Editing Wasteward
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 58: | Line 58: | ||
As the capital of the Marches, Wasteward has attracted many merchants and craftsmen to set up permanent residence. These include an apothecary, armourers, butchers, chandlers, charcoalers, cobblers, furriers, glassworkers, jewelers, litigants, locksmiths, masons, metalsmiths, millers/Bakers, ostlers, outfitters, physicians, potters, roofers, ropemakers, sages, salters, scribes, a shipwright, tailors, tanners, teamsters, timberwrights, tinkers, weaponcrafters, weavers, woodcrafters, and yeomen. Most establishments are located in the areas immediately surrounding the Emperor's Square, or on the streets leading to the eastern, western, and southern gates of the town. | As the capital of the Marches, Wasteward has attracted many merchants and craftsmen to set up permanent residence. These include an apothecary, armourers, butchers, chandlers, charcoalers, cobblers, furriers, glassworkers, jewelers, litigants, locksmiths, masons, metalsmiths, millers/Bakers, ostlers, outfitters, physicians, potters, roofers, ropemakers, sages, salters, scribes, a shipwright, tailors, tanners, teamsters, timberwrights, tinkers, weaponcrafters, weavers, woodcrafters, and yeomen. Most establishments are located in the areas immediately surrounding the Emperor's Square, or on the streets leading to the eastern, western, and southern gates of the town. | ||
β | As in most major trade centres, the dwarven clans maintain a | + | As in most major trade centres, the dwarven clans maintain a guildhall for the use of their traveling merchants. A small number dwarven merchants also reside permanently in Wasteward, usually to engage in the buying of local artifacts and magical items, and the selling of luxury items imported from faraway lands. The prices they charge for their goods tend to reflect their rare nature. And while they are usually happy to purchase rare items, it takes a wily haggler to obtain a good sale price. |
== Militia Barracks == | == Militia Barracks == |