ten Blood Rule===
 
In realms where victory and honor maybe be a less sure concept the ''Ten Blood Rule'' calls for referees to call wounds once a ''blooded'' or ''Hard Contact'' is made.  At Ten calls the fight is completed.  ''Three Blood'', ''Five Blood'', and ''Seventeen Blood'' are known variations on the Ten Blood Rule as are other counted totals depending on the event or venue.
 
In realms where victory and honor maybe be a less sure concept the ''Ten Blood Rule'' calls for referees to call wounds once a ''blooded'' or ''Hard Contact'' is made.  At Ten calls the fight is completed.  ''Three Blood'', ''Five Blood'', and ''Seventeen Blood'' are known variations on the Ten Blood Rule as are other counted totals depending on the event or venue.
====Killing your Foe and the Rescue====
 
One other thing to note about the ''Ten Blood Rule''.  While most combatants are satisfied after ten strikes, it is legal for a combatant to refuse to allow his opponent to be removed from the field and healed.  He may allow him to die of his wounds. It is considered brutal and a stain on one's reputation but reputation means different things to different cultures.
 
 
Lizardmen are known for eating their opponents raw.
 
 
At this point the friends of the fallen must "Rescue" their friend.  The victorious combatant must stand aside and allow the rescue.  3 people are required to rescue him.  They must be able to physically carry him from the rings.
 
  
 
This practice remains in all the versions of the game beyond this.
 
This practice remains in all the versions of the game beyond this.

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