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=Talents=
 
=Talents=
  
Ambidexterity  
+
Ambidexterity (No Penality for Off Hand, if Combined with 2 Weapon Fighting, -10 to attack with both weapons)
*No Penality for Off Hand, if Combined with 2 Weapon Fighting, -10 to attack with both weapons
 
  
Ancient Warrior  
+
Ancient Warrior (Veteran of the Long War, Reduce Rarity by one step)
*Veteran of the Long War, reduce Rarity of Legion items by one step
 
  
Bulging Biceps  
+
Bulging Biceps (Don't have to Brace Heavy Weapons, +20 Heft)
*Don't have to Brace Heavy Weapons, +20 Heft
 
  
Deadeye Shot  
+
Deadeye Shot (-10 to penalty for Called Shot)
*-10 to penalty for Called Shot
 
  
Double Team  
+
Double Team (+10 Ganging Up, Stacks with Others with this talent)
*+10 Ganging Up, Stacks with Others with this talent
 
  
Legion Weapon Training  
+
Legion Weapon Training (Proficient in everything but Exotics)
*Proficient in everything but Exotics
 
  
Heightened Senses  
+
Heightened Senses (Hearing, Sight)
*Hearing, Sight
 
  
Lightning Reflexes  
+
Lightning Reflexes (Roll Additional Init Die, Take highest)
*Roll Additional Init Die, Take highest
 
  
Nerves of Steel  
+
Nerves of Steel (Reroll Failed WP, +10 WP versus Intimidation)
*Reroll Failed WP, +10 WP versus Intimidation
 
  
Quick Draw  
+
Quick Draw (Drawn and Ready Weapon as Free)
*Drawn and Ready Weapon as Free
 
  
Rapid Reload  
+
Rapid Reload (Reduce Reload time by 1 step, 2 Rnd 1, 1 becomes half)
*Reduce Reload time by 1 step, 2 Rnd 1, 1 becomes half
 
  
Resistance  
+
Resistance (Cold, Heat, Poisons)
*Cold, Heat, Poisons
 
  
Unarmed Warrior
+
Unarmed Warrior [All Unarmed are 1d10 Primitive (7) and I'm always considered armed. I know Kung fu.]
*All Unarmed are 1d10 Primitive (7) and I'm always considered armed. I know Kung fu.
 
  
 
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