Editing WeaponsofSpace

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<B>Notes:</B> Standard Style, sort of like lightfoot for Talons
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<B>Crits:</B>?
 
 
 
 
<B>Crits:</B> Down,
 
  
  
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<B>5. Weapons of the Body (5 Any):</B>  Use this technique when you would otherwise be Disarmed.  You retain control of your weapon and are not Disarmed. (Something needs to be added, at least a weapon retrieve - Jon)
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<B>5. Weapons of the Body (5 Any):</B>  Use this technique when you would otherwise be Disarmed.  You retain control of your weapon and are not Disarmed.
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<B>6. Condemn to Earth (10 Any):</B>  This technique affects one attack.  If you do at least one full health level of damage, you may sever a limb of your opponent's.
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<B>6. Condemn to Earth (10 Any):</B>  This technique affects one attack.  If you do at least one full health level of damage, you may sever a limb of your opponent's.  (How about having the tech auto-sever a limb if any damage is done, bumping the damage up to 1 health level? - Jon)
 
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== Waiting in Reeds ==
 
== Waiting in Reeds ==
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<B>Crits:</B> Maim
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<B>Crits:</B> ?
  
  
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<B>5.  Crane Trap (5 White):</B>  As Crane Leap, except that, hit or miss, your talon swoops around and returns to strike your foe again!  For as long as you keep this technique active, once each round you may direct your talon to attack your foe as a free action, just as if you had thrown it.  Channel: 2 Silver (continues for an additional round).
 
<B>5.  Crane Trap (5 White):</B>  As Crane Leap, except that, hit or miss, your talon swoops around and returns to strike your foe again!  For as long as you keep this technique active, once each round you may direct your talon to attack your foe as a free action, just as if you had thrown it.  Channel: 2 Silver (continues for an additional round).
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== Floating through Night ==
 
== Floating through Night ==
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<B>1.  Chill Wind (1 Jade):</B>  You may make a secondary attack this round.
 
<B>1.  Chill Wind (1 Jade):</B>  You may make a secondary attack this round.
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<B>2.  Flash of Lightning (2 Jade):</B>  You swing your talon around your head viciously.  This technique affects one attack.  Apply it to all enemies within your Jade Chi in yards.  Double the number of minions you knock out with this attack.
 
<B>2.  Flash of Lightning (2 Jade):</B>  You swing your talon around your head viciously.  This technique affects one attack.  Apply it to all enemies within your Jade Chi in yards.  Double the number of minions you knock out with this attack.
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<B>3.  Distant Thunder (3 Jade):</B>  For the round, you may add your Jade Chi modifier to your Strike for the purposes of parries.  On a successful parry, you may make a Reply.  Channel: 2 Crimson.
 
<B>3.  Distant Thunder (3 Jade):</B>  For the round, you may add your Jade Chi modifier to your Strike for the purposes of parries.  On a successful parry, you may make a Reply.  Channel: 2 Crimson.
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<B>4.  Freezing Gust (4 Jade):</B>  As Distant Thunder, except that you may channel White Chi to add damage dice to your Replies -- one point per die.  Channel: White (to add damage dice), 2 Crimson.
 
<B>4.  Freezing Gust (4 Jade):</B>  As Distant Thunder, except that you may channel White Chi to add damage dice to your Replies -- one point per die.  Channel: White (to add damage dice), 2 Crimson.
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<B>5.  Heartbeat of Storms (5 Jade):</B>  While this technique is active, you cannot be Disarmed, and you may Disarm your opponent on a successful hit or Reply.  Furthermore, for each result die you receive on the attack or Reply which caused the disarm, you may fling your opponent's weapon one yard away.  Channel: 2 Gold (to maintain this technique for another round).
 
<B>5.  Heartbeat of Storms (5 Jade):</B>  While this technique is active, you cannot be Disarmed, and you may Disarm your opponent on a successful hit or Reply.  Furthermore, for each result die you receive on the attack or Reply which caused the disarm, you may fling your opponent's weapon one yard away.  Channel: 2 Gold (to maintain this technique for another round).

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