Editing Wee Heroes E6 Rules

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There are no characters higher than 6th level in the world; this further means that there are no spells of 4th level or higher, no magic items based on those spells, etc. It is possible that more powerful characters may have existed in the legendary past, but their time is long gone.
 
There are no characters higher than 6th level in the world; this further means that there are no spells of 4th level or higher, no magic items based on those spells, etc. It is possible that more powerful characters may have existed in the legendary past, but their time is long gone.
  
'''Characters can still improve after reaching 6th level'''
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'''Characters can still improve after reaching 6th level=='''
  
 
Although characters cannot gain levels past 6th, they can still improve themselves. For every 10,000 XP a character gains past 6th level, they may choose one of the following Improvements. For games that use milestones rather than experience points, simply award one improvement whenever you would award a milestone.
 
Although characters cannot gain levels past 6th, they can still improve themselves. For every 10,000 XP a character gains past 6th level, they may choose one of the following Improvements. For games that use milestones rather than experience points, simply award one improvement whenever you would award a milestone.
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Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
'''Improved Sneak Attack'''
 
 
Your sneak attack damage increases by +1d6.
 
  
 
'''Roguish Archetype Feature'''
 
'''Roguish Archetype Feature'''
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You gain the roguish archetype feature that you would normally gain at 9th level.
 
You gain the roguish archetype feature that you would normally gain at 9th level.
  
===SORCERER===
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Sorcerer
 
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Extra Spells Known
'''Extra Spells Known'''
 
 
 
 
Your arcane knowledge increases. Choose two spells of any level (including cantrips) from this class’s spell list and add them to your spells known.
 
Your arcane knowledge increases. Choose two spells of any level (including cantrips) from this class’s spell list and add them to your spells known.
 
 
Note: You may take this talent three times.
 
Note: You may take this talent three times.
  
'''Extra Spell Slot'''
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Extra Spell Slot
 
 
 
You gain one extra spell slot of 3rd level.
 
You gain one extra spell slot of 3rd level.
  
'''Metamagic'''
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Metamagic
 
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You gain another metamagic option.
You gain one additional metamagic option.
 
 
 
'''Increased Sorcery Points'''
 
  
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Increased Sorcery Points
 
Your total sorcery points increase by 2.
 
Your total sorcery points increase by 2.
  
===WARLOCK===
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Warlock
 
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Epic Spellcasting
'''Epic Spellcasting'''
 
 
 
 
You learn one spell from the Epic Warlock’s List, and can cast it as a ritual. Once you have cast an epic spell in this way, you cannot cast it again until you have completed a long rest.
 
You learn one spell from the Epic Warlock’s List, and can cast it as a ritual. Once you have cast an epic spell in this way, you cannot cast it again until you have completed a long rest.
 
 
Note: You can take this option multiple times, but you must choose a different spell each time.
 
Note: You can take this option multiple times, but you must choose a different spell each time.
  
'''Extra Spells Known'''
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Extra Spells Known
 
 
 
Your arcane knowledge increases. Choose two spells of any level (including cantrips) from this class’s spell list and add them to your spells known.
 
Your arcane knowledge increases. Choose two spells of any level (including cantrips) from this class’s spell list and add them to your spells known.
 
 
Note: You may take this talent twice.
 
Note: You may take this talent twice.
  
'''Extra Invocation'''
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Extra Invocation
 
 
 
You gain another eldritch invocation of 6th level or lower.
 
You gain another eldritch invocation of 6th level or lower.
  
'''Otherworldly Patron Feature'''
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Otherworldly Patron Feature
 
 
 
You gain the Otherworldly Patron feature that you would normally gain at 10th level.
 
You gain the Otherworldly Patron feature that you would normally gain at 10th level.
  
===WIZARD===
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Wizard
 
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Arcane Lore
'''Arcane Lore'''
 
 
 
 
Choose any two of the following skills: Arcana, History or Religion. Your proficiency bonus is doubled for any ability check you make that uses those skills.
 
Choose any two of the following skills: Arcana, History or Religion. Your proficiency bonus is doubled for any ability check you make that uses those skills.
  
'''Arcane Tradition Feature'''
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Arcane Tradition Feature
 
 
 
You gain the Arcane Tradition feature that you would normally gain at 10th level.
 
You gain the Arcane Tradition feature that you would normally gain at 10th level.
  
'''Epic Spellcasting'''
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Epic Spellcasting
 
 
 
You learn one spell from the Epic Wizard’s List, and can cast it as a ritual. Once you have cast an epic spell in this way, you cannot cast it again until you have completed a long rest.
 
You learn one spell from the Epic Wizard’s List, and can cast it as a ritual. Once you have cast an epic spell in this way, you cannot cast it again until you have completed a long rest.
 
 
Note: You can take this option multiple times, but you must choose a different spell each time.
 
Note: You can take this option multiple times, but you must choose a different spell each time.
  
'''Extra Spell Slot'''
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Extra Spell Slot
 
 
 
You gain one extra spell slot of 3rd level.
 
You gain one extra spell slot of 3rd level.
  
  
==Epic Spellcasting==
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Epic Spellcasting
 
 
 
When you select the Epic Spellcasting class talent, you may choose one spell from your class’s Epic Spell List. You can cast that spell as a ritual; unlike normal rituals, an epic spell ritual requires one full hour to cast or the normal casting time, whichever is longer. Once you have done this, you cannot cast that spell again until you have completed a long rest.
 
When you select the Epic Spellcasting class talent, you may choose one spell from your class’s Epic Spell List. You can cast that spell as a ritual; unlike normal rituals, an epic spell ritual requires one full hour to cast or the normal casting time, whichever is longer. Once you have done this, you cannot cast that spell again until you have completed a long rest.
 
 
You can select the Epic Spellcasting talent multiple times, but you must choose a different spell each time.
 
You can select the Epic Spellcasting talent multiple times, but you must choose a different spell each time.
  
<u>Epic Cleric Spells</u>
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Epic Cleric Spells
*Commune
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Commune
*Death Ward
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Death Ward
*Geas
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Geas
*Greater Restoration
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Greater Restoration
*Hallow
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Hallow
*Legend Lore
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Legend Lore
*Planar Binding
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Planar Binding
  
<u>Epic Druid Spells</u>
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Epic Druid Spells
*Awaken
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Awaken
*Commune with Nature
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Commune with Nature
*Conjure Elemental
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Conjure Elemental
*Geas
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Geas
*Greater Restoration
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Greater Restoration
*Hallucinatory Terrain
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Hallucinatory Terrain
  
<u>Epic Warlock Spells</u>
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Epic Warlock Spells
*Contact Other Plane
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Contact Other Plane
*Dream
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Dream
*Hallucinatory Terrain
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Hallucinatory Terrain
*Infernal Calling
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Infernal Calling
*Summon Greater Demon
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Summon Greater Demon
  
<u>Epic Wizard Spells</u>
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Epic Wizard Spells
*Conjure Elemental
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Conjure Elemental
*Contact Other Plane
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Contact Other Plane
*Creation
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Creation
*Geas
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Geas
*Hallucinatory Terrain
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Hallucinatory Terrain
*Legend Lore
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Legend Lore
*Planar Binding
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Planar Binding
*Seeming
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Seeming

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