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The central (and only) square in Wasteward. The Emperor's square serves doubles as the location of the town market and the parade grounds for the militia. Most of the major buildings in Wasteward are located on or near the Square.
 
The central (and only) square in Wasteward. The Emperor's square serves doubles as the location of the town market and the parade grounds for the militia. Most of the major buildings in Wasteward are located on or near the Square.
 
== Hiddal Bridge ==
 
 
This bridge spans the Folyoba River, from Wasteward to the Legion Camp. There is no other bridge across the Folyoba north of Wasteward (though there is a small one across the Haledek, far to the west), and the next bridge to the southeast is at least three days' travel. Some of the finest masons in the Empire were brought to Wasteward to build the bridge, which stands tall enough to let laden boats and barges pass easily beneath its span. Wasteward may have been established as a military outpost, but due to the bridge it became a major centre of trade. Merchants from throughout the northwestern lands of the Empire, and beyond, travel through Wasteward, bringing their wares and wealth.
 
  
 
== House Lazadonek ==
 
== House Lazadonek ==
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As the capital of the Marches, Wasteward has attracted many merchants and craftsmen to set up permanent residence. These include an apothecary, armourers, butchers, chandlers, charcoalers, cobblers, furriers, glassworkers, jewelers, litigants, locksmiths, masons, metalsmiths, millers/Bakers, ostlers, outfitters, physicians, potters, roofers, ropemakers, sages, salters, scribes, a shipwright, tailors, tanners, teamsters, timberwrights, tinkers, weaponcrafters, weavers, woodcrafters, and yeomen. Most establishments are located in the areas immediately surrounding the Emperor's Square, or on the streets leading to the eastern, western, and southern gates of the town.
 
As the capital of the Marches, Wasteward has attracted many merchants and craftsmen to set up permanent residence. These include an apothecary, armourers, butchers, chandlers, charcoalers, cobblers, furriers, glassworkers, jewelers, litigants, locksmiths, masons, metalsmiths, millers/Bakers, ostlers, outfitters, physicians, potters, roofers, ropemakers, sages, salters, scribes, a shipwright, tailors, tanners, teamsters, timberwrights, tinkers, weaponcrafters, weavers, woodcrafters, and yeomen. Most establishments are located in the areas immediately surrounding the Emperor's Square, or on the streets leading to the eastern, western, and southern gates of the town.
  
As in most major trade centres, the dwarven clans maintain a small guildhall for the use of their traveling merchants. A small number of dwarven merchants also reside permanently in Wasteward, usually to engage in the buying of local artifacts and magical items, and the selling of luxury items imported from faraway lands. The prices they charge for their goods tend to reflect their rare nature. And while they are usually happy to purchase rare items, it takes a wily haggler to obtain a good sale price.
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As in most major trade centres, the dwarven clans maintain a guildhall for the use of their traveling merchants. A small number dwarven merchants also reside permanently in Wasteward, usually to engage in the buying of local artifacts and magical items, and the selling of luxury items imported from faraway lands. The prices they charge for their goods tend to reflect their rare nature. And while they are usually happy to purchase rare items, it takes a wily haggler to obtain a good sale price.
  
 
== Militia Barracks ==
 
== Militia Barracks ==
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This recently-built temple is located prominently on the Emperor's Square. Never officially sanctioned by the Emperor or House Telkar, the Cult of the Emperor has risen in prominence during the past half-century. While scorned by the priests of many of the temples to the ancient gods, who disavow the godhood of the Emperor, the cult is very popular with the human peasantry, warmages, weapon masters, and (it is rumoured) shadow walkers. Naturally, the priests of the temple are fanatical in their support for the actions of the Empire and equally fanatical in their hatred of all that oppose it. But if the Emperor is not divine, who grants the clerics of the Emperor their powers? Clerical domains include Law, War, Domination. Favoured weapon is the short sword.
 
This recently-built temple is located prominently on the Emperor's Square. Never officially sanctioned by the Emperor or House Telkar, the Cult of the Emperor has risen in prominence during the past half-century. While scorned by the priests of many of the temples to the ancient gods, who disavow the godhood of the Emperor, the cult is very popular with the human peasantry, warmages, weapon masters, and (it is rumoured) shadow walkers. Naturally, the priests of the temple are fanatical in their support for the actions of the Empire and equally fanatical in their hatred of all that oppose it. But if the Emperor is not divine, who grants the clerics of the Emperor their powers? Clerical domains include Law, War, Domination. Favoured weapon is the short sword.
  
== Temple of Isten ==
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== Temple of Isten of Napsut ==
 
(Neutral Good)
 
(Neutral Good)
  
Isten, the Shining One, whose glowing city of Napsut sits upon the sun itself, is the god of light, supporter of those in need, and adversary of all that is evil. He is associated with the domains of Good, Healing, Strength, and Sun. The longsword is his favoured weapon. Crusaders, rangers, and bards are common visitors to this moderately sized temple emblazoned with a giant gilt sun, located prominently on the Emperor's Square.
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Isten of Napsut, the Shining One, is the god of light, supporter of those in need, and adversary of all that is evil. He is associated with the domains of Good, Healing, Strength, and Sun. The longsword is his favoured weapon. Crusaders, rangers, and bards are common visitors to this moderately sized temple emblazoned with a giant gilt sun, located prominently on the Emperor's Square.
  
 
== Temple of Temeszet ==
 
== Temple of Temeszet ==
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(Lawful Good)
 
(Lawful Good)
  
Megtor the Last is foremost amongst the warriors of Heaven and the god of justice, honour, valour and protection of the innocent. The domains he is associated with are Good, Law, and Protection. His favoured weapon is the longsword, and he is worshipped by paladins, crusaders, knights, and marshals.
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Megtor the Last is the god of justice, honour, valour and protection of the innocent. The domains he is associated with are Good, Law, and Protection. His favoured weapon is the longsword, and he is worshipped by paladins, crusaders, knights, and marshals.
  
 
== Temple of Vitesze ==
 
== Temple of Vitesze ==
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This tavern, located near the bridge and marked with the symbol of a Legionnaire's Shield, was once kept lively by the loyal patronage of legionnaires on leave from the legion camp on the other side of the river. Since the arrival of the XIIIth Legion, this flow has dropped to a trickle, and those few goblinoids that do partake of the establishment are still sufficient to drive away all but the roughest human customers. As a result, it has obtained a reputation as a hangout for rivermen, caravan guards, gamblers, black marketeers, and other rogues.
 
This tavern, located near the bridge and marked with the symbol of a Legionnaire's Shield, was once kept lively by the loyal patronage of legionnaires on leave from the legion camp on the other side of the river. Since the arrival of the XIIIth Legion, this flow has dropped to a trickle, and those few goblinoids that do partake of the establishment are still sufficient to drive away all but the roughest human customers. As a result, it has obtained a reputation as a hangout for rivermen, caravan guards, gamblers, black marketeers, and other rogues.
 
== The Riverman's Rest ==
 
 
This inn, located near the bridge, is popular with the men who work the riverboats, docks, and warehouses. It offers affordable, if spartan, accommodations.
 
  
 
== Tower of Mages ==
 
== Tower of Mages ==

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