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Weston, the Lightning Thief
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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] ==Facts== *Background: Orphan from the streets of the Honak *Profession: Thief and caretaker of other Lost Boys *Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help *Wealth Accounting *Weather Sensitive *Poker Face ==Attributes== *Strength 10 +0 *Dexterity 16 +2 *Constitution 13 +1 *Intelligence 14 +1 *Wisdom 16 +2 *Charisma 13 +1 ==Skill Rolls== *Strength 11 *Dexterity 5 *Constitution 8 *Intelligence 7 *Wisdom 5 *Charisma 8 ==Saving Throws== *Hardiness: 13 *Evasion: 12 *Spirit: 12 ==Power== *Effort: 5 *Influence: 5 *Dominion: 18 (8 free) **Increase safe passage surrounding Gong Fang *Experience: 19 ==Combat== *AC: 1 *HP: 22 *Armor: Luck Attack Bonus: +4 *Weapon: Rapier & Knife **Dex +6 attack **1d10+2 damage *Fray 1d8 ==Words and Gifts== *Apotheosis **Receive the Incense of Faith ***Constant ***Capable of receiving worship ***Begin to form a cult **Sanctify Shrine ***Action ***Costs 1 Wealth per Level ***Can target a gift or miracle at any person within the sacred grounds **Smite the Apostate ***Instantly kill offending worshiper or less ***Action **Hear Prayer ***Constant ***capable of hearing prayer ***can communicate ***can listen for particular people or topics *Alacrity **Basic abilities ***cannot be surprised ***increase Dex to 16 or 18 **Gifts ***Swifter than the Sun ****Instant ****Commit Effort ****Movement rate is twice the faster pursuer or quarry ****more hit dice is faster, if tied then coin flip ***All Directions as One ****Constant ****Vertical or overhangning surfaces as if flat ground ****pass through rough terrain effortlessly ****invulnerable defense against being pushed or made to fall ***The Storm Breaks ****Instant ****Commit Effort for scene ****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts ****Dex attribute check if two heroes use the gift at the same time *Luck **Basic Abilities ***roll 1d20 once a day, replace or another's 1d20 roll **Gifts ***Unmarred Beneficence ****Constant ****natural AC of 3 ***Unfailing Fortune ****Constant ****always reroll any 1 ****dictate outcome of any element of chance in gambling or gaming ***Nine Lives ****Constant ****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury ****second roll is taken even if it's worse *Sky **Basic abilities ***never harmed by falling ***need not breathe ***invincible defense ****electricity ****cold ****injurious sounds **Gifts ***Rain of Lightning ****point within sight ****every desired target within 100 feet suffer 1d6 electrical damage ***Sapphire Wings ****Commit Effort ****On Turn ****Fly up to 100 mph, twice usual movement rate ***Windsinger ****Commit Effort ****Action ****Control weather within 1 mile ****strong enough to knock down fragile structures & make mundane archery impossible ***Fury of the Heavens ****Action/Smite ****Commit Effort for scene ****for the rest of the scene, deal damage under open sky to one target or mob within sight ****damage = level, Hardiness save for half ****can destroy structures less sturdy than a stone building ****cannot be done two rounds in a row *Apotheosis **Receive the Incense of Faith - Constant ***Able to be worshiped. [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
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